<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:series="http://unfoldingneurons.com/"
		>
<channel>
	<title>Comments on: Ask The GMs: How to GM solo PCs (especially in combat)</title>
	<atom:link href="http://www.campaignmastery.com/blog/atgms16-gming-solo-pcs/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.campaignmastery.com/blog/atgms16-gming-solo-pcs/</link>
	<description>Expert tips and how-to&#039;s on every aspect of creating and running exceptional campaigns.</description>
	<lastBuildDate>Wed, 08 Feb 2012 13:31:47 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/atgms16-gming-solo-pcs/comment-page-1/#comment-5274</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Tue, 12 Oct 2010 20:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1597#comment-5274</guid>
		<description>Hi Gil,

Good point about not worrying about game balance. You can fiddle around a lot with single player games.</description>
		<content:encoded><![CDATA[<p>Hi Gil,</p>
<p>Good point about not worrying about game balance. You can fiddle around a lot with single player games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gil</title>
		<link>http://www.campaignmastery.com/blog/atgms16-gming-solo-pcs/comment-page-1/#comment-5273</link>
		<dc:creator>Gil</dc:creator>
		<pubDate>Tue, 12 Oct 2010 18:41:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1597#comment-5273</guid>
		<description>Fortunately, or unfortunately depending on your view; I have had the chance to play solo play very often over the years. 

When I was first introduced to roleplaying it was 1978/79 with AD&amp;D 1e. There were three of us at first but one moved away leaving just myself and a neighbor.

I was stationed at a remote missile site in Europe in the late 80s. Not many people to choose from. Ran a few 1 player games.

Just prior to Desert storm, same thing; Two people sitting in a bunker with nothing to look at but dust, rock, and sand. A hand full of dice were all we had. (I was damned if I was going into combat without my favorite d20 in my pocket). The character sheet was a pack of Marlboro Box turned inside out with the classic S-I-W-D-C-CH in grease pencil. Some guessed AC and thac0 and hours and hours of fun times. No books no stats no feats. Just cooperative story-telling with dice and imagination.

Years later my wife and I would game, just the two of us, because we WERE our game group. We didn&#039;t know anyone. (Work moved me around a lot).

There is a lot of fun to be had in 1pc campaigns. Make em powerful, let them have fun. Overthrow despots, and crown gods... and vice versa. Don&#039;t worry over-much about what some book says is a requirement or &#039;rule&#039;. Bend them for the PC and have a blast.

Oh, and make healing potions / salves / balms / bandages / binders common items. Binders were an old 1e/2e cheat item ala medicated bandaids. A pack of 50 cloth strips in a pouch or bundle caked in some salve that could be torn off the bundle and applied to a wound for 1d3 hp each. No more than 1 per &#039;wound&#039; (hit). basically wounds = number of times hit in combat.</description>
		<content:encoded><![CDATA[<p>Fortunately, or unfortunately depending on your view; I have had the chance to play solo play very often over the years. </p>
<p>When I was first introduced to roleplaying it was 1978/79 with AD&amp;D 1e. There were three of us at first but one moved away leaving just myself and a neighbor.</p>
<p>I was stationed at a remote missile site in Europe in the late 80s. Not many people to choose from. Ran a few 1 player games.</p>
<p>Just prior to Desert storm, same thing; Two people sitting in a bunker with nothing to look at but dust, rock, and sand. A hand full of dice were all we had. (I was damned if I was going into combat without my favorite d20 in my pocket). The character sheet was a pack of Marlboro Box turned inside out with the classic S-I-W-D-C-CH in grease pencil. Some guessed AC and thac0 and hours and hours of fun times. No books no stats no feats. Just cooperative story-telling with dice and imagination.</p>
<p>Years later my wife and I would game, just the two of us, because we WERE our game group. We didn&#8217;t know anyone. (Work moved me around a lot).</p>
<p>There is a lot of fun to be had in 1pc campaigns. Make em powerful, let them have fun. Overthrow despots, and crown gods&#8230; and vice versa. Don&#8217;t worry over-much about what some book says is a requirement or &#8216;rule&#8217;. Bend them for the PC and have a blast.</p>
<p>Oh, and make healing potions / salves / balms / bandages / binders common items. Binders were an old 1e/2e cheat item ala medicated bandaids. A pack of 50 cloth strips in a pouch or bundle caked in some salve that could be torn off the bundle and applied to a wound for 1d3 hp each. No more than 1 per &#8216;wound&#8217; (hit). basically wounds = number of times hit in combat.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>http://www.campaignmastery.com/blog/atgms16-gming-solo-pcs/comment-page-1/#comment-2892</link>
		<dc:creator>David</dc:creator>
		<pubDate>Wed, 02 Jun 2010 18:41:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1597#comment-2892</guid>
		<description>My first couple of years playing D&amp;D was entirely a single player &amp; DM, and we managed just fine.  

