Archive for the ‘NPCs & Villains & Monsters’ Category

Domino Theory: The Perils and Practicalities

I love a good domino theory, but they aren’t easy to do, never mind to do them well. This article holds the secrets to creating and implementing a string of dominoes that will keep players coming back for more.

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Growing Plot Seeds Into Mighty Oaks

You’ve picked an Adventure Seed – it doesn’t matter where it came from. The first step to transforming that seed into an adventure that is everything you want it to be…

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Inversions Attract: Another Quick NPC Generator

You can never have too many quick NPC generators. Choice means that you can pull out the weapon most suited to the needs of the moment, achieving better solutions in less time and with less wasted effort. This article describes one that I often use when I need the NPC to have one specific character […]

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Ten Million Stories: Breathing life into an urban population

The sheer scale of a modern urban environment is something that we all tend to take for granted. It’s so hard to grasp it, because we only ever see the very tip of a very large iceberg – with far more than nine-tenths of it removed from our sight. In any city there are the […]

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Casual Opportunities For Priests: The Differential Encounters

This entry is part 5 in the series Casual Opportunities

This entry is part 5 in the series Casual OpportunitiesAt long last, it’s finished! It’s taken a long time to complete the final article in this set, mostly because I had to keep setting it aside to work on something that would meet the immediate deadline, but here (at last) it is… Introduction to part […]

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Casual Opportunities For Priests: The Common Encounters

This entry is part 4 in the series Casual Opportunities

This entry is part 4 in the series Casual Opportunities So far, I’ve looked at what all Modern Priest PCs have in common, and what made one Priest different to another, This third part, and the fourth to follow, are all about casual encounters to highlight these character features… Introduction to part 3 At first […]

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Casual Opportunities For Priests: Divergences and Differences

This entry is part 3 in the series Casual Opportunities

This entry is part 3 in the series Casual Opportunities The first part of this sub-series analyzed the basic character of the modern priest archetype, identified elements that representatives of that archetype all have in common, and along the way considered how to employ casual encounters to enhance and reveal the character’s basic role in […]

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Casual Opportunities For Priests: Analysis and Commonalities

This entry is part 2 in the series Casual Opportunities

This entry is part 2 in the series Casual Opportunities About the Casual Opportunities series: This series seeks to offer opportunities for PCs to reflect their primary role within a campaign. Opportunities for heroes to be heroes, for villains to be villains, for geeks to be geeks. It’s easy to become so focused on the […]

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The Application Of Time and Motion to RPG Game Mechanics

How do you tell a good House Rule from a Bad? I know, I promised something short. As long-time readers will know, I don’t do “short” very well… “Time and motion studies” used to be the favorite tool of “efficiency” experts who optimized a process for speed. They quickly became the butts of a lot […]

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Leaving Things Out: Negative Space in RPGs

“Negative Space” sounds like the sort of thing that pretentious art critics fill the air with when they have nothing of substance to contribute. It’s not some antimatter or “mirror, mirror” universe, either – though it can be either or both those things if you want. It may come as some surprise to those with […]

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The Scariest Villain

This entry is part 5 in the series Making A Great Villain

This entry is part 5 in the series Making A Great Villain Something got me thinking the other day about the villains trilogy that I wrote last year – Part 1 – The Mastermind, Part 2 – The Combat Monster, and Part 3 – the Character Villain and about something that wasn’t included. What makes […]

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Digging into Difference: A review of The Unconventional Dwarf

Warning PG-13 content It’s been suggested that I should advise readers that some of the discussion that follows touches on topics of a mature nature and may not be suitable for thos under the age of 13. Children should consult their parents before reading this article. Personally, I think most children these days are well […]

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