Archive for the ‘D&D / Pathfinder’ Category

Bidding For Characters (and related metagame alternatives)

Inspiration can strike anytime, anywhere, sparked by some completely unexpected collision of thought and random sensory experience. There have been several articles here at campaign mastery with such origins; this is another, sparked by a random comment made during the pre-game conversation and socializing that normally takes place before a session of my Zenith-3 campaign. […]

Leave a Comment

Pieces of Creation: Mictlan-tecuhtli

The last installment of The Great Character Giveaway features another villain from my Zenith-3 campaign, who could easily be adapted for Science Fiction or Cyberpunk use. It would take a bit more work to convert to a D&D/Pathfinder application, but the results – a living flesh Golem held together with healing potions – would be […]

Leave a Comment

Pieces Of Creation: Maxima and Minima

This is the second-last article in the great character giveaway of 2016. Today I present a pair of more traditional supervillains whose main interest lies in the way the character’s abilities are structured to make them exceptionally effective. These won’t translate as well as some of the past offerings into other genres, I’m afraid, but […]

Leave a Comment

The Rolling Retcon: how much campaign history is fixed?

When people talk about campaign continuity, they usually adopt one of two positions. There’s the strict continuity model, in which everything that has ever happened is fixed – but not as permanently as most people think – or there is the loose, episodic continuity in which there is a static condition defined as ‘normal’ to […]

Comments (3)

Creating A Building: A Metaphor and Illustration

This article started as an example and additional content for last week’s discussion of Visualization, but that article evolved in a different direction, and this material no longer seemed to fit. So I pulled it to give both the room they needed. Six Questions To Create A Building Everything happens somewhere. In order for any […]

Leave a Comment

Pieces of Creation: Mortus

Continuing the great character giveaway, here is an interesting (and nasty) villain from the Zenith-3 campaign, which can be easily adapted for use in a wide range of genres. He may not have quite the same impact in any world in which the PCs do not seek to avoid the death and suffering of others, […]

Comments (1)

I see with my little mind’s eye: The power of Visualization

The Impossible Mission It doesn’t matter how skilled you are in your use of descriptive language and extraordinary narrative if you don’t know what it is that you are supposed to be describing. It follows that GMs need to construct and maintain a mental image of their world as it exists at any given moment […]

Leave a Comment

Transferable Skills From Bottom to Top and back again

A collision of thoughts: the origins of this article The other day, I was searching through past articles looking for a particular reference for a cross-link when I found myself re-reading my article contrasting literary processes and writing for games (The Challenge Of Writing Adventures for RPGs), and – as happens to me from time […]

Comments (1)

Oddities Of Values: Recalculating the price of valuables

This article is the result of some recent work that was done for the next adventure, “Boom Town”, in the Pulp Campaign that I co-referee, “The Adventurer’s Club”. Players in that campaign don’t have to worry, I’m not going to give away anything that will damage the game! How big is a LOT of money […]

Comments (1)

The very-expected Unexpected Blog Carnival Roundup

So the month of November is over, and the Blog Carnival has migrated to James Introcaso’s World Builder Blog. His subject is “Homebrew Holiday Gifts” and there have already been a couple of awesome posts, go check them out! Last Time A little short of a year ago, the last time Campaign Mastery hosted, the […]

Comments (5)

Sequential Bus Theory and why it matters to GMs

I’m writing this article on the day that the idea occurred to me, but I’ve held it back until an opportune gap appeared in the publishing schedule. I was waiting for the bus today (well, on the day that I wrote this), and that got me to thinking. More on that a little later. If […]

Comments (3)

Feel The Burn: Portals to Celestial Morphology Pt 4 of 4

This entry is part 4 in the series Portals to Celestial Morphology

This entry is part 4 in the series Portals to Celestial Morphology Welcome to the final part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – portals […]

Leave a Comment