I originally came up with this as an adventure outline for the Adventurer’s Club campaign, but it quickly became far too big and too complicated for that. Rather than throw it away, I have recast it as the outline of a standalone Pulp Campaign. The overall premise is The PCs time travel into the bodies […]
Archive for the ‘SciFi & Space Opera Games’ Category
I come up with more ideas than I can ever use. Until I co-founded Campaign Mastery, I simply threw away the excess that I couldn’t use; since CM came along, it’s been my practice to give these away for free to the readers here. Yesterday, I woke up with a complete campaign outline in my […]
How many types of dinosaurs were there? And how can a theoretical examination of the question be applied to RPG games? This is going to be one of the more unusual posts here at Campaign Mastery. For a start, it’s full of maths, and for another it’s about real science (at least at first). But […]
Pulp Rules for Healing, and how & why Pathfinder & 3.x GMs should consider adapting them to their games.
I was half-listening to the commentary from the Tour De France a few moments ago (as I write the first draft of this opening paragraph), and I misheard something. No great surprise there, that happens all the time when you’re only half-listening. But what I thought I heard gave me a great idea for a […]
There’s a new trend in online news that is creating waves. It’s called Native Advertising and it’s already all around you.
This article is the result of a confluence of many different vectors, from reading a review in the current issue of KODT of the original “Paranoia” RPG to reading an article at E Pluribus Unum about Twitter mistakenly suspending an account as a purveyor of spam. Setting aside the questions of anti-spam techniques and technologies […]
This entry is part 5 in the series Casual OpportunitiesAt long last, it’s finished! It’s taken a long time to complete the final article in this set, mostly because I had to keep setting it aside to work on something that would meet the immediate deadline, but here (at last) it is… Introduction to part […]
The Internet used to be compared to the American Wild West, where just about anything went and the only restrictions on what you could get away with was your own conscience, or lack of it. Slowly, the regulators and vested interests have whittled away at the cowboy attitudes and for the most part, the internet […]
This entry is part 4 in the series Casual Opportunities So far, I’ve looked at what all Modern Priest PCs have in common, and what made one Priest different to another, This third part, and the fourth to follow, are all about casual encounters to highlight these character features… Introduction to part 3 At first […]
This entry is part 3 in the series Casual Opportunities The first part of this sub-series analyzed the basic character of the modern priest archetype, identified elements that representatives of that archetype all have in common, and along the way considered how to employ casual encounters to enhance and reveal the character’s basic role in […]
This entry is part 2 in the series Casual Opportunities About the Casual Opportunities series: This series seeks to offer opportunities for PCs to reflect their primary role within a campaign. Opportunities for heroes to be heroes, for villains to be villains, for geeks to be geeks. It’s easy to become so focused on the […]