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	<title>Comments on: Carnus Session #13 &#8211; Bearded in Orcus&#8217;s Lair</title>
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	<link>http://www.campaignmastery.com/blog/carnus-session-13-bearded-in-orcus-lair/</link>
	<description>Expert tips and how-to's on every aspect of creating and running exceptional campaigns.</description>
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		<title>By: Jay</title>
		<link>http://www.campaignmastery.com/blog/carnus-session-13-bearded-in-orcus-lair/comment-page-1/#comment-761</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Wed, 03 Jun 2009 21:32:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=521#comment-761</guid>
		<description>Just had a chance to read this entry.  You gave me some great ideas of things to do to my party the next time I&#039;m GMing for them.  
Thanks!!</description>
		<content:encoded><![CDATA[<p>Just had a chance to read this entry.  You gave me some great ideas of things to do to my party the next time I&#8217;m GMing for them.<br />
Thanks!!</p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/carnus-session-13-bearded-in-orcus-lair/comment-page-1/#comment-554</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Tue, 31 Mar 2009 05:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=521#comment-554</guid>
		<description>@Mike: Good info, Mike. I especially liked the call on the villain throwing the red herrings.</description>
		<content:encoded><![CDATA[<p>@Mike: Good info, Mike. I especially liked the call on the villain throwing the red herrings.</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/carnus-session-13-bearded-in-orcus-lair/comment-page-1/#comment-552</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 28 Mar 2009 10:07:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=521#comment-552</guid>
		<description>I&#039;m not sure of the context in which you are asking your questions, Johnn. Are they rhetorical, indicating the considerations you would have when postulating a red herring plotline? Or are they directed at me, and concerning my post?

Assuming the latter, here are my answers:

1. Red Herring game-play is not considered wasted if it turns out that it was (a) the result of misdirection on the part of the villain trying to throw opposition off the track; or (b) a third party trying to take advantage of, or undermine, whatever the real villain is up to; or (c) a thrid party trying to enhance their reputation by claiming credit for something they didn&#039;t do. In these cases, it just makes the world more believable. More complicated, but more interesting.

2. The answer to this depends on exactly who was the target of the red herring, and why. But in essence, it&#039;s the same problem as you encounter in a more linear mystery when the players have no idea where to go next. If anything, the red herring can provide a road map to the real mystery, if the target of the red herring knows who was really responsible. The key is not to have the players back up so much as go forward!

3. Red herrings are always avoidable - players can be too thick to pick up on the misdirection, or so smart they see through it. This is a preliminary contest between the PCs and whoever was responsible for the red herring - sometimes they win, sometimes they don&#039;t.

4. It was - fun for both the players and for the GM (though at different times). It also has another advantage: it buys time for the bad guy&#039;s plots to mature and be that much harder to overcome (if the villain is trying to misdirect the blame). That means that a relatively simple and straightforward plan can pose a significant challenge for powerful and experienced PCs.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure of the context in which you are asking your questions, Johnn. Are they rhetorical, indicating the considerations you would have when postulating a red herring plotline? Or are they directed at me, and concerning my post?</p>
<p>Assuming the latter, here are my answers:</p>
<p>1. Red Herring game-play is not considered wasted if it turns out that it was (a) the result of misdirection on the part of the villain trying to throw opposition off the track; or (b) a third party trying to take advantage of, or undermine, whatever the real villain is up to; or (c) a thrid party trying to enhance their reputation by claiming credit for something they didn&#8217;t do. In these cases, it just makes the world more believable. More complicated, but more interesting.</p>
<p>2. The answer to this depends on exactly who was the target of the red herring, and why. But in essence, it&#8217;s the same problem as you encounter in a more linear mystery when the players have no idea where to go next. If anything, the red herring can provide a road map to the real mystery, if the target of the red herring knows who was really responsible. The key is not to have the players back up so much as go forward!</p>
<p>3. Red herrings are always avoidable &#8211; players can be too thick to pick up on the misdirection, or so smart they see through it. This is a preliminary contest between the PCs and whoever was responsible for the red herring &#8211; sometimes they win, sometimes they don&#8217;t.</p>
<p>4. It was &#8211; fun for both the players and for the GM (though at different times). It also has another advantage: it buys time for the bad guy&#8217;s plots to mature and be that much harder to overcome (if the villain is trying to misdirect the blame). That means that a relatively simple and straightforward plan can pose a significant challenge for powerful and experienced PCs.</p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/carnus-session-13-bearded-in-orcus-lair/comment-page-1/#comment-551</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Sat, 28 Mar 2009 07:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=521#comment-551</guid>
		<description>Great tips, Mike. With red herrings, I always worry about the players. 

