Archive for the ‘The End Of The Rainbow’ Category

Shades Of Suspense Pt 2 – Fourteen Types of Cliffhanger Finishes

For those who came in late: Cliffhangers are a wonderful way to end a gaming session. Ending play at a moment of high drama leaves players anxious to get back to the gaming table, and makes a gaming session memorable. They serve as milestones within the adventure. In Part 1, I listed eight general tips […]

Leave a Comment

Who Are You? – An original character naming approach

I was half-listening to the commentary from the Tour De France a few moments ago (as I write the first draft of this opening paragraph), and I misheard something. No great surprise there, that happens all the time when you’re only half-listening. But what I thought I heard gave me a great idea for a […]

Leave a Comment

One Spot 3 and the shift to Pre-Product Marketing

A review of One Spot No. 3 from Moebius Adventures and some musings on a consequence of the rise of crowdfunding.

Comments (3)

3 Feet In Someone Else’s Shoes: Getting in character quickly

It’s not easy being a GM. Not only do you have to create dozens or hundreds of characters for every one PC, but you have to create adventures and encounters that bring those characters to life in an entertaining way for the benefit of the players – all while refereeing a complex simulation of a […]

Comments (1)

Domino Theory: The Perils and Practicalities

I love a good domino theory, but they aren’t easy to do, never mind to do them well. This article holds the secrets to creating and implementing a string of dominoes that will keep players coming back for more.

Comments (4)

Growing Plot Seeds Into Mighty Oaks

You’ve picked an Adventure Seed – it doesn’t matter where it came from. The first step to transforming that seed into an adventure that is everything you want it to be…

Comments (1)

The Pattern Of Raindrops: A chessboard plotting technique

How to use a chessboard to sandbox parts of an adventure and move beyond simple linear plots.

Comments (9)

By Popular Demand: The Ergonomics Of Dwarves

Dwarves make the ideal illustration of how range of motion, aka Kinesiology, can affect the anatomical profile of a race. And that affects everything else…

Comments (10)

Ergonomics and the Non-human

Ergonomics is one of those little things that can greatly add to the verisimilitude of any campaign. This article will show how to get maximum bang for minimum effort.

Comments (16)

If I Should Die Before I Wake: A Zenith-3 Synopsis

As a follow-up to my article on Dreams in RPGs, I’ve cracked open my archives to share an adventure from my Zenith-3 campaign that is all about Dreams.

Leave a Comment

Casual Opportunities For Priests: The Differential Encounters

This entry is part 5 in the series Casual Opportunities

This entry is part 5 in the series Casual OpportunitiesAt long last, it’s finished! It’s taken a long time to complete the final article in this set, mostly because I had to keep setting it aside to work on something that would meet the immediate deadline, but here (at last) it is… Introduction to part […]

Leave a Comment

The Pillars Of Assumption: A Source of Plot Ideas

There are things that we all take for granted. Any expectation of this sort can be a great basis for an adventure.

Comments (1)