Archive for the ‘D&D 3.x’ Category

Me, Myself, and Him: Combat and Characters in one-player games

This entry is part 1 in the series One Player Is Enough

This entry is part 1 in the series One Player Is Enough It’s been quite a while since I looked at the topic of the one-player campaign, also known as the solo campaign. The last time was back in May of 2010 in an Ask The GMs article, “Ask The GMs: How to GM solo […]

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Random Encounter Tables – my old-school way

This was originally intended to be part of my recent article, Pieces Of Everyday Randomness, but it quickly grew to dominate everything else in that article. So I’ve extracted, edited, and enhanced it into this stand-alone piece. Some people are really opposed to the concept of Random Encounter Tables, aka Wilderness encounters, aka Wandering Monster […]

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Pieces of Ordinary Randomness: Random Techniques Of Chance

The Twists haven’t stopped yet! This month’s Blog Carnival, hosted by Campaign Mastery, isn’t finished yet!. The subject is still “With A Twist” and it covers anything about Surprises, the Unexpected, etc. I started with an article on the rules interpretation of Surprise, and followed that with a two-part article looking at types of Plot […]

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The Unexpected Creeps Up Behind You – Dec 2014 Blog Carnival

November 2014 The November Blog Carnival hosted by Roleplaying Tips, is winding up – there are just a few days left to post your articles on the subjects of Aliens and Races. December 2014 That also means that its time for me to gear up for the December Carnival, because I’ve put Campaign Mastery’s hand […]

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Alien In Innovation: Creating Original Non-human Species

This month’s Blog Carnival is hosted by my buddy (and ex-partner here at Campaign Mastery) over at Roleplaying tips. The subject is Races and Species and everything that goes with these concepts. This is the first of two articles I have planned and written for the Carnival. How do you create an original alien species? […]

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Ask The GM: Seasoning The Stew (making races feel distinctive)

Today’s question comes from all the way back in June 2010 – I’m sorry it’s taken so long to answer it! The question comes from Brett, who wrote: “I am an extremely new DM, but I have played for 7 years now. I am looking to put my players in conflict with Drow. At one […]

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The Expert In Everything?

In January, I wrote an article called The Hierarchy Of Deceit: How and when to lie to your players. There’s one type of deception that was poorly covered in the original article, though it was hinted at in the subsequent article on deceptions that are meant to be penetrated, I See It But I Don’t […]

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On the binding of Wounds – Everyday Healing For Pulp

This entry is part 4 in the series House Rules from The Adventurer's Club

Pulp Rules for Healing, and how & why Pathfinder & 3.x GMs should consider adapting them to their games.

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Things That Are Easy, Things That Are Hard

There are lots of things that are hard to do, or at least to do well. This article is about two of them, and a Kickstarter project that looks like a serious attempt to do both to a very high standard. Challenge The First The first is low-level adventures. Many GMs find these difficult to […]

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‘I Can Do That’ – Everyman Skills For Pulp

This entry is part 3 in the series House Rules from The Adventurer's Club

This entry is part 3 in the series House Rules from The Adventurer’s Club This is part 3 of a series presenting the various House Rules that have been introduced into the Pulp Campaign that I co-GM. Today I’m presenting everyman skill rules that were developed for the campaign, and long overdue, too. Although designed […]

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A strong wind blows: Environmental effects for RPGs

This entry is part 2 in the series House Rules from The Adventurer's Club

This entry is part 2 in the series House Rules from The Adventurer’s Club This is part 2 of a series presenting the various House Rules that have been introduced into the Pulp Campaign that I co-GM. Today I’m presenting some cold, heat, wind-chill, and altitude tables that were developed for the campaign in preparation […]

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The Flunkie Equation – quick and easy Hors d’Combat

A few weeks ago, I described my processes for creating Partial NPCs, a methodology that determined how much NPC definition was needed for that NPCs role in an adventure, in Creating Partial NPCs To Speed Game Prep. This was described as essential know-how for the article that I was originally going to write and publish […]

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