I&#039;m now playing a 4e game with my 2 cousins, and they&#039;re each playing 2 PCs.
.-= David&#180;s last blog ..&lt;a href=&quot;http://towerofthearchmage.blogspot.com/2010/05/balticon.html&quot;&gt;Balticon!!&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>My first couple of years playing D&amp;D was entirely a single player &amp; DM, and we managed just fine.  </p>
<p>I&#8217;m now playing a 4e game with my 2 cousins, and they&#8217;re each playing 2 PCs.<br />
.-= David&#180;s last blog ..<a href="http://towerofthearchmage.blogspot.com/2010/05/balticon.html">Balticon!!</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-05-14</title>
		<link>http://www.campaignmastery.com/blog/atgms16-gming-solo-pcs/comment-page-1/#comment-2749</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-05-14</dc:creator>
		<pubDate>Sat, 15 May 2010 00:00:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1597#comment-2749</guid>
		<description>[...] Ask The GMs: How to GM solo PCs (especially in combat) I&#8217;ve ran a very few solo RPGs in the past because I&#8217;ve usually been blessed with good groups to game with. However, there are times when I&#8217;ve done it and it can be tricky. There just one character there to do everything necessary to move the plot forward and not to die against the Bad Things you throw at them. Johnn and Mike have some great advice on how to go about running a solo campaign. Go check them out.   // [...]</description>
		<content:encoded><![CDATA[<p>[...] Ask The GMs: How to GM solo PCs (especially in combat) I&#8217;ve ran a very few solo RPGs in the past because I&#8217;ve usually been blessed with good groups to game with. However, there are times when I&#8217;ve done it and it can be tricky. There just one character there to do everything necessary to move the plot forward and not to die against the Bad Things you throw at them. Johnn and Mike have some great advice on how to go about running a solo campaign. Go check them out.   // [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tourq</title>
		<link>http://www.campaignmastery.com/blog/atgms16-gming-solo-pcs/comment-page-1/#comment-2744</link>
		<dc:creator>Tourq</dc:creator>
		<pubDate>Fri, 14 May 2010 19:54:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1597#comment-2744</guid>
		<description>Not really a helpful comment, but I can&#039;t really imagine what it would be like - a DM and a single player.  I ran for two players for one night, and I don&#039;t think I liked it.

Different strokes, I guess.

