Archive for the ‘The End Of The Rainbow’ Category

Ask The GMs – Up Hill and Down Dale: RPG Travel Laid Bare

Once again I’m daring to tackle a topic without the counsel of my friends and fellow GMs, largely because I had a clear answer in mind. Today’s question comes courtesy of Jason B, who asked, “Hey, I was about to start up a campaign that would ultimately take characters to all ends of the world. […]

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Blog Carnival November 2016: Ordinary Life in an RPG

This is an article in two halves, but the two should segue together seamlessly. The first is partially a rebuttal, partially a sequel, and partially a reply, to Clark Timmins’ thought-provoking submission to the Carnival, The Real Life of Heroes. The second half looks at how the ordinary lives of the PCs are depicted in […]

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Blog Carnival November 2016: Ordinary Lives In Paranormal Space and Time

This is the fourth of five articles scheduled to be part of the November 2016 Blog Carnival, which Campaign Mastery is hosting. The carnival subject is “ordinary life” – in this case, how I create and manage subplots based on the ordinary lives of the PCs in my Zenith-3 campaign, how they connect seamlessly to […]

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Essential Reference Library for Pulp GMs (and others): 7th Shelf

This entry is part 8 in the series The Essential Reference Library for Pulp GMs (and others) Another monster post (18,400 words), another late posting. I once swore that I would never be involved in anything this large and complicated on a weekly deadline again; but every two or three years, it seems, overconfidence or […]

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Blog Carnival November 2016: The Extraordinary Life of a Fantasy PC Pt 2

This is the second half of this article; the first dealt with character backstories during character generation, and this deals with making use of them once play has started. It is also the third of five articles scheduled to be part of the November 2016 Blog Carnival, which Campaign Mastery is hosting. The carnival subject […]

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Blog Carnival November 2016: The Ordinary Life of a Fantasy PC

This is an article in two parts – the first dealing with character backstories during character generation, and the second dealing with them during play. It is also the second of five articles scheduled to be part of the November 2016 Blog Carnival, which Campaign Mastery is hosting. The carnival subject is “ordinary life” – […]

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Essential Reference Library for Pulp GMs (and others): 6th Shelf

This entry is part 7 in the series The Essential Reference Library for Pulp GMs (and others)The Sixth Shelf: Hardware I: Weapons, Things, and Science – Introduction by Mike Pulp technology and science is a very strange animal. It can encompass everything from steampunk to space opera, Monoplanes to UFOs, and yet it remains grounded […]

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Stalking Fear: The Creepy in Non-creepy genres

This is being written on October 31, which is one of those Iconic dates in North America and catching on (thanks to the marketing muscle of various supermarkets and retailers, who are always looking for an angle that will persuade you to buy something extra) through large parts of the rest of the world. This […]

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Blog Carnival Anchor – Ordinary Life (Nov 2016) plus, How Long Should Potions Last?

In addition to everything else I have going on here at Campaign Mastery, next month we are scheduled to host the Blog Carnival. The current carnival over at of Dice and Dragons is all about potions, and – despite having covered that subject in depth in the first part of the Spell Storage Solutions series […]

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Essential Reference Library for Pulp GMs (and others): 5th Shelf

This entry is part 6 in the series The Essential Reference Library for Pulp GMs (and others) Finally, it’s done! This has turned into the largest single post ever published by Campaign Mastery, and by a huge margin. So, what happened? Well, when the initial blowout took place I calculated, based on the Europe results, […]

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Essential Reference Library for Pulp GMs (and others): 4th Shelf

This entry is part 5 in the series The Essential Reference Library for Pulp GMs (and others) The Fourth Shelf: The Exotic Places Another delayed post, caused by the same expansion that caused trouble last time – and will again cause delays once more. Reluctantly, it has become necessary to revise both the breakdown and […]

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Essential Reference Library for Pulp GMs (and others): 3rd Shelf

This entry is part 4 in the series The Essential Reference Library for Pulp GMs (and others) The Third Shelf: More-Ordinary Places We struggled a little in trying to find a good summary for this shelf’s contents, the first of two dealing with locations and geography. Locations are important to any RPG – that’s why […]

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