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	<title>Comments on: Broadening Magical Horizons: Some Feats from Fumanor and Shards Of Divinity</title>
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	<description>Expert tips and how-to&#039;s on every aspect of creating and running exceptional campaigns.</description>
	<lastBuildDate>Wed, 08 Feb 2012 13:31:47 +0000</lastBuildDate>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/broadening-magical-horizons/comment-page-1/#comment-876</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Fri, 10 Jul 2009 19:55:55 +0000</pubDate>
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		<description>Readers should know I dropped the ball on this week&#039;s post. It was supposed to be an Ask The GMs article but I haven&#039;t yet finished my part. Thanks for covering, Mike!

Back to the post - nice one Mike. In my 4E campaign I miss the meta magic. Though, when I was playing 3E I was longing for a system like GURPS Magic - meta magic, lol. However, I come at it from a world-building perspective and not a player&#039;s.</description>
		<content:encoded><![CDATA[<p>Readers should know I dropped the ball on this week&#8217;s post. It was supposed to be an Ask The GMs article but I haven&#8217;t yet finished my part. Thanks for covering, Mike!</p>
<p>Back to the post &#8211; nice one Mike. In my 4E campaign I miss the meta magic. Though, when I was playing 3E I was longing for a system like GURPS Magic &#8211; meta magic, lol. However, I come at it from a world-building perspective and not a player&#8217;s.</p>
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