Archive for the ‘Western Games’ Category

Essential Reference Library for Pulp GMs (and others): 3rd Shelf

This entry is part 4 in the series The Essential Reference Library for Pulp GMs (and others) The Third Shelf: More-Ordinary Places We struggled a little in trying to find a good summary for this shelf’s contents, the first of two dealing with locations and geography. Locations are important to any RPG – that’s why […]

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Essential Reference Library for Pulp GMs (and others): 2nd Shelf

This entry is part 3 in the series The Essential Reference Library for Pulp GMs (and others)The Second Shelf: Villains & Famous Real People Heroes are nothing without villains, at least not in a Pulp environment (though it’s also true of most other forms of gaming). Each of them has to be distinctive and interesting […]

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Essential Reference Library for Pulp GMs (and others): 1st Shelf

This entry is part 2 in the series The Essential Reference Library for Pulp GMs (and others)The First Shelf: Heroes & PCs Heroes are at the heart of a Pulp campaign, as much if not more than any other genre (with the possible exception of Superheroes – but you could draw a continuous line running […]

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The Hollow Echo Part 1 – Adding Music To Your Game

Music can provide an iconic trigger that instantly transports the listener into an associated memory. Soundtracks and scores for Film and TV have long recognized this effect and played on it. You might not know it, but every major character in a movie or TV show has their own “theme”, a handful of notes, usually […]

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Ask The GMs: Many Hands, Mild Insanity: Large Groups Revisited

As I explained the last time I looked at large groups, I have only limited experience in the area, so this was one topic for which I definitely wanted to source a broader opinion base. The question at hand: If you are “fortunate” enough to have a large group of players, which games could you […]

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Not Like My Tribe – Sophisticated Primitives, Part 2

In Part 1 (make sure you have read it before continuing) I made reference to a map of Australian Aboriginal Languages which contrasted so strongly with the media stereotyping of these peoples as a single collective population that it was revelatory and inspirational. I meant to provide a link to that map, but ran out […]

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Not Like My Tribe – Sophisticated Primitives, Part 1

A lot of people seem to have the opinion that Primitive is the same thing as Simple. While I would hope that most GMs are better educated than this, that knowledge doesn’t seem to translate into their depictions of primitive societies within their games. Most Orcs, for example, are treated as being cookie-cutter representatives of […]

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Support Your Local Hero

Heroism is part and parcel of most fantasy campaigns and certainly central to Pulp and Superheroic Campaigns. In fact, most campaigns, driven by the need for drama, will incorporate heroism in some fashion, whether that be from greed/opportunity, enlightened self-interest, or the real deal. How can heroism stem from greed/opportunity? Heroism is doing the right […]

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All Over Bar The Shouting: Fantasy Tavern Generator Pt 6

This entry is part 6 in the series Mike's Fantasy Tavern/Inn Generator

This entry is part 6 in the series Mike’s Fantasy Tavern/Inn GeneratorPart one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another […]

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Draw Another Pint: Mike’s Fantasy Tavern Generator Pt 5

This entry is part 5 in the series Mike's Fantasy Tavern/Inn Generator

This entry is part 5 in the series Mike’s Fantasy Tavern/Inn GeneratorPart one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another […]

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Going down to the pub: Mike’s Fantasy Tavern Generator Pt 4

This entry is part 4 in the series Mike's Fantasy Tavern/Inn Generator

This entry is part 4 in the series Mike’s Fantasy Tavern/Inn GeneratorPart one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another […]

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The Robber’s End (and other establishments)

This entry is part 3 in the series Mike's Fantasy Tavern/Inn Generator

This entry is part 3 in the series Mike’s Fantasy Tavern/Inn GeneratorPart one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another […]

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