Archive for the ‘The Adventurer’s Club (Hero System 5th Ed)’ Category

Choices in Tactical Representation Of Reality

Late last week, while I was taking a break from writing the “When Undead Go Stale” three-part article, Master John – better known as @beerwithdragons – asked on Twitter, There are a number of GMs on Twitter who ask such questions as conversation initiators. When I have something to say in response that no-one else […]

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Essential Reference Library for Pulp GMs (and others): 14th Shelf

This entry is part 15 in the series The Essential Reference Library for Pulp GMs (and others) The Fourteenth Shelf: Odds & Sods II – Practicalities – Introduction by Mike Practicality can mean many things when it comes to RPGs, and the contents of this shelf touch on many of them. Practicality can be utilizing […]

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Basics For Beginners (and the over-experienced) Part 11: Campaigns

This entry is part 11 in the series Basics For Beginners (and the over-experienced)

The fundamentals of what a campaign is and how to manage one.

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Essential Reference Library for Pulp GMs (and others): 13th Shelf

This entry is part 14 in the series The Essential Reference Library for Pulp GMs (and others) The Thirteenth Shelf: Odds & Sods I – GMing, Tools, and Fiction – Introduction by Mike Being the GM can be isolating at the Game table, especially when a problem strikes. It’s usually too late when you’re in […]

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With A Polished Pen

During the week I thought up a design for an infographic that would have encapsulated last week’s post in a single, easy-to-digest/use diagram. But Infographics aren’t my strong suit and I have no experience at doing them, and it became clear that it was going to take longer to complete than it was worth – […]

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Essential Reference Library for Pulp GMs (and others): 11th Shelf

This entry is part 12 in the series The Essential Reference Library for Pulp GMs (and others) The Eleventh Shelf: Beliefs II – Ghosts, Poltergeists, and Apparitions – Introduction by Mike Wouldn’t the world be dull if everything was predictable? That’s as true of the world in a pulp game as it is of the […]

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Essential Reference Library for Pulp GMs (and others): 10th Shelf

This entry is part 11 in the series The Essential Reference Library for Pulp GMs (and others)The Tenth Shelf: Beliefs I (Religions, Nazi Occultism, & Cthulhu) – Introduction by Mike It’s always difficult when you need to take something that was supposed to be whole and split it in two, usually for reasons of practicality. […]

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Essential Reference Library for Pulp GMs (and others): 9th Shelf

This entry is part 10 in the series The Essential Reference Library for Pulp GMs (and others) The Ninth Shelf: Life In The Pulp Era II – Non-Civilian Life [Crime, Policing, and Militaria] – Introduction by Mike It sometimes seems that the term “delicate balancing act’ is over-used, but when it comes to Pulp it […]

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A life less ordinary: November 2016 Blog Carnival Wrap-up

I wasn’t going to write and publish this until later in the week, but a mis-remembered schedule means that there will otherwise be no article today, so this seemed the practical solution. After all, the odds of a late entry coming in grow vanishingly smaller with each passing day; the carnival itself has well-and-truly moved […]

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Blog Carnival November 2016: Ordinary Life in an RPG

This is an article in two halves, but the two should segue together seamlessly. The first is partially a rebuttal, partially a sequel, and partially a reply, to Clark Timmins’ thought-provoking submission to the Carnival, The Real Life of Heroes. The second half looks at how the ordinary lives of the PCs are depicted in […]

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Essential Reference Library for Pulp GMs (and others): 8th Shelf

This entry is part 9 in the series The Essential Reference Library for Pulp GMs (and others) The Eighth Shelf – Life In The Pulp Era I: Civilian Life – Introduction by Mike This month’s blog carnival is about “Ordinary Life” and is being hosted by Campaign Mastery, so its’ fitting that the vagaries of […]

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Essential Reference Library for Pulp GMs (and others): 7th Shelf

This entry is part 8 in the series The Essential Reference Library for Pulp GMs (and others) Another monster post (18,400 words), another late posting. I once swore that I would never be involved in anything this large and complicated on a weekly deadline again; but every two or three years, it seems, overconfidence or […]

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