Archives
June 2013 (5)
Detailed Monthly Archive
- 18: On The Origins Of Orcs, Chapters 59-62 (0)
- 14: Creating the World Of Tomorrow: Postscript – The Design Ethos Of Tomorrow (2)
- 11: On The Origins Of Orcs, Chapters 55-58 (0)
- 07: The Seven Strata Of Story (1)
- 04: On The Origins Of Orcs, Chapters 52-54 (0)
May 2013 (9)
Detailed Monthly Archive
- 31: Creating The World Of Tomorrow: Putting the SF into Sci-Fi pt 3 (8)
- 28: Inventing and Reinventing Races in DnD: An Orcish Mythology (0)
- 24: Creating The World Of Tomorrow: Putting the SF into Sci-Fi Pt 2 (2)
- 21: On The Origins Of Orcs, Chapters 47-51 (0)
- 17: Creating The World Of Tomorrow: Putting the SF into Sci-Fi games pt 1 (3)
- 14: On The Origins Of Orcs, Chapters 44-46 (0)
- 10: The Gap In Reality: Immersion in an RPG Environment (0)
- 07: On The Origins Of Orcs, Chapters 41-43 (0)
- 03: Amazon Nazis On The Moon: Campaign Planning Revisited (0)
April 2013 (8)
Detailed Monthly Archive
- 30: On The Origins Of Orcs, Chapters 37-40 (0)
- 26: Refloating The Shipwreck: When Players Make A Mistake (0)
- 23: On The Origins Of Orcs, Chapters 32-36 (1)
- 19: Creating ecology-based random encounters: Encounters with meaning (1)
- 16: On The Origins Of Orcs, Chapters 29-31 (1)
- 12: Creating ecology-based random encounters: This Eats That (1)
- 09: On The Origins Of Orcs, Chapters 27-28 (1)
- 02: On The Origins Of Orcs, Chapters 24-26 (1)
March 2013 (9)
Detailed Monthly Archive
- 29: Creating ecology-based random encounters: The Philosophy of meanderings (1)
- 26: On The Origins Of Orcs, Chapters 21-23 (1)
- 22: Fireflies in the Lamplight of the Law: Protections in Crisis (8)
- 19: On The Origins Of Orcs, Chapters 18-20 (0)
- 15: Out Of Sight does not mean Out of Mind: Maps I Could Not Find (10)
- 12: On The Origins Of Orcs, Chapters 15-17 (0)
- 08: A Hint Of Tomorrow: The Future Evolution Of Homo Sapiens (3)
- 05: On The Origins Of Orcs, Chapters 11-14 (0)
- 01: Two Emails and a ‘summon collective wisdom’ request (4)
February 2013 (8)
Detailed Monthly Archive
- 26: On The Origins Of Orcs, Chapters 5-10 (2)
- 22: I Got A Plot Device and I know how to use it: Bluffing in the Hero System (0)
- 19: The Dark Secrets of Hacking Interface Zero 2.0 (1)
- 15: Creating the Orcs And Elves Series Titles (0)
- 12: On The Origins Of Orcs, Chapters 1-4 (0)
- 08: Stop me if you’ve heard this one: An RPG, A Videogame, and a Bingo Game sit down in a bar… (9)
- 05: Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 5 (2)
- 01: The poetry of meaning: 16 words to synopsize a national identity (4)
January 2013 (9)
Detailed Monthly Archive
- 29: Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 4 (0)
- 25: Game Prep and the +N to Game Longevity (3)
- 22: Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 3 (0)
- 18: Top-Down Design, Domino Theory, and Iteration: The Magic Bullets of Creation (6)
- 15: Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 2 (0)
- 11: The Tactical Masterclass – Preparing a player to lead on the battlefield (2)
- 08: Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 1 (1)
- 04: Making a Great Villain Part 3 of 3 – the Character Villain (10)
- 01: A year in retrospect, Another in prospect (6)
December 2012 (8)
Detailed Monthly Archive
- 27: Making a Great Villain Part 2 of 3 – The Combat Monster (2)
- 24: Parable and Play: Fables and Morality Plays as the basis for adventures (0)
- 20: Making a Great Villain Part 1 of 3 – The Mastermind (6)
- 17: Splitting Hairs: Exploring nuance as a source of game ideas (0)
- 13: The Arcane Implications of Seating at the Game Table (1)
- 10: What do you give the Gamer who has everything? (2)
- 06: What matters to your character: the value of the shameful secret (3)
