Archive for the ‘Mystery & Detective Games’ Category

Essential Reference Library for Pulp GMs (and others): 2nd Shelf

This entry is part 3 in the series The Essential Reference Library for Pulp GMs (and others)The Second Shelf: Villains & Famous Real People Heroes are nothing without villains, at least not in a Pulp environment (though it’s also true of most other forms of gaming). Each of them has to be distinctive and interesting […]

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Essential Reference Library for Pulp GMs (and others): 1st Shelf

This entry is part 2 in the series The Essential Reference Library for Pulp GMs (and others)The First Shelf: Heroes & PCs Heroes are at the heart of a Pulp campaign, as much if not more than any other genre (with the possible exception of Superheroes – but you could draw a continuous line running […]

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The Hollow Echo Part 1 – Adding Music To Your Game

Music can provide an iconic trigger that instantly transports the listener into an associated memory. Soundtracks and scores for Film and TV have long recognized this effect and played on it. You might not know it, but every major character in a movie or TV show has their own “theme”, a handful of notes, usually […]

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Cities Of Legend: Blueprints For Adventure

The Backstory: When my pulp co-GM and I started talking about this article, it had a very different shape. The original intention was to list the cities that we considered iconic settings for pulp adventure, and explain in each case why it had been selected to receive that accolade. As the article progressed, however, it […]

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Ask The GMs: Many Hands, Mild Insanity: Large Groups Revisited

As I explained the last time I looked at large groups, I have only limited experience in the area, so this was one topic for which I definitely wanted to source a broader opinion base. The question at hand: If you are “fortunate” enough to have a large group of players, which games could you […]

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When Genres Collide: Using Non-Genre Sources

Some of the most fun that I’ve ever had as a GM was creating that down-elevator sensation in the stomach-pits of my players by taking an idea derived from one genre and importing it into another. It’s not easy to do well, but I’ve figured out at least some of the ground rules to success, […]

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All Over Bar The Shouting: Fantasy Tavern Generator Pt 6

This entry is part 6 in the series Mike's Fantasy Tavern/Inn Generator

This entry is part 6 in the series Mike’s Fantasy Tavern/Inn GeneratorPart one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another […]

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Draw Another Pint: Mike’s Fantasy Tavern Generator Pt 5

This entry is part 5 in the series Mike's Fantasy Tavern/Inn Generator

This entry is part 5 in the series Mike’s Fantasy Tavern/Inn GeneratorPart one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another […]

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Going down to the pub: Mike’s Fantasy Tavern Generator Pt 4

This entry is part 4 in the series Mike's Fantasy Tavern/Inn Generator

This entry is part 4 in the series Mike’s Fantasy Tavern/Inn GeneratorPart one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another […]

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The Robber’s End (and other establishments)

This entry is part 3 in the series Mike's Fantasy Tavern/Inn Generator

This entry is part 3 in the series Mike’s Fantasy Tavern/Inn GeneratorPart one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another […]

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The Spotted Parrot (and other establishments)

This entry is part 2 in the series Mike's Fantasy Tavern/Inn Generator

This entry is part 2 in the series Mike’s Fantasy Tavern/Inn Generator In part one of this series, six tables (and one set of subtables) defined the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the […]

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The Palomino and Fox (and other establishments)

This entry is part 1 in the series Mike's Fantasy Tavern/Inn Generator

This entry is part 1 in the series Mike’s Fantasy Tavern/Inn GeneratorThe Palomino and Fox and other establishments: Mike’s Fantasy Tavern Generator Pt 1 Preface As part of the series on Beginner GMs, I promised a Fantasy Tavern Generator after showing how you could start with one Tavern and ring in variation after variation as […]

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