I love a great location, and one of my favorite settings is an abandoned island. There are lots of reasons for this. Here’s just a few: They contain great visual elements, even when described in narrative. Decay and Ruin can be used symbolically to represent almost any situation in a game. And there’s always overgrowth […]
Archive for the ‘RPGs & Systems – Non-D&D Systems by genre’ Category
I come up with more ideas than I can ever use. Until I co-founded Campaign Mastery, I simply threw away the excess that I couldn’t use; since CM came along, it’s been my practice to give these away for free to the readers here. Yesterday, I woke up with a complete campaign outline in my […]
How many types of dinosaurs were there? And how can a theoretical examination of the question be applied to RPG games? This is going to be one of the more unusual posts here at Campaign Mastery. For a start, it’s full of maths, and for another it’s about real science (at least at first). But […]
Cliffhangers are a wonderful way to end a gaming session because they end play at a moment of high drama that leaves the players anxious to get back to the gaming table, and that tend to be fairly memorable because of the drama. You can think of them as milestones within the adventure. The primary […]
Pulp Rules for Healing, and how & why Pathfinder & 3.x GMs should consider adapting them to their games.
This entry is part 1 in the series House Rules from The Adventurer’s Club This is the first of a four-part* series outlining the house rules that Blair Ramage and I have adopted over the years for the Adventurer’s Club campaign, a Pulp-genre campaign run using Pulp Hero, which is a Pulp-genre variation on the […]
I was half-listening to the commentary from the Tour De France a few moments ago (as I write the first draft of this opening paragraph), and I misheard something. No great surprise there, that happens all the time when you’re only half-listening. But what I thought I heard gave me a great idea for a […]
The Perils, pitfalls, and potential benefits of using an RPG to write a fantasy novel.
A review of One Spot No. 3 from Moebius Adventures and some musings on a consequence of the rise of crowdfunding.
A review of the promise of Witchmarsh, a promising new RPG videogame in development, and the lessons & value it holds for tabletop RPGs
There’s a new trend in online news that is creating waves. It’s called Native Advertising and it’s already all around you.
This article is the result of a confluence of many different vectors, from reading a review in the current issue of KODT of the original “Paranoia” RPG to reading an article at E Pluribus Unum about Twitter mistakenly suspending an account as a purveyor of spam. Setting aside the questions of anti-spam techniques and technologies […]