Archive for the ‘Opinion’ Category

A Trick Of The Mind: Aides de Memoire

Okay, I need to be up-front about a couple of things. First, I’m not an expert in this area, and my memory is anarchic at best, remembering some things easily, some things easily with prompting, some things easily once reminded, and some things not easily at all. My advice and techniques in this area is […]

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Basics For Beginners (and the over-experienced) Part 11: Campaigns

This entry is part 11 in the series Basics For Beginners (and the over-experienced)

The fundamentals of what a campaign is and how to manage one.

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Essential Reference Library for Pulp GMs (and others): 13th Shelf

This entry is part 14 in the series The Essential Reference Library for Pulp GMs (and others) The Thirteenth Shelf: Odds & Sods I – GMing, Tools, and Fiction – Introduction by Mike Being the GM can be isolating at the Game table, especially when a problem strikes. It’s usually too late when you’re in […]

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Ask The GMs: Shared Worlds and Co-GMs

There’s a whole spectrum of collaborative modes in existence these days, ranging from the cameo appearance or recurring pastiche all the way through cross-overs to the tightly-knit true shared creative spaces that are almost completely collaborative in nature. Although in literature, the Thieves’ World series is generally thought of as the first shared world that […]

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Why Are Stories So Important In Video Games? A lesson for RPG Campaigns

Modern video games are becoming more dynamic when looking at console capabilities, online functions and graphics. The diversity in game types is also increasing. It is never enough these days to have wonderful graphics; so many games with outstanding graphics end up failing, as they lack the story element. When we look at the very […]

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With A Polished Pen

During the week I thought up a design for an infographic that would have encapsulated last week’s post in a single, easy-to-digest/use diagram. But Infographics aren’t my strong suit and I have no experience at doing them, and it became clear that it was going to take longer to complete than it was worth – […]

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Essential Reference Library for Pulp GMs (and others): 11th Shelf

This entry is part 12 in the series The Essential Reference Library for Pulp GMs (and others) The Eleventh Shelf: Beliefs II – Ghosts, Poltergeists, and Apparitions – Introduction by Mike Wouldn’t the world be dull if everything was predictable? That’s as true of the world in a pulp game as it is of the […]

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A radical concept: The GM Task Experience Table

On twitter the other day, one of my regular contacts (Rising Stars Press) posted a meme that read something along the lines of “All right folks, give yourselves 500 xp for surviving 2016” and an image of Gary Jackson. And, as sometimes happens, one stray thought had a whirlwind romance with another, and before you […]

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The Perils Of Pre-Play

As part of the recent Blog Carnival, I shared a tool that I had developed for creating a character’s background (Blog Carnival November 2016: The Ordinary Life of a Fantasy PC). As part of that article, I originally had a section (entitled “An Alternative Route”) discussing playing a pre-game to enable players to develop the […]

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Blog Carnival November 2016: Ordinary Lives In Paranormal Space and Time

This is the fourth of five articles scheduled to be part of the November 2016 Blog Carnival, which Campaign Mastery is hosting. The carnival subject is “ordinary life” – in this case, how I create and manage subplots based on the ordinary lives of the PCs in my Zenith-3 campaign, how they connect seamlessly to […]

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Blog Carnival November 2016: The Extraordinary Life of a Fantasy PC Pt 2

This is the second half of this article; the first dealt with character backstories during character generation, and this deals with making use of them once play has started. It is also the third of five articles scheduled to be part of the November 2016 Blog Carnival, which Campaign Mastery is hosting. The carnival subject […]

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Essential Reference Library for Pulp GMs (and others): 6th Shelf

This entry is part 7 in the series The Essential Reference Library for Pulp GMs (and others)The Sixth Shelf: Hardware I: Weapons, Things, and Science – Introduction by Mike Pulp technology and science is a very strange animal. It can encompass everything from steampunk to space opera, Monoplanes to UFOs, and yet it remains grounded […]

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