-Tourq
.-= Tourq&#180;s last blog ..&lt;a href=&quot;http://stuffershack.com/quetsen-sisten-the-slave-steal-this-background/&quot;&gt;Quetsen Sisten, the Loyal Slave – Steal this Background&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Not really a helpful comment, but I can&#8217;t really imagine what it would be like &#8211; a DM and a single player.  I ran for two players for one night, and I don&#8217;t think I liked it.</p>
<p>Different strokes, I guess.</p>
<p>-Tourq<br />
.-= Tourq&#180;s last blog ..<a href="http://stuffershack.com/quetsen-sisten-the-slave-steal-this-background/">Quetsen Sisten, the Loyal Slave – Steal this Background</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike Bourke</title>
		<link>http://www.campaignmastery.com/blog/atgms16-gming-solo-pcs/comment-page-1/#comment-2743</link>
		<dc:creator>Mike Bourke</dc:creator>
		<pubDate>Fri, 14 May 2010 16:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1597#comment-2743</guid>
		<description>Great suggestions, Robert. I especially like cent 2!</description>
		<content:encoded><![CDATA[<p>Great suggestions, Robert. I especially like cent 2!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/atgms16-gming-solo-pcs/comment-page-1/#comment-2740</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Fri, 14 May 2010 13:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1597#comment-2740</guid>
		<description>For what it&#039;s worth, here are my 2c:

cent 1:  If you are worried about the player not having broad enough horizons, consider the Gestalt optional rule from Unearthed Arcana (and also described at d20srd.org).  It basically makes it so the character advances in 2 (or more if you want!) classes at a time, getting all their special abilities, and if stat increases and such overlap, use the biggest.  The character will not actually be overpowered, since you still have action economy to worry about, but will definitely be a lot more versatile.

cent 2:  This would be the perfect time to put the PC in a position of power.  With only 1 PC, you will not have a group whining that PC1 got to become king while they didn&#039;t.  Maybe not right away, but you can work the PC up the chain of command.</description>
		<content:encoded><![CDATA[<p>For what it&#8217;s worth, here are my 2c:</p>
<p>cent 1:  If you are worried about the player not having broad enough horizons, consider the Gestalt optional rule from Unearthed Arcana (and also described at d20srd.org).  It basically makes it so the character advances in 2 (or more if you want!) classes at a time, getting all their special abilities, and if stat increases and such overlap, use the biggest.  The character will not actually be overpowered, since you still have action economy to worry about, but will definitely be a lot more versatile.</p>
<p>cent 2:  This would be the perfect time to put the PC in a position of power.  With only 1 PC, you will not have a group whining that PC1 got to become king while they didn&#8217;t.  Maybe not right away, but you can work the PC up the chain of command.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tweets that mention Ask The GMs: How to GM solo PCs (especially in combat) &#124; Campaign Mastery -- Topsy.com</title>
		<link>http://www.campaignmastery.com/blog/atgms16-gming-solo-pcs/comment-page-1/#comment-2735</link>
		<dc:creator>Tweets that mention Ask The GMs: How to GM solo PCs (especially in combat) &#124; Campaign Mastery -- Topsy.com</dc:creator>
		<pubDate>Fri, 14 May 2010 02:55:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1597#comment-2735</guid>
		<description>[...] This post was mentioned on Twitter by JohnnFour. JohnnFour said: Campaign Mastery - Ask The GMs: How to GM solo PCs (especially in combat) http://bit.ly/b5TriV #rpg [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by JohnnFour. JohnnFour said: Campaign Mastery &#8211; Ask The GMs: How to GM solo PCs (especially in combat) <a href="http://bit.ly/b5TriV" rel="nofollow">http://bit.ly/b5TriV</a> #rpg [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike Bourke</title>
		<link>http://www.campaignmastery.com/blog/atgms16-gming-solo-pcs/comment-page-1/#comment-2734</link>
		<dc:creator>Mike Bourke</dc:creator>
		<pubDate>Fri, 14 May 2010 02:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1597#comment-2734</guid>
		<description>P.S. - I knew I&#039;d forget something! With experienced players, a possibility that can always be considered is for them to run multiple characters. I don&#039;t reccomend more than 2 PCs per player - but two can be a whole lot better than one.</description>
		<content:encoded><![CDATA[<p>P.S. &#8211; I knew I&#8217;d forget something! With experienced players, a possibility that can always be considered is for them to run multiple characters. I don&#8217;t reccomend more than 2 PCs per player &#8211; but two can be a whole lot better than one.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

