Archives
March 2010 (4)
Detailed Monthly Archive
- 08: Win a copy of Martial Power 2 (52)
- 07: Ask The GMs: Penetrating the veil of mystery (6)
- 05: The Characterisation Puzzle: The Thumbnail Method (1)
- 01: Ask The GMs: Essential Game Master Skills (13)
February 2010 (8)
Detailed Monthly Archive
- 25: The Characterisation Puzzle: When personalities are hard to find (2)
- 21: Win a copy of Underdark (97)
- 18: 50 Paladin Hooks (3)
- 15: The Frozen Lands: A Science-Fiction Campaign Premise (3)
- 11: Scenario Sequencing: Structuring Campaign Flow (6)
- 08: Ask The GMs: Systematic Systems Choice (4)
- 04: Relatively Uncertain: Taking Control of Game Physics (10)
- 01: Maps Have Three Parts – Part 3: Negative Spaces (2)
January 2010 (8)
Detailed Monthly Archive
- 28: Vocabulary Hijinx: Using random word pairings for inspiration (6)
- 26: Maps Have Three Parts – Part 2: Adventuring Spaces (4)
- 22: My Favourite PC Travel Game: Campfire Chats (10)
- 18: Downsize Your Disasters: GMing catastrophes in your RPG (3)
- 14: Paint On A Canvas: A Personality Metaphor (0)
- 11: 63 Wizard Hooks (6)
- 07: Melodramatic Licence: Drama in RPGs (0)
- 04: The Cypher Gate (8)
December 2009 (10)
Detailed Monthly Archive
- 31: The Hidden Key: Resolutions as a window to personality (1)
- 28: Stop Procrastinating and Get Those RPG Campaign Projects Done (4)
- 24: How to Design a Cool Holiday for Your Game – 3 Templates (2)
- 21: Bringing on the next generation, Part Two: Gamemaster Mentors (5)
- 17: Bringing on the next generation, Part One: Player Peers (8)
- 15: Revealing the Exotic (6)
- 10: The Perils Of Prophecy: Avoiding the Plot Locomotive (10)
- 03: The Ascended Conflict in my Riddleport Campaign (4)
- 03: How many 2009 resolutions did Johnn achieve? (6)
- 01: A Grand Conclusion: Thinking about a big finish (9)
November 2009 (11)
Detailed Monthly Archive
- 26: Two ways to play: Roleplaying and Rollplaying (8)
- 23: Create the Perfect Turn and Results Will Take Care of Themselves (12)
- 19: Flavours Of Neutral – Focussing On Alignment, Part 4 of 5 (0)
- 19: Dark Shadows – Focussing On Alignment, Part 5 of 5 (3)
- 18: Mage Guild Mastermind Survives Pirate Haven (11)
- 12: An Unneccessary Evil? – Focussing On Alignment, Part 3 of 5 (2)
- 12: A Neccessary Evil? – Focussing On Alignment, Part 2 of 5 (2)
- 12: An Unneccessary Evil? – Focussing On Alignment, Part 1 of 5 (1)
- 09: Increase game attendance with great session reminders (2)
- 05: Game Master Mistakes Carnival Roundup (0)
- 03: 100 posts and we’re just getting started! (5)
October 2009 (8)
Detailed Monthly Archive
- 29: Ask The GMs: PC Choices and Consequences (10)
- 26: Legendary Achievements: Colouring Your Campaign with Anecdote and Legend (12)
- 22: The Moral Of The Story: The Morality and Ethics of playing an RPG (10)
- 18: Ask The GMs: When players make themselves immune, remember that “Resistance Is Futile” (9)
- 15: “Do You Feel Lucky, Punk?”: A New idea for handling “wild luck” in D&D (9)
- 12: Ask The GMs: Giving Players The Power To Choose Their Own Adventures (11)
- 08: The Literary GM: Expanding your resources for a better game (17)
- 05: Ask The GMs: “Let’s Split Up.” – “Good Idea, we can do more damage that way!” (13)
September 2009 (10)
Detailed Monthly Archive
- 30: My Biggest Mistakes: The Woes Of Piety & Magic (3)
- 28: My Biggest Mistakes: Magneto’s Maze – My B.A. Felton Moment (10)
- 25: Mine Fiction For Campaign Qualities (8)
- 21: Ask The GMs: Going Beyond The Rules (10)
- 17: My Biggest Mistakes: Defying Expectations in the Zenith-3 Campaign (3)
- 14: Ask The GMs: In it for the long haul (7)
- 11: My Biggest Mistakes: Information Overload in the Zenith-3 Campaign (2)
- 08: Types Of Combat Hazards – Traps (8)
- 03: My Biggest Mistakes: A slip of the tongue (5)
- 01: Blog Carnival: Game Master Mistakes (8)
August 2009 (10)
Detailed Monthly Archive
- 30: Game Mastering at Conventions Tips (5)
- 27: Coinage in Fumanor: Windows into a campaign background (5)
- 24: Types Of Combat Hazards – Environment (15)
- 20: Pillars Of Architecture: Some Thoughts On The Construction Of Cities (6)
- 18: Types Of Combat Hazards – Terrain (6)
- 14: Hazards of Combat: Craft a spirited name for your hazards (12)
- 14: Hazards of Combat: What is a combat hazard? (3)
- 10: How Much Is That Warhorse In The Window? – Pricing Of Goods in D&D (14)
- 06: Breaking The Bank: controlling treasure in D&D (4)
- 02: The Gold Standard: Mike’s Top Twenty 3.x Supplements (part 5) (8)
July 2009 (9)
