Archive for the ‘Mapping & Maps & Minis’ Category

Maps Have Three Parts – Part 3: Negative Spaces

This entry is part 3 in the series Maps Have Three Parts

When mapping, I tend to focus on the corridors, rooms, streets, caverns, and buildings. However, every map has more than just these areas; each has three zones in your design control. Next map you build, think of these zones and how you can change things up to be fun and interesting for your gaming.
This post [...]

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Maps Have Three Parts – Part 2: Adventuring Spaces

This entry is part 2 in the series Maps Have Three Parts

When mapping, I tend to focus on the corridors, rooms, streets, caverns and buildings. However, every map has more than just these areas; each has three zones in your design control. Next map you build, think of these zones and how you can change things up to be fun and interesting for your gaming.
This post [...]

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Pillars Of Architecture: Some Thoughts On The Construction Of Cities

I recently had the need to design a Drow Outpost for my Shards Of Divinity campaign, and in the process, I made a few mental notes concerning how I go about designing cities, and population centres in general, that I thought I would share with our readers.
Design First, Draw Later
I don’t put pencil to paper [...]

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Types Of Combat Hazards – Terrain

This entry is part 2 in the series Hazards of Combat

There are many kinds of combat hazards, such as giant bubbles that trap combatants who bump into them, or a narrow band of strong wind that pushes combatants around. GMs often do not have enough variety in their hazard selections. Use these categories to inspire and keep combats fresh.
Terrain hazards
A classic combat hazard that hearkens [...]

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Alea Tools Magnetic Markers Mark The Spot

Summary
Alea Tools sent me a sample pack of their magnetic markers for review. I have played with them for several sessions now and I give them a thumbs up.

Details – Alea Markers in Use
Alea markers have a great feel to them. Smooth surfaces all around and a nice weight. The plastic seems durable, though I [...]

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Elevate Your Game – Tracking Airborne Minis

The third dimension of the battlemat has long been a problem. How do you represent it with minis, other than by holding them up with your hand and making airplane noises?
The first problem is marking which minis are going vertical because they are hovering, levitating, swimming or flying.
The second problem is tracking height or depth. [...]

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DM Tool: Scrabble Tiles for your Minis & Battlemats

Of all the board games I could raid for props and DM tools, Scrabble tops my list, especially for D&D 4E. Enhance battlemats, track minis, and make combat easier with those crazy, square lettered tiles.
Use Scrabble Tiles for the Monsters
Wizards of the Coast uses letter identification in its modules for monsters. For example, a Hobgoblin [...]

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Cure DM Writer’s Block with a Map

Got writer’s block? Draw a map. This is one of the best ways to get focus, organize your thoughts, and get moving again on your campaign preparation.
Sometimes I’ll stare at a blank computer screen with a game session only a couple days away and wonder if I’ll have anything designed in time. What always works [...]

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