Archive for the ‘RPGs & Systems – Non-D&D Systems by genre’ Category

Casual Opportunities For Priests: Divergences and Differences

This entry is part 3 in the series Casual Opportunities

This entry is part 3 in the series Casual Opportunities The first part of this sub-series analyzed the basic character of the modern priest archetype, identified elements that representatives of that archetype all have in common, and along the way considered how to employ casual encounters to enhance and reveal the character’s basic role in […]

Leave a Comment

Casual Opportunities For Priests: Analysis and Commonalities

This entry is part 2 in the series Casual Opportunities

This entry is part 2 in the series Casual Opportunities About the Casual Opportunities series: This series seeks to offer opportunities for PCs to reflect their primary role within a campaign. Opportunities for heroes to be heroes, for villains to be villains, for geeks to be geeks. It’s easy to become so focused on the […]

Comments (3)

The Application Of Time and Motion to RPG Game Mechanics

How do you tell a good House Rule from a Bad? I know, I promised something short. As long-time readers will know, I don’t do “short” very well… “Time and motion studies” used to be the favorite tool of “efficiency” experts who optimized a process for speed. They quickly became the butts of a lot […]

Comments (5)

Quantum Entanglement and the Tech of Tomorrow

This isn’t the post I expected to be writing today. There are two reasons why you’re reading this and not the first of a three-part article about Priests: the first is a documentary (part 3 of The Fabric Of The Cosmos) and the second is the explosion of inspiration that it produced. I wanted to […]

Comments (2)

Taking Care Of Business: The Corporia Kickstarter Campaign

I review Corporia by Mark Plemmons and its Kickstarter campaign as exemplars of what to do and what not to do when it comes to crowdfunding.

Comments (6)

The Bargain Arcane: Selling Magic Items

James Seals asked in the comments to Places to go and people to meet: The One Spot series from Moebius Adventures (responding to my comments about magic shops),   Mike, Can I ask – what do you do when your players want to sell magic weapons? In the past I have just allowed them to […]

Comments (13)

Quantum Distractions With Dice: Types of Sci-Fi Campaign

In this article, I list the subgenres of sci-fi that could be encountered/created for an RPG campaign, or for a particular adventure, with lots of examples from movies and TV and more than a few original campaign concepts.

Comments (4)

Trivial Pursuits: Sources of oddball ideas

I buy cheap books of trivia all the time. The quality of them as reading material varies from excellent to abysmal, but they can be an excellent source of ideas. Did You Know… The spruce trees in the forest of the Canadian Lakes district is so densely populated that winter snow stays on top of […]

Comments (8)

Still More Wonders: Fifteen Amazing Locations for a Sci-Fi RPG

Officially, the Blog Carnival for September finished on Monday, and the October Blog Carnival has already started at first-time host of Dice and Dragons on the Halloween-inspired subject of “Spooky Spots” (best of luck with it, Scot!) – but I had one more article that I wanted to sneak under the wire. My last two […]

Leave a Comment

Five More Wonders: Another assortment of Locations for a fantasy RPG

Last Thursday I delivered six locations for GMs to insert into their campaigns that celebrated the fantastic. You could argue that at least one Wonder Of The game-World should reflect what is unique about that particular campaign, and that by leaving a slot free, I achieved the mythical seven; but that presupposes that each of […]

Comments (3)

Six Wonders: A selected assortment of Wondrous Locations for a fantasy RPG

As a final dénouement of the articles on Wondrous Locations, I am offering a collection of wondrous places, all of which have been created just for this article (none are from my past campaigns). These aren’t quite as polished as I might have liked (I ran out of time), especially in terms of the descriptions […]

Leave a Comment

Adjectivizing Descriptions: Hitting the target

How to describe wonders and monuments.

Comments (6)