Archive for the ‘Mystery & Detective Games’ Category

Taking everyman skills to the next level: The Absence of an Alibi

Introduction to ‘Everyman Skills’ As GMs develop in experience, and begin to develop their campaign worlds more extensively, they generally arrive at the idea of everyman skills. Typically, this idea will first emerge in a modern-setting campaign, or future-tech campaign, though this is becoming less true all the time. The idea is that characters, by [...]

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Clang! Crash! Pow! Game Mastering The Pulp Genre

This entry is part 8 in the series Reinventing Pulp for Roleplaying

If all has gone according to plan, you are now looking at the final part of what’s been a massive series on the Pulp Genre. This article is mostly afterthoughts and GM advice that I’ve culled from many discussions with players and with my co-GM, Blair Ramage, together with some stuff straight from my own [...]

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Bang! Blat! Whoomph! Character Conventions In Pulp (Continued)

This entry is part 7 in the series Reinventing Pulp for Roleplaying

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into multiple parts. The first part dealt with the relationship of genre to other aspects of a roleplaying game, and [...]

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Zot! Zap! Crash! Character Conventions In Pulp (Continued)

This entry is part 6 in the series Reinventing Pulp for Roleplaying

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into multiple parts. The first part dealt with the relationship of genre to other aspects of a roleplaying game, and [...]

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Pow! Bam! Crunch! Story Conventions In Pulp (continued)

This entry is part 4 in the series Reinventing Pulp for Roleplaying

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. The first part dealt with the relationship of genre to other aspects of a roleplaying game, [...]

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Pow! Wham! Bang! Story Conventions In Pulp

This entry is part 3 in the series Reinventing Pulp for Roleplaying

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. The first part dealt with the relationship of genre to other aspects of a roleplaying game, [...]

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Bam! Zap! Crunch! World Conventions In Pulp

This entry is part 2 in the series Reinventing Pulp for Roleplaying

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. World Conventions In researching this article, a couple of other websites came to our attention, one [...]

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Blat! Zot! Pow! The Rules Of Genre In RPGs

This entry is part 1 in the series Reinventing Pulp for Roleplaying

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts – yet another series! It’s pointless re-creating precisely a historical period or past fictional genre. For [...]

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Ask The GMs: Penetrating the veil of mystery

Why are mysteries so hard? Campaign Mastery was asked, I’m making a Hero System 5.5 campaign for some of my friends. I wanted to do a non-power game that was mystery based. First session went off fine, and I had some good hooks and an o.k. story. Now I find myself looking to plan another [...]

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