AtGMs Closed For Awhile

Thank you to all the GMs who have emailed in their Ask the GMs questions.

We have built a large queue of questions to answer, so we have paused on the question submissions. We’ve privately answered everybody who had an urgent submission, and we’ll follow through with public, more thorough advice as we work our way through the backlog.

Upcoming entries

  • ATGMs 31: Feeding Campaign Background to the Players

  • ATGMs 32: Creating cool spell components

  • ATGMs 33: Making big dungeons interesting

  • ATGMs 34: Writing characters out of the plot when players leave the game

  • ATGMs 35: On the use (and abuse) of Handouts in games

  • ATGMs 36: Gathering GMs to conspire together

  • ATGMs 37: When characters put down roots – handling strongholds and bases

  • ATGMs 38: Massive plot arcs in RPGs

  • ATGMs 39: Digital Maps and Minis for SciFi

  • ATGMs 40: Debating Resurrection Penalties

  • ATGMs 41: GMing large groups revisited – which games work best?

  • ATGMs 42: Incorporating music into your game

  • ATGMs 43: Handling Travel in RPGs

  • ATGMs 44: Shared Worlds and Co-GMs

  • ATGMs 45: Equipment Issues

  • ATGMs 46: When undead go stale

  • ATGMs 47: Regaining control of Undead PCs

  • ATGMs 48: Reluctance to try a new Game System

  • ATGMs 49: Equitable Face Time when roleplaying

  • ATGMs 50: What’s the best session length?

  • ATGMs 51: Long term planning and alignment shifts under multiple GMs

  • ATGMs 52: Big-scale gaming – Making & GMing Cities and Nations

  • ATGMs 53: Clue Hints, Puzzles, and Illusions

  • ATGMs 54: The Price Of Creativity

  • ATGMs 55: Deceiving The Players

  • ATGMs 56: Players As Characters

  • ATGMs 57: Traps That Matter

  • ATGMs 58: Getting To The Beginning Of The Aftermath

  • ATGMs 59: When Characters Fly and fire sharp sticks

  • ATGMs 60: The Undead Hunters

  • ATGMs 61: I Wish I Knew This, Then

  • ATGMs 62: Online Vs. Tabletop

  • ATGMs 63: Merchants & Commerce

  • ATGMs 64: PCs As Businessmen

  • ATGMs 65: Gaming An Age Of Discovery

  • ATGMs 66: Locations To Inspire Risk

  • ATGMs 67: Suicidal PCs

  • ATGMs 68: Tailing The Target

Previous Ask the GM entries (newest to oldest)