Archive for the ‘Online Gaming & Resources’ Category

Strangers sharing ideas: RPG writings in a Collaborative World

A guest article by G.F. Pace Additional contributions & Editing by Mike Bourke I recently moved to London from Italy. After a good beer (or several) in a London pub, I can easily imagine the environment in which Tolkien and Lewis (and so many of the other Gods of the fantasy genre) began to perceive […]

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Stop me if you’ve heard this one: An RPG, A Videogame, and a Bingo Game sit down in a bar…

Video Games and RPGs have shared a parallel evolution throughout their histories, going all the way back to the original such games (Colossal Cave Adventure in 1967 and [Original] D&D in 1974, which was based on 1971′s Chainmail rules for miniatures wargaming). Throughout their histories, they have fed on each other, sometimes in a fairly […]

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An Adventure Into Writing: The Co-GMing Difference

I thought that I’d talk a little today about the way Blair and I write adventures for the Adventurer’s Club campaign. Because we share the GMing responsibilities in that campaign – and I don’t mean alternating in the GM’s Chair, I mean we both GM at the same time – this process is necessarily somewhat […]

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Top Apps in 2012 for DMs: a guest article by Melanie Gray

Want a quick game in the break room? Run a game session from your smartphone! Introduction Modern technology has revolutionized many aspects of everyday life, and – since it’s a slightly geeky hobby – tabletop gaming was one turf very quickly invaded by the latest in mobile computing devices – the telephone. In this article, […]

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The Foundation Of Averages: Psychohistory and RPG Rules

Confession Time: This is not the article I intended to post today. I simply ran out of time – after my sense of the day-of-the-week was thrown off by the Holiday Season, leading me to start late. Normal service will be resumed as soon as possible! Over the last few weeks, I’ve re-read the Foundation […]

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Ask The GMs: Rubbing Two Dry Words Together

Why have different languages in an RPG? How can they be used to enhance a story? And what’s wrong with Universal Translators, anyway? I have a question about using languages in fantasy RPGs. There are numerous articles and advice out there on how to create fictitious languages and make them sound realistic or add verisimilitude […]

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Eureka! – Some inspiring notions

There is a cooking show in Australia (it actually started in the UK, and a US version was recently announced) called Masterchef Australia. The goal of the series is to identify and winnow through the best amatuer cooks in the country until they are left with the one best cook of the bunch, who gets […]

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Digital Roles: Two Calls For Help

I can understand the appeal of on-line RPGs, especially MMORPGs. I thoroughly enjoyed games like “Knights Of Legend” and SSI’s line of computer-based AD&D games like “Eye Of The Beholder” and the “Krynn” trilogy, back in my Commodore-64 days. Even at the time, I thought to myself how cool it would be to be able […]

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A Different Perspective: Changing the dynamic with a different metaphor

RPGs use rules, usually relating to dice rolls and modifiers, to simulate the world around the PCs, resolve character actions, and provide an interface between the game mechanics and the simulated environment. But this is not the only approach that can be used, and there are times when alternatives should be considered by the GM. […]

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Ask The GMs: Weather, Not Climate

How do you give your campaign realistic weather without overloading the GM with Admin tasks? Hi, both of you, First I would like to praise you for a wonderfully done job! My question is about weather in role-playing games. Let me expain: I’ve been running a campaing for a while now where the PCs evolve […]

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Building The Perfect Beast: A D&D 3.5 online monster generator

Recently, Campaign Mastery recieved a comment to one of our blogs informing us of an online monster/NPC generator available at Dingle Games. While the comment was not approved as it was unrelated to the post in question, we felt the product itself was worth a look: http://www.dinglesgames.com/tools/MonsterGenerator/dnd35/

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Are Special Effects Killing Hollywood?

Special effects in TV and Movies these days can sell just about anything, in the context of making it look real, and do it for less money than was dreamed possible only a few decades ago. But this morning, a couple of stray neurons in my brain happened to fire at the same time and […]

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