Archive for the ‘Pulp Games’ Category

The Color Of Pulp

Earlier this week I received an email from Richard Hetley, a writer & game designer from Megara Entertainment. Magara have a new kickstarter-funded project, and Richard was inviting me to write an article about that project. I’ve received a number of such invitations in the past, and turned them down (politely and with words of […]

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An Adventure Into Writing: The Co-GMing Difference

I thought that I’d talk a little today about the way Blair and I write adventures for the Adventurer’s Club campaign. Because we share the GMing responsibilities in that campaign – and I don’t mean alternating in the GM’s Chair, I mean we both GM at the same time – this process is necessarily somewhat […]

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Taking everyman skills to the next level: The Absence of an Alibi

Introduction to ‘Everyman Skills’ As GMs develop in experience, and begin to develop their campaign worlds more extensively, they generally arrive at the idea of everyman skills. Typically, this idea will first emerge in a modern-setting campaign, or future-tech campaign, though this is becoming less true all the time. The idea is that characters, by […]

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Clang! Crash! Pow! Game Mastering The Pulp Genre

This entry is part 8 in the series Reinventing Pulp for Roleplaying

This entry is part 8 in the series Reinventing Pulp for Roleplaying If all has gone according to plan, you are now looking at the final part of what’s been a massive series on the Pulp Genre. This article is mostly afterthoughts and GM advice that I’ve culled from many discussions with players and with […]

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Bang! Blat! Whoomph! Character Conventions In Pulp (Continued)

This entry is part 7 in the series Reinventing Pulp for Roleplaying

This entry is part 7 in the series Reinventing Pulp for Roleplaying This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into multiple parts. The first part dealt with […]

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Zot! Zap! Crash! Character Conventions In Pulp (Continued)

This entry is part 6 in the series Reinventing Pulp for Roleplaying

This entry is part 6 in the series Reinventing Pulp for Roleplaying This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into multiple parts. The first part dealt with […]

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Wham! Clang! Kapow! Character Conventions In Pulp

This entry is part 5 in the series Reinventing Pulp for Roleplaying

This entry is part 5 in the series Reinventing Pulp for Roleplaying The Story So Far… This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into multiple parts. The […]

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Pow! Bam! Crunch! Story Conventions In Pulp (continued)

This entry is part 4 in the series Reinventing Pulp for Roleplaying

This entry is part 4 in the series Reinventing Pulp for Roleplaying This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. The first part dealt […]

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Pow! Wham! Bang! Story Conventions In Pulp

This entry is part 3 in the series Reinventing Pulp for Roleplaying

This entry is part 3 in the series Reinventing Pulp for Roleplaying This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. The first part dealt […]

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Bam! Zap! Crunch! World Conventions In Pulp

This entry is part 2 in the series Reinventing Pulp for Roleplaying

This entry is part 2 in the series Reinventing Pulp for Roleplaying This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. World Conventions In researching […]

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Blat! Zot! Pow! The Rules Of Genre In RPGs

This entry is part 1 in the series Reinventing Pulp for Roleplaying

This entry is part 1 in the series Reinventing Pulp for Roleplaying This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts – yet another series! […]

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A Monkey Wrench In The Deus-Ex-Machina: Limiting Divine Power

This article deals in subjects that are sensitive issues to a lot of people. Everything contained within is written from a roleplaying context and no judgements are intended regarding the validity of any individual perspective on theology or on any social issues that may be referred to; no offence is intended. It’s just a game, […]

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