First, is red herring gameplay deemed as wasted, especially for groups who can&#039;t game often. 

Second, does the red herring leave the players with no idea what to do next? Some gamers are not good at backing up, and if forward progress stops they get stumped. 

Third, was the red herring avoidable? If not, then it&#039;s a contradiction in terms.

Fourth, was it fun?</description>
		<content:encoded><![CDATA[<p>Great tips, Mike. With red herrings, I always worry about the players. </p>
<p>First, is red herring gameplay deemed as wasted, especially for groups who can&#8217;t game often. </p>
<p>Second, does the red herring leave the players with no idea what to do next? Some gamers are not good at backing up, and if forward progress stops they get stumped. </p>
<p>Third, was the red herring avoidable? If not, then it&#8217;s a contradiction in terms.</p>
<p>Fourth, was it fun?</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/carnus-session-13-bearded-in-orcus-lair/comment-page-1/#comment-547</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 26 Mar 2009 11:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=521#comment-547</guid>
		<description>It&#039;s not a question that&#039;s ever occurred to me, Johnn; I throw in red herrings as a matter of course and have done for years. So yes, I guess I might have answers - but don&#039;t know exactly what they are at this point! I&#039;ll put this on the backburner for a future blog article. In the meantime, the biggest tips I can offer for making these things work is (1) for the DM to always be clear in his own mind about who is doing what; and (2) for there to be some point in the campaign where it becomes crystal clear to the players (not just the PCs) who is doing what - if necessary, with flashbacks and boastful villainous speeches.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not a question that&#8217;s ever occurred to me, Johnn; I throw in red herrings as a matter of course and have done for years. So yes, I guess I might have answers &#8211; but don&#8217;t know exactly what they are at this point! I&#8217;ll put this on the backburner for a future blog article. In the meantime, the biggest tips I can offer for making these things work is (1) for the DM to always be clear in his own mind about who is doing what; and (2) for there to be some point in the campaign where it becomes crystal clear to the players (not just the PCs) who is doing what &#8211; if necessary, with flashbacks and boastful villainous speeches.</p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/carnus-session-13-bearded-in-orcus-lair/comment-page-1/#comment-542</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Wed, 25 Mar 2009 00:02:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=521#comment-542</guid>
		<description>Haha, too funny. I even spell corrected that word because I had originally typed fient.

I read a blog post recently (can&#039;t remember where - if anyone knows drop the link here) that said red herrings played out poorly in games. Sounds like you have some answers.</description>
		<content:encoded><![CDATA[<p>Haha, too funny. I even spell corrected that word because I had originally typed fient.</p>
<p>I read a blog post recently (can&#8217;t remember where &#8211; if anyone knows drop the link here) that said red herrings played out poorly in games. Sounds like you have some answers.</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/carnus-session-13-bearded-in-orcus-lair/comment-page-1/#comment-539</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 23 Mar 2009 14:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=521#comment-539</guid>
		<description>Finally found time to read this post in detail, rather than skimming. While it&#039;s certainly a case of the pot calling the kettle black because my spelling ranges from ok to atrocious, I wanted to bring your attention, Johnn, to a slip of the pen - not because of the mistake, but because it gave me another evil idea for you to toy with.

