Archive for the ‘Horror Games’ Category

Ask The GMs: Some Arcane Assembly Required – Pt 4: Cut At The Dotted Line

This entry is part 4 in the series Some Arcane Assembly Required

This entry is part 4 in the series Some Arcane Assembly Required I’m in the process of answering a question from GM Roy, who wrote: “I need some inspiration to create cool names for spell components. I have 5 [scales of rarity = Mike]: Common (flesh, breath, water, dust) Uncommon (earth from a cemetery, humanoid […]

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Ask The GMs: Some Arcane Assembly Required – Pt 3: Tab A into Slot B

This entry is part 3 in the series Some Arcane Assembly Required

This entry is part 3 in the series Some Arcane Assembly Required This question comes from GM Roy, who wrote: “I need some inspiration to create cool names for spell components. I have 5 [scales of rarity = Mike]: Common (flesh, breath, water, dust) Uncommon (earth from a cemetery, humanoid blood) Rare (head of a […]

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Ask The GM: Seasoning The Stew (making races feel distinctive)

Today’s question comes from all the way back in June 2010 – I’m sorry it’s taken so long to answer it! The question comes from Brett, who wrote: “I am an extremely new DM, but I have played for 7 years now. I am looking to put my players in conflict with Drow. At one […]

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There’s Something About Undead – Blog Carnival Oct 2014

Halloween, things that go bump in the night, and all things spooky, creepy, scary, or just plain haunted. This month’s Blog Carnival, hosted by Scot Newbury at of Dice and Dragons is devoted to the subject… and this is Campaign Mastery’s contribution. BWAH-HA-HA-HAAA… I’ve got a problem with Undead, and I think it’s one that […]

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Shades Of Suspense Pt 1 – Eight Tips for Cliffhanger Finishes

Cliffhangers are a wonderful way to end a gaming session because they end play at a moment of high drama that leaves the players anxious to get back to the gaming table, and that tend to be fairly memorable because of the drama. You can think of them as milestones within the adventure. The primary […]

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On the binding of Wounds – Everyday Healing For Pulp

This entry is part 4 in the series House Rules from The Adventurer's Club

Pulp Rules for Healing, and how & why Pathfinder & 3.x GMs should consider adapting them to their games.

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If Then Else or Maybe: Witchmarsh and Plot Interactivity

A review of the promise of Witchmarsh, a promising new RPG videogame in development, and the lessons & value it holds for tabletop RPGs

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Casual Opportunities For Priests: The Differential Encounters

This entry is part 5 in the series Casual Opportunities

This entry is part 5 in the series Casual OpportunitiesAt long last, it’s finished! It’s taken a long time to complete the final article in this set, mostly because I had to keep setting it aside to work on something that would meet the immediate deadline, but here (at last) it is… Introduction to part […]

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The Envelope Is Ticking: Insanity In RPGs

“Your shoelace is untied.” By the end of this article, you’ll understand the significance and meaning of that phrase. Mentioning Call Of Cthulhu in Monday’s article reminded me of a discussion that I once had with Dennis Ashelford, still probably the best CoC GM that I’ve ever seen in operation, about how best to convey […]

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Taming The Wild Frontiers

The Internet used to be compared to the American Wild West, where just about anything went and the only restrictions on what you could get away with was your own conscience, or lack of it. Slowly, the regulators and vested interests have whittled away at the cowboy attitudes and for the most part, the internet […]

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Casual Opportunities For Priests: The Common Encounters

This entry is part 4 in the series Casual Opportunities

This entry is part 4 in the series Casual Opportunities So far, I’ve looked at what all Modern Priest PCs have in common, and what made one Priest different to another, This third part, and the fourth to follow, are all about casual encounters to highlight these character features… Introduction to part 3 At first […]

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The Fields Of Magic

How does Magic (in general) work? I’m not talking about how the rules work, but how Magic works within the game world. Why raise the question now? I should probably pause for a moment to explain why I’m writing about this now – in the middle of a major series about Modern Priests. There are […]

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