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	<title>Comments on: Ask The GMs: Going Beyond The Rules</title>
	<atom:link href="http://www.campaignmastery.com/blog/beyond-the-rules/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.campaignmastery.com/blog/beyond-the-rules/</link>
	<description>Expert tips and how-to&#039;s on every aspect of creating and running exceptional campaigns.</description>
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		<title>By: Noumenon</title>
		<link>http://www.campaignmastery.com/blog/beyond-the-rules/comment-page-1/#comment-1110</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Mon, 28 Sep 2009 15:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=590#comment-1110</guid>
		<description>I&#039;d say it&#039;s pretty characteristic of me to spend more time arguing about the rules questions that come up during session prep than actually prepping... in play I&#039;ll either do a quick Google for the article I know is out there or just be like &quot;Argh, I read a seventeen-page thread about this issue and I still don&#039;t understand it, let&#039;s just do it this way.&quot;  But since when I make a guy with the Ride skill, I look up all the Ride subskills he&#039;s gonna use and put them on his index card, I don&#039;t have a lot of in-play rules questions.</description>
		<content:encoded><![CDATA[<p>I&#8217;d say it&#8217;s pretty characteristic of me to spend more time arguing about the rules questions that come up during session prep than actually prepping&#8230; in play I&#8217;ll either do a quick Google for the article I know is out there or just be like &#8220;Argh, I read a seventeen-page thread about this issue and I still don&#8217;t understand it, let&#8217;s just do it this way.&#8221;  But since when I make a guy with the Ride skill, I look up all the Ride subskills he&#8217;s gonna use and put them on his index card, I don&#8217;t have a lot of in-play rules questions.</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/beyond-the-rules/comment-page-1/#comment-1107</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 27 Sep 2009 15:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=590#comment-1107</guid>
		<description>Regardless of BAB, you only get a limited number of attacks with a missile weapon, unless I misunderstand the rules? I thought that restriction was exactly what Rapid Shot was supposed to overcome? However, your point about Quick Draw is well taken.

I note that most comments relate to the specific question that was asked, and not to the more general question of how you go about deciding on a rules question. Noumenon has suggested asking on enworld.org, but you can&#039;t stop play and wait a week or two or more for an answer if things come up at the gaming table. That&#039;s why I value the Rules Compendium so highly (because it clarifies so many specific questions people had asked) and why THAT was the subject of the answers. Not criticising the people who have made comments here, just observing that very few have talked about &lt;em&gt;their&lt;/em&gt; decision-making processes.</description>
		<content:encoded><![CDATA[<p>Regardless of BAB, you only get a limited number of attacks with a missile weapon, unless I misunderstand the rules? I thought that restriction was exactly what Rapid Shot was supposed to overcome? However, your point about Quick Draw is well taken.</p>
<p>I note that most comments relate to the specific question that was asked, and not to the more general question of how you go about deciding on a rules question. Noumenon has suggested asking on enworld.org, but you can&#8217;t stop play and wait a week or two or more for an answer if things come up at the gaming table. That&#8217;s why I value the Rules Compendium so highly (because it clarifies so many specific questions people had asked) and why THAT was the subject of the answers. Not criticising the people who have made comments here, just observing that very few have talked about <em>their</em> decision-making processes.</p>
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		<title>By: Noumenon</title>
		<link>http://www.campaignmastery.com/blog/beyond-the-rules/comment-page-1/#comment-1106</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Sun, 27 Sep 2009 10:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=590#comment-1106</guid>
		<description>My preferred action for rules questions is to ask on enworld.org.  In fact, I once started a thread about &lt;a href=&quot;http://www.enworld.org/forum/d-d-3rd-edition-rules/245149-can-hill-giant-throw-two-rocks-round.html&quot;&gt;this exact question&lt;/a&gt;.

Note that the hill giant has a high enough BAB that it should be able to throw two rocks a turn even without Rapid Shot.  I believe the issue is that it lacks Quick Draw.</description>
		<content:encoded><![CDATA[<p>My preferred action for rules questions is to ask on enworld.org.  In fact, I once started a thread about <a href="http://www.enworld.org/forum/d-d-3rd-edition-rules/245149-can-hill-giant-throw-two-rocks-round.html">this exact question</a>.</p>
<p>Note that the hill giant has a high enough BAB that it should be able to throw two rocks a turn even without Rapid Shot.  I believe the issue is that it lacks Quick Draw.</p>
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		<title>By: "James Carter"</title>
		<link>http://www.campaignmastery.com/blog/beyond-the-rules/comment-page-1/#comment-1102</link>
		<dc:creator>"James Carter"</dc:creator>
		<pubDate>Sat, 26 Sep 2009 00:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=590#comment-1102</guid>
		<description>Some additional thoughts...

