Archive for the ‘Game Mastering’ Category

Ask The GMs: The GMs Help Network

GMs sometimes ask more than one question. Where these directly relate to each other, or the context is important to the answers, they are generally lumped together. When they aren’t, which is far less frequent an event, they get split up and answered separately. Which brings me to today’s topic: Writing characters out when players […]

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Sequential Bus Theory and why it matters to GMs

I’m writing this article on the day that the idea occurred to me, but I’ve held it back until an opportune gap appeared in the publishing schedule. I was waiting for the bus today (well, on the day that I wrote this), and that got me to thinking. More on that a little later. If […]

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Blog Carnival: The Unexpected Reality

I was musing about Tom’s entry into the Blog Carnival (Void Travel Sickness) while approving his notification/pingback, and the thought came to me: if the players were the test crew on board the first starship to be built, they might have no idea that “jump shock” would be part of their situation. That was how […]

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Lessons from the Literary Process

I’ve commented a number of times on the insights that can be achieved by looking at behind-the-scenes specials and DVD commentaries. There’s a documentary series that has just started a week or two ago on TVS, a public-service broadcaster here in Australia, called “The Art Of Story and the Narrative Game” and the interest in […]

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Yrisa’s Nightmare and other goodies

There are some projects that excite because of their content. There are others that entice because of the track record of the creators. And some projects simply ooze style and content. Today, I’m going to write about a project that ticks all three boxes. It’s another product from Embers Design Studios, and its called Yrisa’s […]

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Ask The GMs: The Great Handouts Question

GMs sometimes ask more than one question. Where these directly relate to each other, or the context is important to the answers, they are generally lumped together. When they aren’t, which is far less frequent an event, they get split up and answered separately. Which brings me to today’s topic: Writing characters out when players […]

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To Every Creator, An Optimum Budget?

I’ve worked on it up to the last minute and beyond, but the final installment of the Tavern Generator still isn’t ready. I’ve solved the problems that confronted me last week, though, so it’s now full speed ahead on wrapping it up, hopefully this time next week! In the meantime, here’s another quick little fill-in […]

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Ask The GMs: Parting is such a frayed plot thread

GMs sometimes ask more than one question. Where these directly relate to each other, or the context is important to the answers, they are generally lumped together. When they aren’t, which is far less frequent an event, they get split up and answered separately. Which brings me to today’s topic: Writing characters out when players […]

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The Breakdown of Intersecting Prophecies

The recent trip to attend a couple of surprise family functions was the closest thing I’ve had to a holiday in almost 3 years, and only the second in about 5. Anticipating that it would be difficult to get back into the work habits that had built up in that time period, I even made […]

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The Conundrum Of Coincidence

The concept of “coincidence” was a thorny problem for philosophers starting from the ancient Greeks. Plato, in Phaedo, defined “inquiry into nature” as a search for “the causes of each thing; why each thing comes into existence, why it goes out of existence, why it exists”. Aristotle went further, developing a theory of causality, commonly […]

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The Challenge Of Writing Adventures for RPGs

Since I only got back to work on CM late last week, I decided at the last minute that I might need an extra week to finish up the Tavern Generator. So I’ve brought this post forward from it’s originally-scheduled position later in the month. This is yet another of the articles I wrote while […]

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Getting Into Character Pt 2: PCs

This is the second of a two-part article that I wrote while away attending a brace of family functions. (Actually, technically, it’s the third of four-and-a-half, but why get picky?) It’s so much easier when you’re dealing with an NPC. You have total control over everything. The character is what you define it to be […]

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