Archive for the ‘The Adventurer’s Club (Hero System 5th Ed)’ Category

Amazon Nazis On The Moon: Campaign Planning Revisited

I’ve written a number of articles on the subject of Campaign Planning & Structuring which have been very well received, notably (oldest to newest): Back To Basics: Campaign Structures(also contains links to another twelve related earlier articles). Back To Basics: Example: The White Tower Back To Basics: Example: The Belt Of Terra The Echo Of […]

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I Got A Plot Device and I know how to use it: Bluffing in the Hero System

While there are a lot of things the Hero System does well, there are a few things that it does exceedingly poorly, and one of those is the Bluff. This article offers a system to correct that.

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An Adventure Into Writing: The Co-GMing Difference

I thought that I’d talk a little today about the way Blair and I write adventures for the Adventurer’s Club campaign. Because we share the GMing responsibilities in that campaign – and I don’t mean alternating in the GM’s Chair, I mean we both GM at the same time – this process is necessarily somewhat […]

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The Ultimate Disruption: The loss of a player

The death of a player naturally forces a GM to reassess his campaign and plans. But this sort of tragic event is not the only reason why this might become necessary – a player might move away, or might simply tire of the campaign and want to play something else, or might even give up […]

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Hints, Metaphors, and Mindgames: Naming Adventures (Part 1)

This entry is part 6 in the series A Good Name Is Hard To Find

This entry is part 6 in the series A Good Name Is Hard To Find I use scenario/adventure titles all the time. Used correctly, they can put players into the correct frame of mind to react in the “right” way to the events in a scenario, conceal the identity of a villain until or hide […]

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Grokking The Message: Naming Places & Campaigns

This entry is part 5 in the series A Good Name Is Hard To Find

This entry is part 5 in the series A Good Name Is Hard To Find So, here it is: a day late, thanks to the Easter long weekend, but better late than never! Normal Service will be restored next week… in the meantime, enjoy. We’re still working our way through what was originally intended to […]

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A Good Name Is Hard To Find

This entry is part 1 in the series A Good Name Is Hard To Find

This entry is part 1 in the series A Good Name Is Hard To Find Introduction Let’s talk about the art of naming characters, especially NPCs. This is one of the (thankfully few) aspects of the GMing craft that doesn’t come naturally to me. I can usually get there in the end, but off-the-cuff names […]

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Making The Loot Part Of The Plot: Loot as a plot mechanic

From everything I’ve read – starting with early issues of The Dungeon, continuing with “Through Dungeons Deep”, and running all the way through to numerous blog posts – a lot of GMs have trouble connecting the desire to “make the loot part of the plot” with techniques for actually achieving this goal. It’s my impression […]

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The Creation Of A Deity: The Origins Of Cyrene

Recalling the creation of a Divinity We’re continuing to build up to the big release of Assassin’s Amulet, and my excitement is reaching fever pitch (I can’t speak for Johnn & Michael). As part of that buildup, next week I’m going to present you with another excerpt from the book – but before I do, […]

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Theme vs Style vs Genre: Crafting Anniversary Special Adventures

300 and other landmarks This is our 300th post here at Campaign Mastery! Over the last couple of months we’ve seen a number of other landmarks come and go, but this is the biggest of them. While we thought about making a fuss over the others, it just didn’t seem that long ago that we […]

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Clang! Crash! Pow! Game Mastering The Pulp Genre

This entry is part 8 in the series Reinventing Pulp for Roleplaying

This entry is part 8 in the series Reinventing Pulp for Roleplaying If all has gone according to plan, you are now looking at the final part of what’s been a massive series on the Pulp Genre. This article is mostly afterthoughts and GM advice that I’ve culled from many discussions with players and with […]

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Bang! Blat! Whoomph! Character Conventions In Pulp (Continued)

This entry is part 7 in the series Reinventing Pulp for Roleplaying

This entry is part 7 in the series Reinventing Pulp for Roleplaying This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into multiple parts. The first part dealt with […]

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