Archive for the ‘Campaign Creation’ Category

Plunging Into Game Physics Pt 4: Better Campaigns Through Physics

This entry is part 4 in the series Plunging into Game Physics

This entry is part 4 in the series Plunging into Game Physics A ‘Game Physics’ can shape plots, be revealed and extended by plots, but its greatest impact is usually more subtle and cumulative, and only experienced at a Campaign Level, where it can serve as a binding influence that ties disparate plots into a […]

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Plunging Into Game Physics Pt 3: Tales From The Ether

This entry is part 3 in the series Plunging into Game Physics

This entry is part 3 in the series Plunging into Game PhysicsIn this series, I’ve been looking into the subject of Game Physics. Part one examined what a ‘game physics’ is, and what one can be used for. Part two focused in on one particular application, the generation and validation of House Rules. In this […]

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A Vague Beginning

Having just finished the “New Beginnings” series only a few weeks ago, I had no intention of publishing another article on the subject of campaign design for quite a while. Plans changed… An Endless Vista All campaigns start on a blank sheet of paper, which presents an endless vista of possibilities. This is not all […]

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Plunging Into Game Physics Pt 2: Strange Mechanics

This entry is part 2 in the series Plunging into Game Physics

This entry is part 2 in the series Plunging into Game Physics As you can see from the title, this is part 2 of a series looking at the underlying principles and applications of Game Physics. The first part looked at exactly what the term meant, and found that it needed quite a lot of […]

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Plunging Into Game Physics Pt 1 – What Is a ‘Game Physics’?

This entry is part 1 in the series Plunging into Game Physics

This entry is part 1 in the series Plunging into Game Physics“Game Physics” is a term that not enough GMs take the time to think about in depth. Physics is about isolating a single variable and measurable quantity, then altering that variable while observing the measurable quantity to shed light on the relationship between the […]

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New Beginnings: Phase X: Beginning

This entry is part 11 in the series New Beginnings

This entry is part 11 in the series New BeginningsIt’s not easy making a completely fresh start. This series has examined the process of creating a new campaign in detail, and at last, the new campaign is ready for the curtain to lift and the show to begin – right? Right? This isn’t the first […]

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New Beginnings: Phase 9: Completion

This entry is part 10 in the series New Beginnings

This entry is part 10 in the series New Beginnings It’s not easy making a completely fresh start. This series examines the process of creating a new campaign in detail, a process that is approaching its conclusion. Campaign Structure There isn’t much of a structural nature left undone, or so it must seem – and, […]

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New Beginnings: Phase 8: Enfleshing

This entry is part 9 in the series New Beginnings

This entry is part 9 in the series New Beginnings It’s not easy making a completely fresh start. This series examines the systematic process of creating a new campaign in detail, from start to finish. The contents (updated with each post) can be found in “part zero” of the series. Bone, Cartilage, and Flesh: A […]

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A Legacy Of War: The Founding Of National Identities

A History Lesson: The ANZACs This Saturday marks the 100th anniversary of a seminal date in Australian History. April 25, 1915 was the day the Gallipoli campaign began, part of World War I, “The War to end All Wars”. Intended to drive the Ottoman Empire out of the First World War with a single bold […]

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New Beginnings: Phase 7: Skeleton

This entry is part 8 in the series New Beginnings

This entry is part 8 in the series New Beginnings It’s not easy making a completely fresh start. This series examines the process of creating a new campaign in detail. So far, we have a campaign plan and a development plan for the game world along with a schedule for that development. We’re now dotting […]

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New Beginnings: Phase 6: Mindset & Underpinnings

This entry is part 7 in the series New Beginnings

This entry is part 7 in the series New BeginningsIt’s not easy making a completely fresh start. This series examines in detail the process of creating a new campaign. What more do you need? You’ve got the basic plot, you’ve got the basic world, you have these organized so as to spread the developmental workload […]

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New Beginnings: Phase 5: Surroundings & Environment

This entry is part 6 in the series New Beginnings

This entry is part 6 in the series New Beginnings It’s not easy making a completely fresh start. This series examines the process of creating a new campaign in detail. Last time, I went through the development process of taking ideas and some indications of direction and welding them together into a campaign plan. Now […]

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