Archive for the ‘Planning & Preparation’ Category

On The Origins Of Orcs, Chapters 59-62

This entry is part 23 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… This is the material that in the original plan (as revised a couple of weeks ago), would have been posted last week. Chapter 59′s content would have appeared as Chapter 55. And [...]

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Creating the World Of Tomorrow: Postscript – The Design Ethos Of Tomorrow

This entry is part 4 in the series Putting The SF Into Sci-Fi

I thought I was done with this series, I really did. But then I watched a seemingly-unrelated TV documentary series called The Genius Of Design from the BBC, (available on DVD from Amazon), and a persuasive new perspective was opened for my consideration. (You might want to read this review of the series to see [...]

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On The Origins Of Orcs, Chapters 55-58

This entry is part 22 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… It’s a peculiar thing when you’re writing. You are continually reshaping and tweaking the content to be included to make the narrative as clear and valuable as possible, and sometimes what seemed [...]

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Creating The World Of Tomorrow: Putting the SF into Sci-Fi pt 3

This entry is part 3 in the series Putting The SF Into Sci-Fi

In part one, I looked at techniques for extrapolating from the world of today into a future world where technology has changed. These techniques have served me well in both fiction writing and developing sci-fi oriented game settings. In the second part, I examined some core technologies that everyone engaged in anything sci-fi really needs [...]

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Inventing and Reinventing Races in DnD: An Orcish Mythology

This entry is part 20 in the series Orcs & Elves

       While there is nothing graphic in the content below, it definitely warrants a PG-13 rating for    adult concepts. Children should obtain parental permission before reading.     We interrupt our regularly-scheduled programme for this late-breaking development: I spent so much time developing the infrastructure and notes apon which the next chapters of the [...]

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Creating The World Of Tomorrow: Putting the SF into Sci-Fi Pt 2

This entry is part 2 in the series Putting The SF Into Sci-Fi

In part one, I looked at techniques for extrapolating from the world of today into a future world where technology has changed. These techniques have served me well in both fiction writing and developing sci-fi oriented game settings. In this second part, I will be examining some core technologies that everyone engaged in anything sci-fi [...]

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On The Origins Of Orcs, Chapters 47-51

This entry is part 19 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… Chapters 47 to 51 were in outline note form when I started. Oh, and for those wondering how I’m tracking with my rough outline, and the estimates made at the start of [...]

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Creating The World Of Tomorrow: Putting the SF into Sci-Fi games pt 1

This entry is part 1 in the series Putting The SF Into Sci-Fi

When you get right down to it, there are only three sources you can use when creating the world of tomorrow in a game: Copy something you’ve seen elsewhere, filing off serial numbers as necessary; Get it from the game setting; or Create it yourself. The Problems: All three of these solutions have their place [...]

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On The Origins Of Orcs, Chapters 44-46

This entry is part 18 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… ************************************************************************************************* Chapter 44 was already in first-draft form, but Chapters 45 and 46 were only a very rough outline and needed considerable expansion to achieve first-draft status. I feel it necessary to [...]

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The Gap In Reality: Immersion in an RPG Environment

Our special effects gurus get better all the time, and at the same time, their product becomes more affordable with improving technology, making it more ubiquitous in entertainments. I first wrote about the impact of this phenomenon back in 2009, when I asked Are Special Effects Killing Hollywood?, a question which shed a new light [...]

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