Author Archive

11 Table Rules For Speed

Slow combats kill games. This hard truth frustrates you and I because, as GMs, we feel it’s our responsibility to facilitate fast, sleek and exciting sessions. When combat grinds, you end up with fewer encounters in a session. Fewer encounters means less story told, less adventure and less fun. Combat grind also saps your players’ […]

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Who Got Poker In My RPG?

At my workplace there’s a poker group. At my previous job there was a group. Players in my Riddleport campaign play in such groups. Games are even broadcast during prime time TV. When did this game become so popular? If you have a player in your group who is a raving poker fan, I thought […]

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Evil GM Tricks For Over-Resting PCs

Have you heard of the five minute adventuring day? The characters blow their powers in the first combat each day and then choose to rest so they are fully charged tomorrow for the next challenge. This is not only boring, it’s terrible storytelling. We just posted a new lesson in the Faster Combat course for […]

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What’s In Store For Johnn In 2012?

Last week I revealed my crash and burn in 2011 and a new commitment to not biting off more than I can chew. So this week’s post is going to be a bit on the conservative side, and I’m going to talk a little about my plans for 2012 and a little about where I […]

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2011 In Review For Johnn

2011 was a great year and a terrible year for me for writing and gaming. I suffered a bit of burn out, got a couple of awesome gaming products published and gamed monthly instead of every other week for much of 2011. Let’s delve into my goals for last year, and then I’ll reveal my […]

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Why I Fell In Love with Staves Again After 10 Years (PFRPG)

Staves have not been part of treasure piles in my recent campaigns, which is a travesty. I’m not sure when I stopped using them as treasure or NPC possessions, but that’s going to stop today. When I played first edition D&D, staves were given out like candy. Oh how we loved to roll them on […]

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My Game Master Bucket List – D&D Modules

Before I die, I want to run all these modules. That’s what I said to a friend the other day in Starbuck’s. We were planning campaign dates and got to talking about Castle Amber, the classic Moldvay adventure, and possibly my favourite adventure of all time. I waxed on about how I’d love to GM […]

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Prep-Tools III: NPCs

This entry is part 4 of 14 in the series GM Toolbox

Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion style, and we ask you to contribute with comments […]

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Prep-Tools II: Encounter and Scene Planning

This entry is part 3 of 14 in the series GM Toolbox

Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion style, and we ask you to contribute with comments […]

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Fastest Pathfinder Combat Ever – How We Did It

Two weeks ago I reported on my combat timing and discovered I was taking the longest turns at the table. I vowed the fix this, and Friday’s session bore great results. Here’s the lowdown on how we did so well. Fight To The Death To Lift A Paladin’s Curse The PCs had just finished exploring […]

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Speed Up Combat By Building Your Own Combat GM Screen

What is the number one way to make combat go faster? For D&D type games, it is mastering the rules. When you can make decisions based on accurate rules knowledge, not only do you have more options available, but you play with more effectiveness and confidence. You also need to make fewer rules references on […]

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How To Fall In Love With GMing Again + iPad App Review of Daily Notes

Write down your ideas when they come to you. This core GM tip gets repeated often in the Roleplaying Tips newsletter for good reason. If you do not record your ideas, they could get lost or fuddled, and I find nothing more frustrating when my brain pumps out a super idea only to ignore or […]

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