Archive for the ‘Campaign Creation’ Category

Yesterday Once More: A pulp time-travel Campaign

I originally came up with this as an adventure outline for the Adventurer’s Club campaign, but it quickly became far too big and too complicated for that. Rather than throw it away, I have recast it as the outline of a standalone Pulp Campaign. The overall premise is The PCs time travel into the bodies […]

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Alien In Innovation: Creating Original Non-human Species

This month’s Blog Carnival is hosted by my buddy (and ex-partner here at Campaign Mastery) over at Roleplaying tips. The subject is Races and Species and everything that goes with these concepts. This is the first of two articles I have planned and written for the Carnival. How do you create an original alien species? […]

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Ask The GM: Seasoning The Stew (making races feel distinctive)

Today’s question comes from all the way back in June 2010 – I’m sorry it’s taken so long to answer it! The question comes from Brett, who wrote: “I am an extremely new DM, but I have played for 7 years now. I am looking to put my players in conflict with Drow. At one […]

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Race To The Moon – a lesson in story structure

I was catching up on a Documentary series recently aired on Australian TV over the weekend just passed, called “The Sixties”. Each episode attempts to encapsulate one aspect of the singular decade of my birth, whether it be the Civil Rights Movement, the War in Vietnam, or – in this case – the Space Race. […]

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Memorials To History – an ‘a good name’ extra

This entry is part 8 in the series A Good Name Is Hard To Find

This entry is part 8 in the series A Good Name Is Hard To Find There is a pub in Soho that still bears the name, “The John Snow”. It is named for the brave physician who proved that Cholera was spread through drinking water, ending an outbreak in the district. And that sparks a […]

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Control-Alt-Delete – A Modern-day SciFi Campaign

I come up with more ideas than I can ever use. Until I co-founded Campaign Mastery, I simply threw away the excess that I couldn’t use; since CM came along, it’s been my practice to give these away for free to the readers here. Yesterday, I woke up with a complete campaign outline in my […]

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A Population Of Dinosaurs and the impact on RPG ecologies

How many types of dinosaurs were there? And how can a theoretical examination of the question be applied to RPG games? This is going to be one of the more unusual posts here at Campaign Mastery. For a start, it’s full of maths, and for another it’s about real science (at least at first). But […]

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Seven Circles Of Hell – Creating Politics for an RPG

Politics is one of those inevitable conditions, like death and taxes, that every GM has to master to some extent because it will make its presence felt in every campaign. There’s always something more to say on the subject. In this article, I’m going to look at the basics of political relations between similarly-scaled entities; […]

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Who Are You? – An original character naming approach

I was half-listening to the commentary from the Tour De France a few moments ago (as I write the first draft of this opening paragraph), and I misheard something. No great surprise there, that happens all the time when you’re only half-listening. But what I thought I heard gave me a great idea for a […]

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Touchstones Of Unification Pt 3 – The Big Picture (Genre and Style)

This entry is part 3 in the series Touchstones Of Unification

This entry is part 3 in the series Touchstones Of Unification So we’ve looked at Themes, and we’ve looked at Concepts, and even touched on the relationship between the two. But now it’s time to address the elephant in the room – twin elephants in fact – Genre and Style, and how these modify that […]

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Touchstones Of Unification Pt 2 – Concepts

This entry is part 2 in the series Touchstones Of Unification

Part 2 of the article trilogy looks at concepts within an RPG, how they relate to the campaign themes, and throws in some free game content as a bonus.

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Writing The Game: Using RPGs to Create Fiction

The Perils, pitfalls, and potential benefits of using an RPG to write a fantasy novel.

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