A real-life example of solving a plot problem for an RPG.
Archive for the ‘NPCs & Villains & Monsters’ Category
Let’s talk about institutional secrecy. Organizations have all sorts of reasons for keeping secrets. Good ones. Necessary ones. Bad ones. I’ve watching repeats of JAG lately and recently they aired the Season 8 episode “Need to know” which is about a submarine which was lost at sea 34 years earlier, with the loss of all […]
This entry is part 20 in the series Orcs & Elves While there is nothing graphic in the content below, it definitely warrants a PG-13 rating for adult concepts. Children should obtain parental permission before reading. We interrupt our regularly-scheduled programme for this late-breaking development: I spent so much time developing […]
Preamble This Month’s Blog Carnival was proposed more or less as follows: People love it when player characters do great heroic deeds and win fame and fortune in a campaign. But how about when things horribly wrong go… and it’s all the fault of some foolhardy decision by some Player Character? Those can be either […]
This entry is part 3 in the series Creating ecology-based random encounters In this concluding part of my series on encounter tables, I look at Urban Settings, Dungeon settings, and talk about ways of integrating Wandering Monster encounters into plotlines and infusing them with meaning. And I might throw in the occasional new idea in […]
This entry is part 2 in the series Creating ecology-based random encounters In part one of this series, I talked about the philosophical grounding of random encounters – the theoretical why’s and wherefore’s that underpin the encounters that result, and the ways and reasons why they matter. In this part, I’m going to discuss ways […]
How to overcome the problems with random encounters
Last night, I caught up with a documentary that I’ve been waiting to view (lack of time) since early February. The subject, and title, of the documentary was the question, ‘Are We Still Evolving?’. And, as with many subjects that I digest, it sparked a number of thoughts, all of which are relevant to the […]
This entry is part 5 in the series Orcs & Elves I’ve got a lot of campaign prep to get done. In fact, I’ve got so much to do that if I don’t do it here, I’ll either never get it done in time. But first, I have to paint a picture of the background […]
There are certain words whose literal translation can be considered telling when defining the mindset of a nation or culture. Most of these are identified after the fact, when a scholar matches a literal translation with a key insight into the profile of a particular group, but for roleplaying purposes we can define and redefine as necessary to employ selected terms as key indicators and giveaways to the psychology of a group or race.
This entry is part 4 in the series Orcs & Elves I’ve got a lot of campaign prep to get done. In fact, I’ve got so much to do that if I don’t do it here, I’ll either never get it done in time. But first, I have to paint a picture of the background […]
This entry is part 3 in the series Orcs & Elves I’ve got a lot of campaign prep to get done over the next few months. In fact, I’ve got so much to do that if I don’t do it here, in public, I’ll either never get it done in time – or be so […]