The second of three articles looking at lessons learned in the art of problem solving focuses on Prioritization, which is an essential skill for long-term success. Knowing which problem to tackle first can make the difference between achievement and disaster. The article considers a theoretical analysis and then uses it to offer two practical approaches to the problem.
Archive for the ‘Tools & Techniques’ Category
Introduction A week or two ago (as I write this) I was chatting with someone on twitter, and they wanted to show me a map they were working on – but couldn’t find where they had stored it on their computer. File organization is one of those areas that no-one ever really talks about, so […]
I review Corporia by Mark Plemmons and its Kickstarter campaign as exemplars of what to do and what not to do when it comes to crowdfunding.
Today’s article was directly inspired by a call for opinions at Moebius Adventures, “Infinity Loop: Endeavors New and Old” which came to my attention as a result of my review of the One Spot products last month (Places to go and people to meet: The One Spot series from Moebius Adventures). The subject is lists […]
52+ techniques to vastly increase the scope of what you can depict on your battlemaps.
This entry is part 6 in the series Breaking Through Writer’s Block We all suffer from the occasional bout of writer’s block. This series started with the premise that different types of content meant different kinds of writer’s block, and needed different solutions to the problem. The immediate success of listing so many different solutions […]
Translation blocks are a type of writer’s block which occurs when moving from one level or layer of the story that you’re telling to the next.
This entry is part 4 in the series Breaking Through Writer’s Block In part one of this series, I identified several primary types of writer’s block. All but two have been dealt with; this article examines solutions to those remaining primary types: Dialogue Blocks, when you have a conversation to write but have no idea […]
A real-life example of solving a plot problem for an RPG.
This entry is part 3 in the series Breaking Through Writer’s Block There are four more primary types of Writer’s Block that I identified in part one of this series, and this article is going to tackle two more of them, and offer 17 solutions to those specific varieties of problem. The types of Writer’s […]
Novels and RPGs have one thing in common – you have to describe a whole boatload of locations every time you play. As a result, every GM learns the basics of doing so very quickly. Unfortunately, once they achieve a level of minimal proficiency, most GMs never give this aspect of their craft a second […]
This entry is part 2 in the series Breaking Through Writer’s Block This article is going to provide solutions to three of the specific types of writer’s block identified in the first part of this series: Conceptual Writer’s Block, when you trouble breaking an overall story idea down into a detailed plot outline, Specific-Scene Writer’s […]