also, such stones (if they could be transported) could be sold to others to figure out the &quot;technology&quot; for other races to use but then the question becomes how does one go about carrying such a large stone without it exploding (think of it something like a land mine or other unstable explosive(s) of today) What about a site that had partially done such device(s) in a geologically unstable area. A whole adventure could be set around finding and either safely detonating them or warning travelers that any sudden noise could set them off and cause an avalanche/ rockslide. Maybe the area could be littered with them in such a fashion to cause the entire roadway to giveway in a domino-type of fashion to destabilize the merchants in the area.</description>
		<content:encoded><![CDATA[<p>Some additional thoughts&#8230;</p>
<p>also, such stones (if they could be transported) could be sold to others to figure out the &#8220;technology&#8221; for other races to use but then the question becomes how does one go about carrying such a large stone without it exploding (think of it something like a land mine or other unstable explosive(s) of today) What about a site that had partially done such device(s) in a geologically unstable area. A whole adventure could be set around finding and either safely detonating them or warning travelers that any sudden noise could set them off and cause an avalanche/ rockslide. Maybe the area could be littered with them in such a fashion to cause the entire roadway to giveway in a domino-type of fashion to destabilize the merchants in the area.</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/beyond-the-rules/comment-page-1/#comment-1099</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 25 Sep 2009 18:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=590#comment-1099</guid>
		<description>All good points Robert. And it certainly makes for interesting speculation!</description>
		<content:encoded><![CDATA[<p>All good points Robert. And it certainly makes for interesting speculation!</p>
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		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/beyond-the-rules/comment-page-1/#comment-1096</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Fri, 25 Sep 2009 17:06:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=590#comment-1096</guid>
		<description>Heh, I personally think having wizards make the projectiles, like James suggests, could work out to your benefit too.  Most players (and campaign settings..) assume giants, at least the ones we are talking about, are basically big cave men.  Imagine how surprised the players would be if they came across an isolated tribe that was culturally, technologically, and magically equal (or superior) to the player&#039;s culture.

Also, primitive giants could have made an alliance with some magically advanced forces, maybe even a single powerful wizard with interests in the area, and are now upsetting the balance of power with their new found advantages.</description>
		<content:encoded><![CDATA[<p>Heh, I personally think having wizards make the projectiles, like James suggests, could work out to your benefit too.  Most players (and campaign settings..) assume giants, at least the ones we are talking about, are basically big cave men.  Imagine how surprised the players would be if they came across an isolated tribe that was culturally, technologically, and magically equal (or superior) to the player&#8217;s culture.</p>
<p>Also, primitive giants could have made an alliance with some magically advanced forces, maybe even a single powerful wizard with interests in the area, and are now upsetting the balance of power with their new found advantages.</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/beyond-the-rules/comment-page-1/#comment-1094</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 25 Sep 2009 04:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=590#comment-1094</guid>
		<description>Giants aren&#039;t noted for their arcane abilities. James, but a Sorceror could do the same things and be more in sync with the usual Giantish culture. Otherwise, there&#039;s nothing wrong with your idea for giving giants an extra-nasty twist. Size may not be everything, but it doesn&#039;t hurt!</description>
		<content:encoded><![CDATA[<p>Giants aren&#8217;t noted for their arcane abilities. James, but a Sorceror could do the same things and be more in sync with the usual Giantish culture. Otherwise, there&#8217;s nothing wrong with your idea for giving giants an extra-nasty twist. Size may not be everything, but it doesn&#8217;t hurt!</p>
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		<title>By: "James Carter"</title>
		<link>http://www.campaignmastery.com/blog/beyond-the-rules/comment-page-1/#comment-1093</link>
		<dc:creator>"James Carter"</dc:creator>
		<pubDate>Thu, 24 Sep 2009 21:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=590#comment-1093</guid>
		<description>I&#039;d like to take the idea of &quot;shaped stones&quot; one step further. Take and have a wizard cast &quot;stone to mud/ clay&quot; so they&#039;re easy to shape and implant something into them and as they throw them, they would explode into shrapnel (maybe several thunderstones or something) and so long as it gets in the vicinity (a VERY large vicinity for &quot;grenade like weapons&quot; -- due to the SIZE of the missile/ projectile) or better yet, so long as it travels X distance in the air it would explode, raining dangerous shrapnel to those below. 

