Archive for the ‘Superhero Games’ Category

Six Wonders: A selected assortment of Wondrous Locations for a fantasy RPG

As a final dénouement of the articles on Wondrous Locations, I am offering a collection of wondrous places, all of which have been created just for this article (none are from my past campaigns). These aren’t quite as polished as I might have liked (I ran out of time), especially in terms of the descriptions […]

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Adjectivizing Descriptions: Hitting the target

How to describe wonders and monuments.

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People, Places, and Narratives: Matching Locations to plot needs

In my first article for this month’s Blog Carnival, I asked the question ‘Location, Location, Location: How Do You Choose A Location?‘ and identified ten or eleven influences on the decision, and an approximate hierarchy within them, but was unable to offer even a guideline beyond those observations in answer to the question. Today, the […]

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52+ Miniature Miracles: Taking Battlemaps the extra mile

52+ techniques to vastly increase the scope of what you can depict on your battlemaps.

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Location, Location, Location: Nyngan

Nyngan (pronounced Ning-gan) is the small town in central New South Wales where I grew up, so I know it well – at least as it used to be. It’s so remote that I haven’t been back there for years. In the following passages, I hope to bring it to life for my readers, then […]

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Location, Location, Location – How Do You Choose A Location?

How do you choose a location? Where do events transpire? What considerations should you take into account, and what is the process and the chain of logic that gives the best answers most rapidly? These are questions that Blair and I will have to tackle repeatedly tomorrow, as I write this, because our next pulp […]

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Creating the World Of Tomorrow: Postscript – The Design Ethos Of Tomorrow

This entry is part 4 in the series Putting The SF Into Sci-Fi

This entry is part 4 in the series Putting The SF Into Sci-Fi I thought I was done with this series, I really did. But then I watched a seemingly-unrelated TV documentary series called The Genius Of Design from the BBC, (available on DVD from Amazon), and a persuasive new perspective was opened for my […]

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Creating The World Of Tomorrow: Putting the SF into Sci-Fi pt 3

This entry is part 3 in the series Putting The SF Into Sci-Fi

This entry is part 3 in the series Putting The SF Into Sci-Fi In part one, I looked at techniques for extrapolating from the world of today into a future world where technology has changed. These techniques have served me well in both fiction writing and developing sci-fi oriented game settings. In the second part, […]

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Creating The World Of Tomorrow: Putting the SF into Sci-Fi Pt 2

This entry is part 2 in the series Putting The SF Into Sci-Fi

This entry is part 2 in the series Putting The SF Into Sci-Fi In part one, I looked at techniques for extrapolating from the world of today into a future world where technology has changed. These techniques have served me well in both fiction writing and developing sci-fi oriented game settings. In this second part, […]

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Creating The World Of Tomorrow: Putting the SF into Sci-Fi games pt 1

This entry is part 1 in the series Putting The SF Into Sci-Fi

This entry is part 1 in the series Putting The SF Into Sci-Fi When you get right down to it, there are only three sources you can use when creating the world of tomorrow in a game: Copy something you’ve seen elsewhere, filing off serial numbers as necessary; Get it from the game setting; or […]

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A Hint Of Tomorrow: The Future Evolution Of Homo Sapiens

Last night, I caught up with a documentary that I’ve been waiting to view (lack of time) since early February. The subject, and title, of the documentary was the question, ‘Are We Still Evolving?’. And, as with many subjects that I digest, it sparked a number of thoughts, all of which are relevant to the […]

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The Dark Secrets of Hacking Interface Zero 2.0

A Guest Article by Dave Viars, line developer for Interface Zero These week I’m interrupting the Orcs & Elves series to give readers wgho aren’t into it a break, and to bring you a guest article advance sneak-peek at a new Game Setting that’s on the way, in a genre that hasn’t yet received a […]

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