Archive for the ‘Beginners’ Category

A potpourri of quick solutions: Eight Lifeboats for GM Emergencies

Sometimes GMing is flashy, and fun. When everything is ready, and you’re in the groove, when you know what is going to happen and can lose yourself in the game, and simply present the PCs with the consequences of their actions and concentrate on your performance in the guise of NPCs and on the delivery […]

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Missing In Action: Maintaining a campaign in the face of player absence

In the last issue of Roleplaying Tips (Issue #522) Johnn passed on a request for advice from an RPT reader and new GM: Hi Johnn, I am new to being a GM and have only been running a D&D campaign for about 6 weeks now (one day a week). I’m a high schooler and have […]

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Rules Mastery For Dummies & Busy GMs Part 5: Rules Touchstones – Combat

This entry is part 5 in the series Rules Mastery

This entry is part 5 in the series Rules Mastery In the course of part 2 of this series, which was all about overcoming a resistance to studying rules for their own sake, I suggested that the GM learning a new set of rules should watch for patterns, and use them to make understanding the […]

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Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules

This entry is part 4 in the series Rules Mastery

This entry is part 4 in the series Rules Mastery A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject. Over the last few weeks, as I write this, […]

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Rules Mastery For Dummies & Busy GMs Part 3: Student, Tutor Thyself

This entry is part 3 in the series Rules Mastery

This entry is part 3 in the series Rules Mastery Back when I was first given a copy of the Champions Game System, it was only the third genre of game that I had ever been exposed to: The first was FRP (In the form of AD&D) and the second was Science Fiction (in the […]

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Rules Mastery For Dummies & Busy GMs Part 2: Getting Enthusiastic About Rules

This entry is part 2 in the series Rules Mastery

This entry is part 2 in the series Rules Mastery Last time around, Johnn described (via exerpted email) his difficulty in getting enthusiastic about reading rules. Johnn has been making a common mistake, and it’s one that I have been guilty of myself in the past. When reading rules becomes tiresome, we avoid reading and […]

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Rules Mastery For Dummies & Busy GMs Part 1: Introduction

This entry is part 1 in the series Rules Mastery

This entry is part 1 in the series Rules Mastery In October, my co-author and partner here at CM contacted me to ask, (Extensively Paraphrased:) Something that has slipped away from me this past decade is a solid knowledge of the rules I game with. This lack of foundation has a number of serious consequences. […]

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Interviewing Potential Players

You have a vacancy in your gaming group and decide to advertise for a new player. Because there are many places online and offline potential players might look for groups you put ads in several places, casting a wide net, hoping to get a response. To your surprise, you get a few responses. However, now […]

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How To Be A Confident GM, Part 2

Confidence is key to having fun long term as a game master. Last week we covered several tips on how to become a confident GM, and this week we deliver more. Collaborate Say yes whenever possible. Get into the habit of building on player input and ideas instead of overwriting them. Pass ideas around so […]

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How To Be A Confident GM, Part 1

Gnome Stew recently posted an article about running on minimal prep game. One of the points was to GM with confidence, and that got me wondering about how exactly do you be a confident GM? Following are a few ingredients to that recipe. I look forward to your comments about what you do to bolster […]

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Sophisticated Links: Degrees Of Seperation in RPGs

Introduction This is not the post I was originally going to write for today, but a paragraph in one of the books I am reading brought to mind the game that seemed to be everywhere just a few years ago, “Six Degrees From Kevin Bacon”, and social networking in general, and I suddenly saw applicability […]

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Ask The GMs: Essential Game Master Skills

What are the essential skills of a GM? Loz is a frequent contributor to the comments here at CM. So when he submitted a question to Ask The GMs, we were inclined to pay close attention. Here’s what he had to say. “Here’s a deceptively simple question: What are the essential Game Master skills? (Full […]

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