Archive for the ‘Uncategorized’ Category

Patterns Of Unpredictability: Superheroics and the Stock Market

A long time ago, when I had an idle six months or so, I came up with a theoretical model for chaotic systems from a roleplaying point of view. I was looking for a way to simulate the behaviour of the stock market in the Champions Universe. The result was 31 pages of 6-point type [...]

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The meaning of 400

400 is: One-fifth the distance from 1st to 2nd level in D&D 3.x One-ninth of an hour (in seconds) The combined strength of 38 average men in Pathfinder The length of a year, rounded up to the next whole hundred A Lebanese Card Game When I search my archived correspondence, the first mention of Campaign [...]

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Remembering Stephen Tunnicliff

A friend of mine, and a long-time gaming associate, passed away from a massive heart attack this morning. I think I always knew that one day I would receive a phone call with that unhappy news, and at the same time, felt that day would never come. If having fun can be described as feeding [...]

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Why I Fell In Love with Staves Again After 10 Years (PFRPG)

Staves have not been part of treasure piles in my recent campaigns, which is a travesty. I’m not sure when I stopped using them as treasure or NPC possessions, but that’s going to stop today. When I played first edition D&D, staves were given out like candy. Oh how we loved to roll them on [...]

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GM’s Toolbox – Introduction

This entry is part 1 in the series GM Toolbox

This week we kick off a new series written by German RPG blogger, Michael Beck. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. The series covers breaks GMing into four sections: World Building: Creating [...]

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The Ascended Conflict in my Riddleport Campaign

While I’m using Golarion as the world for my upcoming Pathfinder campaign, I’m making changes to the powers-that-be in a move that is the ultimate change in top-down planning. Spoiler warning: players in my campaign please read no further. A big dynamic in my upcoming Riddleport campaign will be the Ascended – a group of [...]

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Say Yes, but Get There Quick

Please your players, reward roleplaying and creativity, and keep game pace moving along by saying yes to player plans, actions, and ideas. This is a classic tip mentioned in Roleplaying Tips Issue #303, Roll Dice Or Say Yes and I’ve seen various wise websites post this advice over the years as well. There are a [...]

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