Archive for the ‘Combat’ Category

The Atomic Theory of RPGs

When I studied Chemistry in Secondary School (which, when I started, was known more commonly as “High School”), we started with the Dalton Model of Atomic Structure, of atoms as fundamental units of matter that could not be subdivided, and then moved on to the Thompson “Plum Pudding” model. In essence, this describes a negatively-charged […]

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How Long Can You Hold Your Breath?

WARNING — This turned into a very long post of more than 12,500 words – that’s three times my usual length. Get yourself a drink and a snack before you start! How Long Can You Hold Your Breath? It’s a simple enough question, isn’t it? And so easy to resolve – all it takes is […]

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Layering Depth Into Encounters

A relatively short and focused article today, designed to give me the maximum running room to get the final part of the ongoing Long Road series out the door. Adding Layers To Encounters Imagine that the PCs are in the middle of a fight, battling a non-sentient creature. It’s been a knock-down drag-out affair that […]

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Welcome To Tanares, Land Of Chaos

Finished at last – this is only about 90 minutes late! Enjoy :) Anytime a product with the combined talents of multiple industry heavy-hitters like Ed Greenwood and Skip Williams comes onto your horizon, you pay attention. When that product made its funding targets in just 2 1/2 hours, you pay even closer attention. Clearly, […]

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Quora RPG Answers By Mike – Part 1

This entry is part 1 in the series RPG Quora Answers By Mike

I’ve been an active Quora user for the last few years, as long-time readers would know. Since August 2017, more than 1200 answers have been viewed almost 250,000 times. My content there averages more than 2000 readers a month (my content here averages more than three times that number). I’ve even built whole articles here […]

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The Sixes System Pt 6: Doing More Things

This entry is part 7 in the series The Sixes System

0. Fundamentals (repeated for all posts:) — The Sixes System is a minimalist game system suitable for any and all genres. — It has been used in my Dr Who campaign since September 2014, which has just come to a successful conclusion. — Characters are constructed using a point-buy methodology with NPCs generatable using die rolls […]

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Trap-tastic

I’ve always had problems with traps in D&D. Some of these problems have their origins all the way back in AD&D, others are more recent in origin. Rules changes with the different editions have solved or mitigated some of my concerns while creating whole new headaches to take their place. I have solutions to these […]

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Fundamental Tactics For GMs: A Field Guide

0. Preliminaries Combat is a central aspect of almost every RPG, but most GMs are not as familiar with Tactics and Strategy as the forces they command within a game would be. That’s a problem, but the situation becomes even more untenable when GMs become aware that a basic knowledge of tactics can broaden their […]

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An Instinct For Story: 10 requirements for successful Improv play

Last time we played my superhero campaign, the players got through all the material that I had prepared and polished with more than an hour of playing time remaining. (I thought that I had prepped enough – but, oh well…) While I had some vague ideas about what was to follow, I hadn’t yet put […]

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Higher Ground

This is an article inspired by a bus stop. As I got off the bus at my stop the other day, I briefly contemplated the fact that I had two different routes to choose between. I always choose one over the other as being faster than the alternative, despite having to wait for a ‘walk’ […]

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Predictable thoughts about Improbable Outcomes

If you want to start a conversation with a tabletop gamer, all you have to do is ask their opinion on GMs fudging die rolls. Everyone has an opinion, a theoretical best-practice policy, and everyone has a preferred approach in the real world – and the two don’t always match. Some people even have different […]

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The Most Important Question: How Did That Get Here!?

Over the weekend, Campaign Mastery was described by the very flattering term, “one of the best Treasure Troves for a DM”. Aside from feeling very chuffed at the compliment, my mind immediately started to think about Treasure Troves. This article is the result. The Map So, how do you find a treasure trove? The two […]

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