I was watching a repeat of Iron Chef the other day, and (not for the first time) ruminating on the evident personalities of the three chefs. Sakai always comes across as the friendliest of the three, Chen with an impish sense of humor, and of course, Michiba is the oldest, and in many ways, the […]
Archive for the ‘PCs’ Category
My co-GM in the Adventurer’s Club campaign and I work very hard to maintain player engagement even when the spotlight is not on that player’s character (which only makes it all the more obvious and painful when we fail in attempts to do so). While there is little that I regard as especially novel about […]
In the midst of all the angst on display in the last article, correspondent, friend, and involved party Ian M included this comment: …as GMs, Mike and Blair are very good at making sure even PCs that (by skillset, background or whatever) are more or less side-lined for a specific situation are still well-engaged. While […]
I’m going to do something a bit unusual for Campaign Mastery today, and talk about one character and one TV show in depth. Specifically, as you should be able to tell from the title, I’m going to talk about Doctor Who, the iconic British sci-fi series that has just celebrated it’s 50th Anniversary and which […]
For those who came in late: Cliffhangers are a wonderful way to end a gaming session. Ending play at a moment of high drama leaves players anxious to get back to the gaming table, and makes a gaming session memorable. They serve as milestones within the adventure. In Part 1, I listed eight general tips […]
Pulp Rules for Healing, and how & why Pathfinder & 3.x GMs should consider adapting them to their games.
Following the publication last week of the rules on Windchill and other weather-based environmental effects, I was asked a very profound question by Rob, one of several GMs that I associate with on Twitter: Any tips on the drama side, Mike? My players have always felt a bit meh about weather – deadly but dull […]
I was half-listening to the commentary from the Tour De France a few moments ago (as I write the first draft of this opening paragraph), and I misheard something. No great surprise there, that happens all the time when you’re only half-listening. But what I thought I heard gave me a great idea for a […]
Part 2 of the article trilogy looks at concepts within an RPG, how they relate to the campaign themes, and throws in some free game content as a bonus.
This entry is part 1 in the series Touchstones Of UnificationI was watching an interview with Jim Keays from 1975 the other day, discussing what was then his latest album. He was explaining that he had started with three or four songs that all had similar subject matter, and realized that he could build the […]
It’s not easy being a GM. Not only do you have to create dozens or hundreds of characters for every one PC, but you have to create adventures and encounters that bring those characters to life in an entertaining way for the benefit of the players – all while refereeing a complex simulation of a […]
How do you GM when you have more players than you can handle?