Archive for the ‘RPGs & Systems – Non-D&D Systems by genre’ Category

Ask The GMs: When Undead Go Stale, Part 2

We’re part-way through a comprehensive answer to the question, both direct and implied, by Jesse Joseph. Last time out, I repeated the basic advice I would offer to anyone in his situation, and looked at ways to make low-level undead more respectable opponents so that GMs weren’t forced to use Undead Royalty just to have […]

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An Introduction To The Brilliance Of Derren Brown

There were only two DVDs by Derren Brown that were appropriate to the Pulp Reference Library, Items 1175 and 1176, which can be found reviewed towards the bottom of the Twelfth Shelf. These barely scratch the surface of the relevance of this man’s work in a broader RPG context, however, and so I determined to […]

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Ask The GMs: Your Latest Bling – Questions About Equipment

A trio of questions that take me out of my comfort zone, because I don’t know the game system, and they are – to some extent – heavily system-related issues. But I had the advantage of being able to consult my fellow GMs on this one, and also had the luxury of being able to […]

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Basics For Beginners (and the over-experienced) Part 12: Relations

This entry is part 12 in the series Basics For Beginners (and the over-experienced)

This entry is part 12 in the series Basics For Beginners (and the over-experienced)I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This offering […]

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Essential Reference Library for Pulp GMs (and others): 14th Shelf

This entry is part 15 in the series The Essential Reference Library for Pulp GMs (and others) The Fourteenth Shelf: Odds & Sods II – Practicalities – Introduction by Mike Practicality can mean many things when it comes to RPGs, and the contents of this shelf touch on many of them. Practicality can be utilizing […]

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Basics For Beginners (and the over-experienced) Part 11: Campaigns

This entry is part 11 in the series Basics For Beginners (and the over-experienced)

The fundamentals of what a campaign is and how to manage one.

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Essential Reference Library for Pulp GMs (and others): 13th Shelf

This entry is part 14 in the series The Essential Reference Library for Pulp GMs (and others) The Thirteenth Shelf: Odds & Sods I – GMing, Tools, and Fiction – Introduction by Mike Being the GM can be isolating at the Game table, especially when a problem strikes. It’s usually too late when you’re in […]

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Essential Reference Library for Pulp GMs (and others): 12th Shelf

This entry is part 13 in the series The Essential Reference Library for Pulp GMs (and others) The Twelfth Shelf: Beliefs III – Superstition, Mysticism, and More – Introduction by Mike Strange creatures. Strange beliefs. We pass no judgment on the reality of any of them; in fact, from a game point of view (and […]

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Essential Reference Library for Pulp GMs (and others): 11th Shelf

This entry is part 12 in the series The Essential Reference Library for Pulp GMs (and others) The Eleventh Shelf: Beliefs II – Ghosts, Poltergeists, and Apparitions – Introduction by Mike Wouldn’t the world be dull if everything was predictable? That’s as true of the world in a pulp game as it is of the […]

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A trio of campaigns for your consideration

Well, that didn’t take long! It seems like only a couple of days since I made noise about the new plans for Campaign Mastery… wait, it has only been a couple of days! Having realized late in the day that there is absolutely no chance of finishing the first big article in time for publishing […]

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Essential Reference Library for Pulp GMs (and others): 10th Shelf

This entry is part 11 in the series The Essential Reference Library for Pulp GMs (and others)The Tenth Shelf: Beliefs I (Religions, Nazi Occultism, & Cthulhu) – Introduction by Mike It’s always difficult when you need to take something that was supposed to be whole and split it in two, usually for reasons of practicality. […]

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Essential Reference Library for Pulp GMs (and others): 9th Shelf

This entry is part 10 in the series The Essential Reference Library for Pulp GMs (and others) The Ninth Shelf: Life In The Pulp Era II – Non-Civilian Life [Crime, Policing, and Militaria] – Introduction by Mike It sometimes seems that the term “delicate balancing act’ is over-used, but when it comes to Pulp it […]

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