Archive for the ‘DnDNext’ Category

Ask The GM: Seasoning The Stew (making races feel distinctive)

Today’s question comes from all the way back in June 2010 – I’m sorry it’s taken so long to answer it! The question comes from Brett, who wrote: “I am an extremely new DM, but I have played for 7 years now. I am looking to put my players in conflict with Drow. At one […]

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The Loss Of Innocence: Some unexpected insights

I was watching a documentary on the roles of Women as portrayed on Television the other day, and it yielded a couple of unexpected insights – one into modern society, and the other into the edition wars that have plagued D&D over the last few years, and the divide between “new school” and “old school” […]

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The Gap In Reality: Immersion in an RPG Environment

Our special effects gurus get better all the time, and at the same time, their product becomes more affordable with improving technology, making it more ubiquitous in entertainments. I first wrote about the impact of this phenomenon back in 2009, when I asked Are Special Effects Killing Hollywood?, a question which shed a new light […]

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Value for money and the pricing of RPG materials – Part 1 of 2

I’m going to step aside from the usual practice of talking to GMs about how to improve their game for a few weeks in favor of what used to be a popular subject around the watercooler-analogue – and still causes game companies angst and sweaty nights, even today: the perceived value-for-money of game products. If […]

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What does “Old-School Gaming” really mean, anyway?

I’ve been hearing a lot of comments lately about how WOTC are pandering to the grognards who pine for a return to the days of old-school gaming. One person with whom I have corresponded on the subject through Twitter suggested that the divide was too great for it to possibly be bridged, and that WOTC […]

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On The Edge: Implications of the D&DNext Advantage mechanic

Only a short article this week (at least in terms of word count) because there is easily five times as much work beneath the surface! A few weeks ago, I read a really interesting analysis of the mathematics of the D&DNext advantage mechanic by the Online DM. And yet, there was a disconnect between that […]

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The Ultimate Disruption: The loss of a player

The death of a player naturally forces a GM to reassess his campaign and plans. But this sort of tragic event is not the only reason why this might become necessary – a player might move away, or might simply tire of the campaign and want to play something else, or might even give up […]

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A Game For All People: The Perfect DnD Recipe

This article is being written in advance of reading any material concerning the actual content of DnDNext from WOTC. Unless you’ve been living under a rock somewhere, the odds are that you’ve heard the announcement of D&D… well, no-one’s quite sure what it’s going to be called yet. The most common handle seems to be […]

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