One art that every GM should master is the knack of researching just enough information just as quickly as you can digest it. I sometimes call it the art of Lightning Research, and today I’m going to share a couple of tips for doing it successfully. These tips come in two parts – one for […]
Archive for the ‘Online Gaming & Resources’ Category
This is the third of these Ask-The-GMs that I’m tackling without recourse to my usual allies and fellow-GMs. Battlemats, maps, and tiles all have a valuable role to play in creating game atmosphere and letting people get on with play. The old adage states that a picture is worth a thousand words; an appropriate terrain […]
For those that don’t know, Google offers a wealth of tools for finding illustrations useful to your adventure just by clicking on the “Images” button on the search homepage to enter Google Images. And, at first glance, it can seem fairly intuitive to use. But there are traps to be aware of, and some tricks […]
Welcome! It’s time for a really big party! This is officially the 750th post here at Campaign Mastery! But it’s more than that: It’s also, as close as makes confusion, our 7th birthday – you see, Johnn and I started pre-loading the Blog with content and getting into the necessary habits to keep things rolling […]
GMs sometimes ask more than one question. Where these directly relate to each other, or the context is important to the answers, they are generally lumped together. When they aren’t, which is far less frequent an event, they get split up and answered separately. Which brings me to today’s topic: Writing characters out when players […]
There are some projects that excite because of their content. There are others that entice because of the track record of the creators. And some projects simply ooze style and content. Today, I’m going to write about a project that ticks all three boxes. It’s another product from Embers Design Studios, and its called Yrisa’s […]
How do you work accents into your speech patterns for voicing NPCs? I have three techniques that I use repeatedly, and two general principles that I rely on continuously. Today’s article is going to look at these five secret weapons in my characterization arsenal (some of which I have described before, I must admit, though […]
Material Components don’t have to be a dirty word. They can be a rich source of color, flavor, and adventure even while avoiding the excessive paperwork.
The Twists haven’t stopped yet! This month’s Blog Carnival, hosted by Campaign Mastery, isn’t finished yet!. The subject is still “With A Twist” and it covers anything about Surprises, the Unexpected, etc. I started with an article on the rules interpretation of Surprise, and followed that with a two-part article looking at types of Plot […]
When you’re designing a battle for an FRP adventure, how do you make it different from every such battle that you’ve had in the past? How do you make it more interesting than a mere dice-rolling exercise? It’s even more difficult than it sounds. I have a novel solution to offer to these problems, but […]
I love a great location, and one of my favorite settings is an abandoned island. There are lots of reasons for this. Here’s just a few: They contain great visual elements, even when described in narrative. Decay and Ruin can be used symbolically to represent almost any situation in a game. And there’s always overgrowth […]
It’s almost impossible to prepare descriptions of everywhere. This article offers a way to shortcut and streamline the process so that you need never get caught short again.