Archive for the ‘Superhero Games’ Category

Pieces Of Creation: Maxima and Minima

This is the second-last article in the great character giveaway of 2016. Today I present a pair of more traditional supervillains whose main interest lies in the way the character’s abilities are structured to make them exceptionally effective. These won’t translate as well as some of the past offerings into other genres, I’m afraid, but […]

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Pieces of Creation: Énorme Force

Oh boy, does this character have a conceptual history. It started with needing another villain for the Paranormal War (which I told readers about in the last installment of Pieces Of Creation) and being short of time. So I took a villain from one of the many supplements I had for the Hero System who […]

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Pieces of Creation: Mortus

Continuing the great character giveaway, here is an interesting (and nasty) villain from the Zenith-3 campaign, which can be easily adapted for use in a wide range of genres. He may not have quite the same impact in any world in which the PCs do not seek to avoid the death and suffering of others, […]

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Pieces Of Creation: Lon Than, Kalika, and the Prison Of Jade

Season’s Greetings! Welcome to Campaign Mastery’s Great Character Giveaway, and Merry Christmas! This article is (hopefully) going to be posted a few seconds into Christmas Day (my time) so it seemed only appropriate that it contain a Christmas Gift. In fact, it’s the first of such gifts that are going to be coming your way […]

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The very-expected Unexpected Blog Carnival Roundup

So the month of November is over, and the Blog Carnival has migrated to James Introcaso’s World Builder Blog. His subject is “Homebrew Holiday Gifts” and there have already been a couple of awesome posts, go check them out! Last Time A little short of a year ago, the last time Campaign Mastery hosted, the […]

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Feel The Burn: Portals to Celestial Morphology Pt 4 of 4

This entry is part 4 in the series Portals to Celestial Morphology

This entry is part 4 in the series Portals to Celestial Morphology Welcome to the final part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – portals […]

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The Shape Of Strange: Portals to Celestial Morphology Pt 3 of 4

This entry is part 3 in the series Portals to Celestial Morphology

This entry is part 3 in the series Portals to Celestial Morphology Welcome to the third part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – portals […]

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Destination Incognita: Portals to Celestial Morphology Pt 2/4

This entry is part 2 in the series Portals to Celestial Morphology

This entry is part 2 in the series Portals to Celestial Morphology Welcome to the second part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – Portals […]

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To Every Creator, An Optimum Budget?

I’ve worked on it up to the last minute and beyond, but the final installment of the Tavern Generator still isn’t ready. I’ve solved the problems that confronted me last week, though, so it’s now full speed ahead on wrapping it up, hopefully this time next week! In the meantime, here’s another quick little fill-in […]

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The Breakdown of Intersecting Prophecies

The recent trip to attend a couple of surprise family functions was the closest thing I’ve had to a holiday in almost 3 years, and only the second in about 5. Anticipating that it would be difficult to get back into the work habits that had built up in that time period, I even made […]

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The Care and Feeding Of Vehicles In RPGs 2: A 2-part guest article

Preface to Part 2, by Mike This is the second half of Ian’s article on Vehicles. The first half concentrated on the PCs acquiring a vehicle; this half is all about using one. I’ve also tossed in my two-cents worth here and there with the occasional aside and also jumped in with a few small […]

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The Care and Feeding Of Vehicles In RPGs 1: A 2-part guest article

Preface, by Mike Today, I’m providing the first half of a guest article by my long-time friend, Ian Mackinder. Ian’s been nuancing this article for quite some time, and that shows in its depth. Part one deals with acquiring and designing vehicles, part two with using and abusing them. I’ve also tossed in my two-cents […]

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