Archive for the ‘Spy & Secret Agent Games’ Category

An Introduction To The Brilliance Of Derren Brown

There were only two DVDs by Derren Brown that were appropriate to the Pulp Reference Library, Items 1175 and 1176, which can be found reviewed towards the bottom of the Twelfth Shelf. These barely scratch the surface of the relevance of this man’s work in a broader RPG context, however, and so I determined to […]

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Basics For Beginners (and the over-experienced) Part 12: Relations

This entry is part 12 in the series Basics For Beginners (and the over-experienced)

This entry is part 12 in the series Basics For Beginners (and the over-experienced)I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This offering […]

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Essential Reference Library for Pulp GMs (and others): 14th Shelf

This entry is part 15 in the series The Essential Reference Library for Pulp GMs (and others) The Fourteenth Shelf: Odds & Sods II – Practicalities – Introduction by Mike Practicality can mean many things when it comes to RPGs, and the contents of this shelf touch on many of them. Practicality can be utilizing […]

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Essential Reference Library for Pulp GMs (and others): 13th Shelf

This entry is part 14 in the series The Essential Reference Library for Pulp GMs (and others) The Thirteenth Shelf: Odds & Sods I – GMing, Tools, and Fiction – Introduction by Mike Being the GM can be isolating at the Game table, especially when a problem strikes. It’s usually too late when you’re in […]

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Essential Reference Library for Pulp GMs (and others): 12th Shelf

This entry is part 13 in the series The Essential Reference Library for Pulp GMs (and others) The Twelfth Shelf: Beliefs III – Superstition, Mysticism, and More – Introduction by Mike Strange creatures. Strange beliefs. We pass no judgment on the reality of any of them; in fact, from a game point of view (and […]

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Essential Reference Library for Pulp GMs (and others): 11th Shelf

This entry is part 12 in the series The Essential Reference Library for Pulp GMs (and others) The Eleventh Shelf: Beliefs II – Ghosts, Poltergeists, and Apparitions – Introduction by Mike Wouldn’t the world be dull if everything was predictable? That’s as true of the world in a pulp game as it is of the […]

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Essential Reference Library for Pulp GMs (and others): 10th Shelf

This entry is part 11 in the series The Essential Reference Library for Pulp GMs (and others)The Tenth Shelf: Beliefs I (Religions, Nazi Occultism, & Cthulhu) – Introduction by Mike It’s always difficult when you need to take something that was supposed to be whole and split it in two, usually for reasons of practicality. […]

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Essential Reference Library for Pulp GMs (and others): 9th Shelf

This entry is part 10 in the series The Essential Reference Library for Pulp GMs (and others) The Ninth Shelf: Life In The Pulp Era II – Non-Civilian Life [Crime, Policing, and Militaria] – Introduction by Mike It sometimes seems that the term “delicate balancing act’ is over-used, but when it comes to Pulp it […]

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Essential Reference Library for Pulp GMs (and others): 8th Shelf

This entry is part 9 in the series The Essential Reference Library for Pulp GMs (and others) The Eighth Shelf – Life In The Pulp Era I: Civilian Life – Introduction by Mike This month’s blog carnival is about “Ordinary Life” and is being hosted by Campaign Mastery, so its’ fitting that the vagaries of […]

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Essential Reference Library for Pulp GMs (and others): 7th Shelf

This entry is part 8 in the series The Essential Reference Library for Pulp GMs (and others) Another monster post (18,400 words), another late posting. I once swore that I would never be involved in anything this large and complicated on a weekly deadline again; but every two or three years, it seems, overconfidence or […]

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Essential Reference Library for Pulp GMs (and others): 6th Shelf

This entry is part 7 in the series The Essential Reference Library for Pulp GMs (and others)The Sixth Shelf: Hardware I: Weapons, Things, and Science – Introduction by Mike Pulp technology and science is a very strange animal. It can encompass everything from steampunk to space opera, Monoplanes to UFOs, and yet it remains grounded […]

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Essential Reference Library for Pulp GMs (and others): 5th Shelf

This entry is part 6 in the series The Essential Reference Library for Pulp GMs (and others) Finally, it’s done! This has turned into the largest single post ever published by Campaign Mastery, and by a huge margin. So, what happened? Well, when the initial blowout took place I calculated, based on the Europe results, […]

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