Archive for the ‘Warcry (Original system based on Hero System 4th Ed)’ Category

Superhero combat on steroids – pt 1 of 2: Taking the initiative with the Hero System

Hero Game’s Policy on publishing house rules is both enlightened and occasionally maddening. They have no problem with people posting their own characters, or discussing their rules, or publishing house rules – provided that you don’t quote directly from their rulebooks and your rules don’t exceed 5,000 words in length. You can’t publish variations on […]

Comments (18)

The Physics Of Uncertainty

A bit of a departure from the usual today, with an article that is only indirectly game-related. Every now and then, you have to let your imagination run wild or it gets soft and flabby… normal service will resume on Thursday, this was just something that I had to get out of my system. Hopefully, […]

Comments (1)

The Ultimate Disruption: The loss of a player

The death of a player naturally forces a GM to reassess his campaign and plans. But this sort of tragic event is not the only reason why this might become necessary – a player might move away, or might simply tire of the campaign and want to play something else, or might even give up […]

Comments (3)

Hints, Metaphors, and Mindgames: Naming Adventures (Part 2)

This entry is part 7 in the series A Good Name Is Hard To Find

This entry is part 7 in the series A Good Name Is Hard To FindIntroduction (reprised from Part 1) I use scenario/adventure titles all the time. Used correctly, they can put players into the correct frame of mind to react in the “right” way to the events in a scenario, conceal the identity of a […]

Comments (2)

Grokking The Message: Naming Places & Campaigns

This entry is part 5 in the series A Good Name Is Hard To Find

This entry is part 5 in the series A Good Name Is Hard To Find So, here it is: a day late, thanks to the Easter long weekend, but better late than never! Normal Service will be restored next week… in the meantime, enjoy. We’re still working our way through what was originally intended to […]

Comments (8)

The Creation Of A Deity: The Origins Of Cyrene

Recalling the creation of a Divinity We’re continuing to build up to the big release of Assassin’s Amulet, and my excitement is reaching fever pitch (I can’t speak for Johnn & Michael). As part of that buildup, next week I’m going to present you with another excerpt from the book – but before I do, […]

Comments (2)

Theme vs Style vs Genre: Crafting Anniversary Special Adventures

300 and other landmarks This is our 300th post here at Campaign Mastery! Over the last couple of months we’ve seen a number of other landmarks come and go, but this is the biggest of them. While we thought about making a fuss over the others, it just didn’t seem that long ago that we […]

Comments (4)

It’s Reality, Jim, but not As We Know It: St Barbara

Two of the most important skills that I added to the Hero System when I was writing my House Rules for my Champions campaign were Paranormal Physics and Paranormal Biology. The first explains how powers work using game physics – and therefore can also be used to determine potentials that the character had not thought […]

Comments (10)

The Dark Side Of The Mind: Examining Psionics, Part 5

This entry is part 5 in the series Examining Psionics

This entry is part 5 in the series Examining Psionics Last time, I continued examining the concept of The Internet as an analogy or metaphor for Psionics, especially telepathy. The examination of web phenomena is now in the home stretch – here are the final seven, and a few closing thoughts. 15. Cookies A cookie […]

Comments (6)

All This And Psionic Spam: Examining Psionics, Part 4 of 5

This entry is part 4 in the series Examining Psionics

This entry is part 4 in the series Examining Psionics Last time out, I started examining the concept of The Internet as an analogy or metaphor for Psionics, especially telepathy – but ran out of time after looking at only 7 web phenomena of a planned 21. So here we go, with the next seven: […]

Comments (5)

The Value Of Information: Examining Psionics, Part 3 of 5

This entry is part 3 in the series Examining Psionics

This entry is part 3 in the series Examining Psionics This, and the two parts that preceded it, were all originally intended to be one post, and a relatively smallish article at that. The decision to incorporate material from the game rules that I had written relating to the subject put paid to that concept, […]

Comments (1)

Neurons & Lobes: Examining Psionics, Part 2 of 5

This entry is part 2 in the series Examining Psionics

This entry is part 2 in the series Examining Psionics In part 1, I explained that the imminant advent in my supers campaign of a character who is a powerful psionic has had me thinking about Telepathy quite a bit recently. I then began to excerpt selected rules and background material from the campaign rules […]

Comments (4)