Archive for the ‘NPCs & Villains & Monsters’ Category

Casual Opportunities: Mini-encounters for… Barbarians

This entry is part 1 in the series Casual Opportunities

This entry is part 1 in the series Casual Opportunities About the Casual Opportunities series: I realized recently that something is missing from my campaigns, and has been for a long time: casual opportunities for the PCs to establish their primary role within the campaign. Casual opportunities for heroes to be heroes, for villains to […]

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The betrayal of all that’s unholy: Treason and infidelity in RPGs

In celebration of Guy Fawkes Night, this month’s blog carnival, hosted by Nearly Enough Dice is all about Gunpowder, Treason, and Plots. I decided to take a comprehensive look at treason and betrayal as Campaign Mastery’s contribution…

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People, Places, and Narratives: Matching Locations to plot needs

In my first article for this month’s Blog Carnival, I asked the question ‘Location, Location, Location: How Do You Choose A Location?‘ and identified ten or eleven influences on the decision, and an approximate hierarchy within them, but was unable to offer even a guideline beyond those observations in answer to the question. Today, the […]

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Who Is “The Hidden Dragon”? – Behind the curtain of the Orcs and Elves Series

This entry is part 28 in the series Orcs & Elves

A real-life example of solving a plot problem for an RPG.

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The Veil of Secrecy: A truth about organizations in games

Let’s talk about institutional secrecy. Organizations have all sorts of reasons for keeping secrets. Good ones. Necessary ones. Bad ones. I’ve watching repeats of JAG lately and recently they aired the Season 8 episode “Need to know” which is about a submarine which was lost at sea 34 years earlier, with the loss of all […]

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Inventing and Reinventing Races in DnD: An Orcish Mythology

This entry is part 20 in the series Orcs & Elves

This entry is part 20 in the series Orcs & Elves        While there is nothing graphic in the content below, it definitely warrants a PG-13 rating for    adult concepts. Children should obtain parental permission before reading.     We interrupt our regularly-scheduled programme for this late-breaking development: I spent so much time developing […]

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Refloating The Shipwreck: When Players Make A Mistake

Preamble This Month’s Blog Carnival was proposed more or less as follows: People love it when player characters do great heroic deeds and win fame and fortune in a campaign. But how about when things horribly wrong go… and it’s all the fault of some foolhardy decision by some Player Character? Those can be either […]

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Creating ecology-based random encounters: Encounters with meaning

This entry is part 3 in the series Creating ecology-based random encounters

This entry is part 3 in the series Creating ecology-based random encounters In this concluding part of my series on encounter tables, I look at Urban Settings, Dungeon settings, and talk about ways of integrating Wandering Monster encounters into plotlines and infusing them with meaning. And I might throw in the occasional new idea in […]

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Creating ecology-based random encounters: This Eats That

This entry is part 2 in the series Creating ecology-based random encounters

This entry is part 2 in the series Creating ecology-based random encounters In part one of this series, I talked about the philosophical grounding of random encounters – the theoretical why’s and wherefore’s that underpin the encounters that result, and the ways and reasons why they matter. In this part, I’m going to discuss ways […]

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Creating ecology-based random encounters: The Philosophy of meanderings

This entry is part 1 in the series Creating ecology-based random encounters

How to overcome the problems with random encounters

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A Hint Of Tomorrow: The Future Evolution Of Homo Sapiens

Last night, I caught up with a documentary that I’ve been waiting to view (lack of time) since early February. The subject, and title, of the documentary was the question, ‘Are We Still Evolving?’. And, as with many subjects that I digest, it sparked a number of thoughts, all of which are relevant to the […]

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 5

This entry is part 5 in the series Orcs & Elves

This entry is part 5 in the series Orcs & Elves I’ve got a lot of campaign prep to get done. In fact, I’ve got so much to do that if I don’t do it here, I’ll either never get it done in time. But first, I have to paint a picture of the background […]

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