Archive for the ‘Game Mastering’ Category

New Beginnings: Phase 4: Development

This entry is part 5 in the series New Beginnings

This entry is part 5 in the series New Beginnings There are times when we all have to make a fresh start. This series examines the process in detail. So you’ve got some general ideas, and you’ve vetted the legacies of the past to see what to keep and what to throw away (with a few […]

Comments (6)

The Gradated Diminishing Of Reality – Travel in FRPG

Another filler article, I’m afraid. I’ve made quite a lot of progress but – due to external factors – simply ran out of time. I’ve been saving this one for just such an eventuality… For the purposes of this article, “FRPG” is considered restricted to D&D / Pathfinder and similar systems. I know that’s unrealistic, […]

Comments (4)

Signs and Signatures: An essay on uniqueness of style

We all sign our names differently, and the association between an individual and his unique signature is a cornerstone of modern concepts of identity. So ubiquitous is this association that the term has made its way into the modern lexicon in all sorts of other ways; law-enforcement people talk about “bomb signatures”, hackers talk about […]

Comments (1)

The End Of The Adventure

This morning (as I write this) I was chasing down a vague notion about an emotional “color wheel” that wouldn’t quite come together. While pondering it, I realized that GMs sometimes think that they can end adventures on just about any emotional note that seems appropriate to the circumstances, and that I had never seen […]

Leave a Comment

New Beginnings: Phase 3: Reinvigoration

This entry is part 4 in the series New Beginnings

This entry is part 4 in the series New Beginnings There are times when we all have to make a fresh start. This series is going to examine the process in detail. The table of contents was in the introduction (part 0). In Phase 2, short-term measures were used to buy time while doing some […]

Comments (1)

The Crochet Masterpiece: One-player games as Campaigns

This entry is part 4 in the series One Player Is Enough

This entry is part 4 in the series One Player Is Enough A brief recap: This is the final part in a detailed reexamination of singe-player campaigns. If you want to see the full Table Of Contents, it was included in Part One (though it has definitely been updated since that was published). So far, […]

Leave a Comment

New Beginnings: Phase 2: Baggage Dump

This entry is part 3 in the series New Beginnings

This entry is part 3 in the series New Beginnings There are times when we all have to make a fresh start. This series is going to examine the process in detail. The table of contents was in part 0. While there are always going to be things that you will want to bring forward […]

Comments (1)

The Solitary Thread, Frayed: Plots in one-player games

This entry is part 3 in the series One Player Is Enough

This entry is part 3 in the series One Player Is Enough A brief recap: This is the third part in a detailed reexamination of singe-player campaigns. If you want to see the full Table Of Contents, it was included in Part One. In today’s article, I am going to look at how Plots and […]

Leave a Comment

New Beginnings: Phase 1: Inspiration

This entry is part 2 in the series New Beginnings

This entry is part 2 in the series New Beginnings There are times when we all have to make a fresh start. This series is going to examine the process in detail. Finding Inspiration You need to start with an idea. While this might be an original concept, many people derive inspiration from existing sources. […]

Comments (1)

A Singular Performance: Roleplay and General Principles in one-player games

This entry is part 2 in the series One Player Is Enough

This entry is part 2 in the series One Player Is Enough A brief recap: Quite some time back, in an Ask-The-GMs, I discussed singe-player campaigns in what seemed at the time like quite a lot of detail. After recently starting a Dr Who single-player campaign, I decided to review that article to see if […]

Leave a Comment

New Beginnings: Introduction

This entry is part 1 in the series New Beginnings

This entry is part 1 in the series New BeginningsThere are times when we all have to make a fresh start. Creatively – and GMing is a creative aspect of the broader RPG hobby – a change of scene may be needed. Enthusiasm may have waned. The old campaign may have ended. One or more […]

Comments (5)

Me, Myself, and Him: Combat and Characters in one-player games

This entry is part 1 in the series One Player Is Enough

This entry is part 1 in the series One Player Is Enough It’s been quite a while since I looked at the topic of the one-player campaign, also known as the solo campaign. The last time was back in May of 2010 in an Ask The GMs article, “Ask The GMs: How to GM solo […]

Comments (3)