Archive for the ‘PCs’ Category

A life less ordinary: November 2016 Blog Carnival Wrap-up

I wasn’t going to write and publish this until later in the week, but a mis-remembered schedule means that there will otherwise be no article today, so this seemed the practical solution. After all, the odds of a late entry coming in grow vanishingly smaller with each passing day; the carnival itself has well-and-truly moved […]

Comments (4)

Ask The GMs – Up Hill and Down Dale: RPG Travel Laid Bare

Once again I’m daring to tackle a topic without the counsel of my friends and fellow GMs, largely because I had a clear answer in mind. Today’s question comes courtesy of Jason B, who asked, “Hey, I was about to start up a campaign that would ultimately take characters to all ends of the world. […]

Leave a Comment

Blog Carnival November 2016: Ordinary Life in an RPG

This is an article in two halves, but the two should segue together seamlessly. The first is partially a rebuttal, partially a sequel, and partially a reply, to Clark Timmins’ thought-provoking submission to the Carnival, The Real Life of Heroes. The second half looks at how the ordinary lives of the PCs are depicted in […]

Comments (1)

Essential Reference Library for Pulp GMs (and others): 8th Shelf

This entry is part 9 in the series The Essential Reference Library for Pulp GMs (and others) The Eighth Shelf – Life In The Pulp Era I: Civilian Life – Introduction by Mike This month’s blog carnival is about “Ordinary Life” and is being hosted by Campaign Mastery, so its’ fitting that the vagaries of […]

Leave a Comment

Blog Carnival November 2016: Ordinary Lives In Paranormal Space and Time

This is the fourth of five articles scheduled to be part of the November 2016 Blog Carnival, which Campaign Mastery is hosting. The carnival subject is “ordinary life” – in this case, how I create and manage subplots based on the ordinary lives of the PCs in my Zenith-3 campaign, how they connect seamlessly to […]

Comments (2)

Blog Carnival November 2016: The Extraordinary Life of a Fantasy PC Pt 2

This is the second half of this article; the first dealt with character backstories during character generation, and this deals with making use of them once play has started. It is also the third of five articles scheduled to be part of the November 2016 Blog Carnival, which Campaign Mastery is hosting. The carnival subject […]

Comments (2)

Blog Carnival November 2016: The Ordinary Life of a Fantasy PC

This is an article in two parts – the first dealing with character backstories during character generation, and the second dealing with them during play. It is also the second of five articles scheduled to be part of the November 2016 Blog Carnival, which Campaign Mastery is hosting. The carnival subject is “ordinary life” – […]

Comments (4)

Stalking Fear: The Creepy in Non-creepy genres

This is being written on October 31, which is one of those Iconic dates in North America and catching on (thanks to the marketing muscle of various supermarkets and retailers, who are always looking for an angle that will persuade you to buy something extra) through large parts of the rest of the world. This […]

Comments (2)

Blog Carnival Anchor – Ordinary Life (Nov 2016) plus, How Long Should Potions Last?

In addition to everything else I have going on here at Campaign Mastery, next month we are scheduled to host the Blog Carnival. The current carnival over at of Dice and Dragons is all about potions, and – despite having covered that subject in depth in the first part of the Spell Storage Solutions series […]

Comments (25)

Periodic Goodie Roundup October 2016

Every now and then I try to squeeze in reviews of Kickstarters and other new products that have caught my eye. I don’t have the time to do as many of these as I would like, but every now and then the stars collide in just the right way. Today I have six products and […]

Comments (3)

Essential Reference Library for Pulp GMs (and others): 3rd Shelf

This entry is part 4 in the series The Essential Reference Library for Pulp GMs (and others) The Third Shelf: More-Ordinary Places We struggled a little in trying to find a good summary for this shelf’s contents, the first of two dealing with locations and geography. Locations are important to any RPG – that’s why […]

Leave a Comment

ATGMs42: The Hollow Echo Part 2 – Musical Traps

This is (still) the fifth of these Ask-The-GMs that I’m tackling without recourse to my usual allies and fellow-GMs. Traps and puzzles are always a tricky problem for the GM. All too often they focus attention on one particular character and leave the rest sitting around doing nothing, possibly for what feels like an extraordinary […]

Leave a Comment