Archive for the ‘D&D 3.x’ Category

We could be Frenemies: Using Good Creatures As Opponents

Sometimes, you want to hit your players with a problem that can be solved only with action of the most violent kind. In D&D, a monster that presents a kill-or-be-killed situation; in a superhero game, a violent threat that has to be stopped before innocents are harmed. But it’s never a good idea to do […]

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The Success Of DnD: A guide to the history and incarnations of the most popular RPG

This is going to be a really long article* unless I control my enthusiasms really tightly, so expect me to be a little more succinct than usual. Until I get carried away, that is…. * Actually, it was always going to be a really long article. I should have said, “incredibly long article”! The Roots […]

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A Proliferation Of Lesser Masterminds

It’s easy to fall into the trap of having a singular arch-enemy in a campaign. If anything happens to that enemy, it can leave the GM casting around for a direction. What’s more, having one central villain who is responsible for all that ails the world (and his flunkies, of course) is inherently a harder […]

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Let’s Talk About Containers: 22 Wondrous Items

I’ve read a lot of RPG content and advice over the years, much of it D&D related. I’ve contributed my fair share to that total, it must be admitted. Every D&D supplement (that’s not explicitly a collection of monsters) contains new magic items. Websites and magazines abound in them. AD&D creatures, at least came with […]

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Goody and Project Roundup April 2017: Ten Goodies To Back or Buy

I always get far more invitations to support and review projects that I can possibly manage to satisfy. Every now and then, I bundle as many of them as I can into a goody roundup to inform those who might be interested in backing them of what’s going on. Today, I have 10 items to […]

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Choices in Tactical Representation Of Reality

Late last week, while I was taking a break from writing the “When Undead Go Stale” three-part article, Master John – better known as @beerwithdragons – asked on Twitter, There are a number of GMs on Twitter who ask such questions as conversation initiators. When I have something to say in response that no-one else […]

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Ask The GMs: When Undead Go Stale, Part 2

We’re part-way through a comprehensive answer to the question, both direct and implied, by Jesse Joseph. Last time out, I repeated the basic advice I would offer to anyone in his situation, and looked at ways to make low-level undead more respectable opponents so that GMs weren’t forced to use Undead Royalty just to have […]

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Ask The GMs: When Undead Go Stale, Part 1

There is something about “undead” that tantalize GMs and players. Maybe it’s because their very existence in a game world hints at fundamental questions about what life is. Every GM will, sooner or later, run an undead-dominant campaign or adventure arc. So it’s kind of a pain that so many of them suck in so […]

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Six Impossible Things Before Breakfast

This is not the article that most people will have expected to see in this space. It’s supposed to be the fifteenth shelf of the Essential Reference Library, but that’s taking a lot longer to complete than expected – up to 3 hours per item just to gather and describe all the links, with 66 […]

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Essential Reference Library for Pulp GMs (and others): 14th Shelf

The Fourteenth Shelf: Odds & Sods II – Practicalities – Introduction by Mike Practicality can mean many things when it comes to RPGs, and the contents of this shelf touch on many of them. Practicality can be utilizing things that have already been done for game content. There are many intriguing stories of lost treasures, […]

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The Pentagon Of Encounter Design

There are five attributes to any encounter that define it, and any one of them can be the foundation of that encounter. In the old days of D&D, it used to be that there was relatively limited flexibility. You chose an encounter based on one of these five criteria and everything else was more-or-less dictated […]

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A life less ordinary: November 2016 Blog Carnival Wrap-up

I wasn’t going to write and publish this until later in the week, but a mis-remembered schedule means that there will otherwise be no article today, so this seemed the practical solution. After all, the odds of a late entry coming in grow vanishingly smaller with each passing day; the carnival itself has well-and-truly moved […]

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