Detailed Monthly Archive
- 30: The Nimble Mind: Making Skills Matter in RPGs (9)
- 26: The Gold Standard: Mike’s Top Twenty 3.x Supplements (parts 2, 3 & 4) (3)
- 23: Engaging Your Players: A Lesson from Crime Fiction (4)
- 16: The Gold Standard: Mike’s Top Twenty 3.x Supplements (part 1) (6)
- 13: Ask The GMs: An Epic Confusion, or how to stage a blockbuster finish (9)
- 10: Broadening Magical Horizons: Some Feats from Fumanor and Shards Of Divinity (1)
- 06: Alea Tools Magnetic Markers Mark The Spot (4)
- 03: Campaign Update: Fumanor: Seeds Of Empire (6)
- 01: My House Rules for D&D (17)
June 2009 (7)
Detailed Monthly Archive
- 25: Shadow Levels: A way to roleplay the acquisition of Prestige Classes in D&D 3.x (5)
- 20: 7 Steampunk Resources (4)
- 17: A Different Experience: A variation on the D&D 3.x Experience Points System (18)
- 11: ‘There Is A Hole In Your Mind…’: Solving Mental Block (0)
- 08: 11 Homebrew Dungeon Master Screens (6)
- 05: Nobis: Going Renaissance and loving it (10)
- 01: Say Yes, but Get There Quick (9)
May 2009 (8)
Detailed Monthly Archive
- 27: Digital Roles: Two Calls For Help (5)
- 25: Top 9 Dungeon Master Screen Hacks (15)
- 18: Learn From Your GMing Mistakes – Session Post-Mortem Tips (5)
- 16: Ask The GMs: The right to be heard (3)
- 11: Elevate Your Game – Tracking Airborne Minis (14)
- 10: A Different Perspective: Changing the dynamic with a different metaphor (9)
- 05: “The more things change…”: An essay on the future of RPGs (22)
- 01: When Is A Good Time To Hand Out Experience Points? (17)
April 2009 (4)
Detailed Monthly Archive
- 27: The Right Quip at The Right Time: Humour in RPGs (11)
- 15: Lore Enforcement: The Legal System in an RPG (11)
- 12: Ask The GMs: Pacing Your Campaign (11)
- 06: Ask The GMs: Weather, Not Climate (12)
March 2009 (14)
Detailed Monthly Archive
- 31: “This Means War!”: Making huge armies practical (Part 5 of 6) (1)
- 31: “This Means War!”: Making huge armies practical (Part 6 of 6) (3)
- 26: “This Means War!”: Making huge armies practical (Part 3 of 6) (1)
- 26: “This Means War!”: Making huge armies practical (Part 4 of 6) (1)
- 21: Ask The GMs: Networks Of NPCs (17)
- 20: Carnus Session #13 – Bearded in Orcus’s Lair (12)
- 19: “This Means War!”: Making huge armies practical (Part 1 of 6) (2)
- 19: “This Means War!”: Making huge armies practical (Part 2 of 6) (3)
- 13: 50 Barbarian Hooks for Player’s Handbook 2 (11)
- 09: Building The Perfect Beast: A D&D 3.5 online monster generator (20)
- 03: Ultimate Toolbox of Ideas (21)
- 01: The Flói Af Loft & Ryk Bolti (conclusion) (0)
- 01: The Flói Af Loft & Ryk Bolti (continued) (0)
- 01: The Flói Af Loft & The Ryk Bolti (2)
February 2009 (10)
Detailed Monthly Archive
- 26: The Plot Thickens – Hooking Players Into Adventures (17)
- 23: Ask the GMs: Characters not trusting the other PCs (13)
- 18: Distilled Cultural Essence – Part 4 of 4: Expressing a different society, Section 3 (4)
- 14: 7 Gamefull Uses for Campaign Coins (6)
- 12: Distilled Cultural Essence – Part 3 of 4: Expressing a different society, Section 2 (0)
- 08: Distilled Cultural Essence – Part 2 of 4: Expressing a different society, Section 1 (2)
- 08: Distilled Cultural Essence – Part 1 of 4: Creating a different society (3)
- 05: FreeMind Tips for Game Masters (17)
- 03: Reconstructing the Campaign Mastery Blog (2)
- 01: When Good Ideas Linger Too Long: Compacting plotlines (8)
January 2009 (12)
Detailed Monthly Archive
- 29: The Undead Are Coming!! A reply to Johnn (8)
- 28: Pile On This: Undead are Taking Over. What happens? (17)
- 27: My Campaign Planning Cycle (9)
- 22: Google Groans: Misplacing the Rules (10)
- 21: How much Campaign do you Plan before the Start? (40)
- 20: Clash of the Timetables (3)
- 17: DM Tool: Scrabble Tiles for your Minis & Battlemats (9)
- 14: Are Special Effects Killing Hollywood? (11)
- 10: Johnn’s 2009 RPG Goals (11)
- 09: Guilds, Organisations, and other Bad Company (3)
- 08: Moral Qualms on the Richter scale – the need for cooperative subject limits (17)
- 01: Happy New Year! – Lessons from yesterday (8)
December 2008 (6)
Detailed Monthly Archive
- 31: A Quality Of Spirit – Big Questions in RPGs (5)
- 16: Holiday Hell: Re-creating real holidays for RPGs (0)
- 11: Lassitude is not Burnout (1)
- 09: Spring Cleaning for your Campaign (0)
- 06: Races Should make a Difference (8)
- 04: Maps Have Three Parts – Part 1: Lines (9)
November 2008 (1)
Detailed Monthly Archive
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