Archive for the ‘SciFi & Space Opera Games’ Category

A Stack Of Surprises: Blog Carnival November 2015

Welcome to the Blog Carnival Host Page for November 2015! In the coming month it is once again Campaign Mastery’s turn to host the Blog Carnival (if you’re quick, you can still catch the tail end of the October Blog Carnival about creepy things coming to town over at Of Dice And Dragons). This time […]

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To Every Creator, An Optimum Budget?

I’ve worked on it up to the last minute and beyond, but the final installment of the Tavern Generator still isn’t ready. I’ve solved the problems that confronted me last week, though, so it’s now full speed ahead on wrapping it up, hopefully this time next week! In the meantime, here’s another quick little fill-in […]

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The Care and Feeding Of Vehicles In RPGs 2: A 2-part guest article

Preface to Part 2, by Mike This is the second half of Ian’s article on Vehicles. The first half concentrated on the PCs acquiring a vehicle; this half is all about using one. I’ve also tossed in my two-cents worth here and there with the occasional aside and also jumped in with a few small […]

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The Care and Feeding Of Vehicles In RPGs 1: A 2-part guest article

Preface, by Mike Today, I’m providing the first half of a guest article by my long-time friend, Ian Mackinder. Ian’s been nuancing this article for quite some time, and that shows in its depth. Part one deals with acquiring and designing vehicles, part two with using and abusing them. I’ve also tossed in my two-cents […]

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A target of inefficiency: from Dystopian trends to Utopia

Some background Before I can get to the main subject of today’s article, I need to tell a few short real-life stories to set the scene, putting the article into context. The Story Of Canterbury Road When I look out my front window, I am confronted by the somewhat depressing site of one of Sydney’s […]

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Imperfect Imbalance – Personal Injury Law in RPGs

To really get to grips with your RPG world, you have to understand how the invented environment affects the everyday life of the inhabitants. That’s more easily said than done. One technique is to answer a long series of questions, progressing from the simple to the profound, as shown in my first series here at […]

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Traditional Interpretations and Rituals Of Culture

From time to time, I post thoughts on various subjects to twitter using the hashtag “#Musing”. I did just that a little while back – and then thought some more about what I had written and realized there were game implications/applications. The tweet said, “Traditions become empty when the meaning behind them is forgotten. We […]

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A Helping Handout

Hungry, over at Ravenous Roleplaying, is a long-time supporter of Campaign Mastery through his regular “Friday Faves” column, in which he collects links to the articles that have most inspired or interested him from the past week. When he has time, he accompanies those links with some comments; these are always interesting, and sometimes genuinely […]

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Plunging Into Game Physics Pt 4: Better Campaigns Through Physics

This entry is part 4 in the series Plunging into Game Physics

This entry is part 4 in the series Plunging into Game Physics A ‘Game Physics’ can shape plots, be revealed and extended by plots, but its greatest impact is usually more subtle and cumulative, and only experienced at a Campaign Level, where it can serve as a binding influence that ties disparate plots into a […]

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Plunging Into Game Physics Pt 3: Tales From The Ether

This entry is part 3 in the series Plunging into Game Physics

This entry is part 3 in the series Plunging into Game PhysicsIn this series, I’ve been looking into the subject of Game Physics. Part one examined what a ‘game physics’ is, and what one can be used for. Part two focused in on one particular application, the generation and validation of House Rules. In this […]

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A Vague Beginning

Having just finished the “New Beginnings” series only a few weeks ago, I had no intention of publishing another article on the subject of campaign design for quite a while. Plans changed… An Endless Vista All campaigns start on a blank sheet of paper, which presents an endless vista of possibilities. This is not all […]

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Plunging Into Game Physics Pt 2: Strange Mechanics

This entry is part 2 in the series Plunging into Game Physics

This entry is part 2 in the series Plunging into Game Physics As you can see from the title, this is part 2 of a series looking at the underlying principles and applications of Game Physics. The first part looked at exactly what the term meant, and found that it needed quite a lot of […]

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