Archive for the ‘Campaign Management’ Category

Two Emails and a ‘summon collective wisdom’ request

In the course of the last week, two different emails have been sent to Campaign Mastery that are going to form the core of today’s article. Since they are about as different as chalk and squid ink, the results might be more than usually schizophrenic, but I think it will all come together in the […]

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Game Prep and the +N to Game Longevity

I have a list of the topics that I intend to cover here at Campaign Mastery that I simply add to whenever I have an article idea. Sometimes when I look at the list, though, I don’t feel sufficiently inspired to write about any of them – then what should I do? I have a […]

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Ensemble or Star Vehicle – Which is Your RPG Campaign?

For some time now, I’ve been aware of a subtle difference between the advice being dispensed here at Campaign Mastery and what really happened in the games that I run. At first, I wasn’t entirely sure that my perception was accurate; I couldn’t put my finger on exactly what the differences were, indicating that it […]

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In Someone else’s Sandbox: Adventuring in an established setting

I’m sneaking in after the deadline for last month’s blog carnival, hosted by Dice Monkey… The benefits of an established setting There are a lot of obvious benefits to the use of an established campaign setting. Because I expect a number of other carnival participants to have weighed in on this aspect of the topic, […]

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Boxed In: A problem-solving frame of referance for players & GMs alike

We’ve all had mental blanks from time to time. When we’re players, a GM presents a problem that should be a slam-dunk to solve – but we can’t seem to grasp the blindingly obvious. Similarly, there are times as a GM when a problem has an obvious solution that we completely overlook, and times when […]

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Selected Ticks Of The Clock – Session Scheduling for RPGs

My history with RPGs encompasses an unusual variety of settings in which to play. Each different circumstance involved different session lengths and conditions, and so I feel that I am uniquely qualified to discuss the subject of session scheduling. NB: The following is necessarily edited and omits a huge amount in favor of the relevant. […]

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The Ultimate Disruption: The loss of a player

The death of a player naturally forces a GM to reassess his campaign and plans. But this sort of tragic event is not the only reason why this might become necessary – a player might move away, or might simply tire of the campaign and want to play something else, or might even give up […]

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Hints, Metaphors, and Mindgames: Naming Adventures (Part 2)

This entry is part 7 in the series A Good Name Is Hard To Find

This entry is part 7 in the series A Good Name Is Hard To FindIntroduction (reprised from Part 1) I use scenario/adventure titles all the time. Used correctly, they can put players into the correct frame of mind to react in the “right” way to the events in a scenario, conceal the identity of a […]

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Hints, Metaphors, and Mindgames: Naming Adventures (Part 1)

This entry is part 6 in the series A Good Name Is Hard To Find

This entry is part 6 in the series A Good Name Is Hard To Find I use scenario/adventure titles all the time. Used correctly, they can put players into the correct frame of mind to react in the “right” way to the events in a scenario, conceal the identity of a villain until or hide […]

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Grokking The Message: Naming Places & Campaigns

This entry is part 5 in the series A Good Name Is Hard To Find

This entry is part 5 in the series A Good Name Is Hard To Find So, here it is: a day late, thanks to the Easter long weekend, but better late than never! Normal Service will be restored next week… in the meantime, enjoy. We’re still working our way through what was originally intended to […]

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With The Right Seasoning: Beyond Simple Names

This entry is part 4 in the series A Good Name Is Hard To Find

This entry is part 4 in the series A Good Name Is Hard To Find Welcome to “part 3a” of this series on names and naming things – and finding the right choice. Today’s post was actually intended to be part of the previous entry in the series, but the subjects of Mononyms (got it […]

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Sugar, Spice, and a touch of Rhubarb: That’s what little names are made of

This entry is part 3 in the series A Good Name Is Hard To Find

This entry is part 3 in the series A Good Name Is Hard To FindThis is the third part of this series on character names. Part 1 discussed the value of a good name, and examined the attributes and benefits that characterized a good choice of name. In Part 2, I explored “Name Seeds”, the […]

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