In your recap of session 12, You refer to the PCs following a &quot;feint&quot; trail in the rain. Now, obviously, you meant &#039;faint&#039; and that&#039;s the way I interpreted it when I read the post, but afterwards, the possible interpretations if you took the use of the word &#039;feint&#039; literally began assaulting my GM-radar. Feint - a misleading or misdiretion motion, statement, or action, designed to prompt a response that exposes a vulnerability to exploitation (not a dictionary definition, but suggestive). So what if the PCs have followed a &#039;false&#039; trail to their friend&#039;s place of captivity, in a move designed to commit them to some future course of action that will leave them vulnerable? Who might have provided a false trail, and why did it seem to actually lead to their missing friend? Who is playing games, and who is the intended target? Is it the PCs, or have they gotten swept up in some scheme of Orcus&#039;s, or is this another convoluted chess game between one Demon Prince and a rival, with the PCs as pawns - or possibly disruptions? How much of what Orcus said, and showed, and seemed to show, during session 13, can actually be taken at face value? There&#039;s much food for thought there....</description>
		<content:encoded><![CDATA[<p>Finally found time to read this post in detail, rather than skimming. While it&#8217;s certainly a case of the pot calling the kettle black because my spelling ranges from ok to atrocious, I wanted to bring your attention, Johnn, to a slip of the pen &#8211; not because of the mistake, but because it gave me another evil idea for you to toy with.</p>
<p>In your recap of session 12, You refer to the PCs following a &#8220;feint&#8221; trail in the rain. Now, obviously, you meant &#8216;faint&#8217; and that&#8217;s the way I interpreted it when I read the post, but afterwards, the possible interpretations if you took the use of the word &#8216;feint&#8217; literally began assaulting my GM-radar. Feint &#8211; a misleading or misdiretion motion, statement, or action, designed to prompt a response that exposes a vulnerability to exploitation (not a dictionary definition, but suggestive). So what if the PCs have followed a &#8216;false&#8217; trail to their friend&#8217;s place of captivity, in a move designed to commit them to some future course of action that will leave them vulnerable? Who might have provided a false trail, and why did it seem to actually lead to their missing friend? Who is playing games, and who is the intended target? Is it the PCs, or have they gotten swept up in some scheme of Orcus&#8217;s, or is this another convoluted chess game between one Demon Prince and a rival, with the PCs as pawns &#8211; or possibly disruptions? How much of what Orcus said, and showed, and seemed to show, during session 13, can actually be taken at face value? There&#8217;s much food for thought there&#8230;.</p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/carnus-session-13-bearded-in-orcus-lair/comment-page-1/#comment-528</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Sun, 22 Mar 2009 16:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=521#comment-528</guid>
		<description>Ah, that makes more sense then. As Homer Simpson would say, &quot;stupid semantics.&quot;</description>
		<content:encoded><![CDATA[<p>Ah, that makes more sense then. As Homer Simpson would say, &#8220;stupid semantics.&#8221;</p>
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		<title>By: Rafe</title>
		<link>http://www.campaignmastery.com/blog/carnus-session-13-bearded-in-orcus-lair/comment-page-1/#comment-526</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Sun, 22 Mar 2009 13:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=521#comment-526</guid>
		<description>Yeah, sorry to both of you -- I ought to have clarified.  When I say &quot;best,&quot; I mean &quot;optimum&quot; for the situation.  If they&#039;re all ranged and the creature has a nasty aura, get in there.  If they&#039;re all melee vs a controller creature, it hits them from afar with the heavy-hitting (recharge) area spells, etc. If they have an action point, use it in the first round to hit &#039;em hard.

&lt;abbr&gt;&lt;em&gt;Rafe’s last blog post..&lt;a href=&quot;http://rpgbehindthescreens.blogspot.com/2009/03/survival-of-scrawniest.html&quot;&gt;Survival of the Scrawniest&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Yeah, sorry to both of you &#8212; I ought to have clarified.  When I say &#8220;best,&#8221; I mean &#8220;optimum&#8221; for the situation.  If they&#8217;re all ranged and the creature has a nasty aura, get in there.  If they&#8217;re all melee vs a controller creature, it hits them from afar with the heavy-hitting (recharge) area spells, etc. If they have an action point, use it in the first round to hit &#8216;em hard.</p>
<p><abbr><em>Rafe’s last blog post..<a href="http://rpgbehindthescreens.blogspot.com/2009/03/survival-of-scrawniest.html">Survival of the Scrawniest</a></em></abbr></p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/carnus-session-13-bearded-in-orcus-lair/comment-page-1/#comment-523</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Sat, 21 Mar 2009 17:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=521#comment-523</guid>
		<description>@Rafe - great tip, thanks. My power-gaming war-gaming evil mind wants to play critters with tactical superiority to the players, but I hear what you are saying. Your way keeps things simple, too. :)

@Mike - looking forward to that blog post. In Carnus, I&#039;m treating treasure differently than I have in other campaigns. Maybe I should treat that in a post as well.</description>
		<content:encoded><![CDATA[<p>@Rafe &#8211; great tip, thanks. My power-gaming war-gaming evil mind wants to play critters with tactical superiority to the players, but I hear what you are saying. Your way keeps things simple, too. :)</p>
<p>@Mike &#8211; looking forward to that blog post. In Carnus, I&#8217;m treating treasure differently than I have in other campaigns. Maybe I should treat that in a post as well.</p>
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