Archive for the ‘Mike’ Category

The Best Of 2010

This entry is part 2 in the series The Best

The best articles published at Campaign Mastery during 2010.

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3 Feet In Someone Else’s Shoes: Getting in character quickly

It’s not easy being a GM. Not only do you have to create dozens or hundreds of characters for every one PC, but you have to create adventures and encounters that bring those characters to life in an entertaining way for the benefit of the players – all while refereeing a complex simulation of a […]

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Ask The GMs: My table runneth over (too many players)

How do you GM when you have more players than you can handle?

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It’s Not ‘Just A Game’: The legacies we leave

This is not the post that I expected to write today (an ATGMs article), nor is it the backup idea (about getting into character) that I expected to use next week but was ready to bring forward – look for those next week. A confluence of completely independent events has sent my thoughts surging down […]

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Domino Theory: The Perils and Practicalities

I love a good domino theory, but they aren’t easy to do, never mind to do them well. This article holds the secrets to creating and implementing a string of dominoes that will keep players coming back for more.

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Prodigious Performances Provided In Due Course

Back in “Exceeding the Extraordinary: The Meaning Of Feats” (April 2012), I promised that a future article would discuss the approvals process for feats, prestige classes, etc, in my 3.x Fantasy campaigns…

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Stream Of Consciousness: Image-based narrative

It’s almost impossible to prepare descriptions of everywhere. This article offers a way to shortcut and streamline the process so that you need never get caught short again.

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If Then Else or Maybe: Witchmarsh and Plot Interactivity

A review of the promise of Witchmarsh, a promising new RPG videogame in development, and the lessons & value it holds for tabletop RPGs

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Growing Plot Seeds Into Mighty Oaks

You’ve picked an Adventure Seed – it doesn’t matter where it came from. The first step to transforming that seed into an adventure that is everything you want it to be…

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The Pattern Of Raindrops: A chessboard plotting technique

How to use a chessboard to sandbox parts of an adventure and move beyond simple linear plots.

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The Best: 2008-9

This entry is part 1 in the series The Best

A list of the hand-picked best posts from Campaign Mastery, 2008-2009

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By Popular Demand: The Ergonomics Of Dwarves

Dwarves make the ideal illustration of how range of motion, aka Kinesiology, can affect the anatomical profile of a race. And that affects everything else…

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