Just my 2 cp</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to take the idea of &#8220;shaped stones&#8221; one step further. Take and have a wizard cast &#8220;stone to mud/ clay&#8221; so they&#8217;re easy to shape and implant something into them and as they throw them, they would explode into shrapnel (maybe several thunderstones or something) and so long as it gets in the vicinity (a VERY large vicinity for &#8220;grenade like weapons&#8221; &#8212; due to the SIZE of the missile/ projectile) or better yet, so long as it travels X distance in the air it would explode, raining dangerous shrapnel to those below. </p>
<p>Just my 2 cp</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/beyond-the-rules/comment-page-1/#comment-1087</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 22 Sep 2009 14:59:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=590#comment-1087</guid>
		<description>Well, first of all, I would expect to have considered the question in advance if I used Giants as an encounter, and would have gone straight to the Monster&#039;s Handbook. If a PC had a giant character, and sprang it on me, of course, that would not be possible.

Second, even though I was at pains to explain every step of my thinking and research in the post, (which took quite a while), actually doing that research and reaching the decision took about 2 minutes, much of it finding the relevant pages in the rules - and would take less if I had the sourcebooks at hand (as I would if running the game at the time). So I would follow the same steps, at least on this particular question.

(My stronger talents as a GM include being able to read quickly and make a decision quickly, which helps. There was the time a purple worm tried to swallow a PC (as they do) and the PC cast a blade barrier straight down it&#039;s throat; I had to rule on how much damage it took. It took all of 15 seconds to glance at the spell description, picture the situation in my mind, and make a ruling based on that picture; I ruled that the worm was killed instantly.

If the question was a more complicated one, or one that had greater implications for the campaign, then I would issue a temporary ruling on the spot but revisit it between sessions - and make sure that the players knew that my in-game ruling wasn&#039;t final. It&#039;s hapenned from time to time, though I don&#039;t actually recollect any of the questions just now.

Finally, I like to think about the game physics perspective, even if it is wildly exaggerated, as it provides clues as to how to describe the action to the players. It&#039;s a little splash of colour that helps the campaign seem a little more tangible even when we&#039;re hip-deep in game mechanics.</description>
		<content:encoded><![CDATA[<p>Well, first of all, I would expect to have considered the question in advance if I used Giants as an encounter, and would have gone straight to the Monster&#8217;s Handbook. If a PC had a giant character, and sprang it on me, of course, that would not be possible.</p>
<p>Second, even though I was at pains to explain every step of my thinking and research in the post, (which took quite a while), actually doing that research and reaching the decision took about 2 minutes, much of it finding the relevant pages in the rules &#8211; and would take less if I had the sourcebooks at hand (as I would if running the game at the time). So I would follow the same steps, at least on this particular question.</p>
<p>(My stronger talents as a GM include being able to read quickly and make a decision quickly, which helps. There was the time a purple worm tried to swallow a PC (as they do) and the PC cast a blade barrier straight down it&#8217;s throat; I had to rule on how much damage it took. It took all of 15 seconds to glance at the spell description, picture the situation in my mind, and make a ruling based on that picture; I ruled that the worm was killed instantly.</p>
<p>If the question was a more complicated one, or one that had greater implications for the campaign, then I would issue a temporary ruling on the spot but revisit it between sessions &#8211; and make sure that the players knew that my in-game ruling wasn&#8217;t final. It&#8217;s hapenned from time to time, though I don&#8217;t actually recollect any of the questions just now.</p>
<p>Finally, I like to think about the game physics perspective, even if it is wildly exaggerated, as it provides clues as to how to describe the action to the players. It&#8217;s a little splash of colour that helps the campaign seem a little more tangible even when we&#8217;re hip-deep in game mechanics.</p>
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		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/beyond-the-rules/comment-page-1/#comment-1086</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Tue, 22 Sep 2009 14:18:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=590#comment-1086</guid>
		<description>Wow, that&#039;s quite tha analysis!

What would you do differently if asked that same question during an encounter?

I&#039;d personally rule that throwing a rock = using a ranged weapon, which makes it valid for the feat.  Bows and slings and the like can only be fired one way as well, and rapid shot can be applied to them, which to me means that you do the same thing you normally would except you have trained to do it faster.  I try not to think about how logical this would be by human/physics standards, because everything past level 5 is already supernatural anyway.</description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s quite tha analysis!</p>
<p>What would you do differently if asked that same question during an encounter?</p>
<p>I&#8217;d personally rule that throwing a rock = using a ranged weapon, which makes it valid for the feat.  Bows and slings and the like can only be fired one way as well, and rapid shot can be applied to them, which to me means that you do the same thing you normally would except you have trained to do it faster.  I try not to think about how logical this would be by human/physics standards, because everything past level 5 is already supernatural anyway.</p>
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