- 03: Theology In Fumanor: The collapse of Infinite No-Space-No-Time and other tales of existence (0)
November 2012 (9)
Detailed Monthly Archive
- 29: Shades of Sky Blue: Variations on U.N.T.I.L. (0)
- 26: The Longex Dextora (The Hinterlands) (1)
- 22: The Color Of Pulp (2)
- 19: The Acceptable Favoritism: 34 ‘Rules’ to make your players’ PCs their favorites (3)
- 15: Been There, Done That, Doing It Again – The Sequel Campaign Part Two of Two: Sprouts and Saplings (4)
- 12: Patterns Of Unpredictability: Superheroics and the Stock Market (3)
- 08: Been There, Done That, Doing It Again – The Sequel Campaign Part One of Two: Campaign Seeds (10)
- 05: Adventure Structure: My Standard Formatting (8)
- 01: Good Storytelling Technique Or Bad? – Chekhov’s Gun and RPGs (8)
October 2012 (9)
Detailed Monthly Archive
- 29: Deus Ex Machinas And The Plot Implications Of Divinity (14)
- 25: Ensemble or Star Vehicle – Which is Your RPG Campaign? (0)
- 22: An Adventure Into Writing: The Co-GMing Difference (4)
- 18: Superhero combat on steroids – pt 2 of 2: Moving with a purpose (0)
- 15: The Ineodolus Imperascora (The Traders And Commerce Empire) (0)
- 11: By The Seat Of Your Pants: Using Ad-hoc statistics (0)
- 08: Therassus Amora, The Centre Of Attraction (0)
- 04: Superhero combat on steroids – pt 1 of 2: Taking the initiative with the Hero System (11)
- 01: In Someone else’s Sandbox: Adventuring in an established setting (3)
September 2012 (8)
Detailed Monthly Archive
- 27: Value for money and the pricing of RPG materials – Part 2 of 2 (8)
- 24: Causa Domasura, The Home Of Reason (0)
- 20: Value for money and the pricing of RPG materials – Part 1 of 2 (9)
- 17: Bher Yuralvus, The Home Of The Endless Library (0)
- 13: Boxed In: A problem-solving frame of referance for players & GMs alike (1)
- 10: The Shared Kingdoms: A Premise from the Shards Of Divinity campaign (0)
- 06: Turning Reaction into Proaction – plotting techniques to get your players moving (1)
- 03: The Non-Human Languages Generator (6)
August 2012 (9)
Detailed Monthly Archive
- 30: Cause And Inflect: Marketing your way to a better game (5)
- 27: The Physics Of Uncertainty (1)
- 23: The Metaphor Engine: A surprising plot generator (0)
- 20: By the seat of your pants: the 3 minute (or less) NPC (6)
- 16: The meaning of 400 (6)
- 13: What does “Old-School Gaming” really mean, anyway? (28)
- 09: All wounds are not alike, part 3b: The Healing Imperative (cont) (4)
- 06: All wounds are not alike, part 3a: The Healing Imperative (Now Updated!) (19)
- 02: Round Pegs In A Square Wheel: Reinventing Roulette for RPGs (0)
July 2012 (11)
Detailed Monthly Archive
- 30: All Wounds Are Not Alike Part 2: Bone-breaking damage for 3.x (4)
- 26: All Wounds Are Not Alike – Part 1: Alternative Damage rules for 3.x (15)
- 23: The Jar Of Jam and The Wounded Monarch: Two Mystery Examples (8)
- 20: Voting for the ENnies has opened! (2)
- 19: A Zocolo Premise: AetherCon is coming! (5)
- 16: The Butler Did It: Mystery Plotlines in RPGs (11)
- 13: OMG, We’re Nominated! – 2012 ENnies (Updated) (13)
- 12: Theologies at 30 paces: The Hell of Evil in D&D (11)
- 09: 300, 550, 37, 40, 3300, 387 – Thank You! (9)
- 05: Selected Ticks Of The Clock – Session Scheduling for RPGs (6)
- 02: May the camels of 1,000 fleas – wait, that’s not right: Improving Curses in 3.x (6)
June 2012 (8)
Detailed Monthly Archive
- 28: Go Hard Or Go Home: Graceful Character Aging (7)
- 25: Look beyond the box: a looser concept for NPCs (7)
- 21: On The Edge: Implications of the D&DNext Advantage mechanic (9)
- 18: Living in an RPG: The Accumulation Of Mundane Events (1)
- 14: 11 Table Rules For Speed (5)
- 11: The Ultimate Disruption: The loss of a player (2)
- 07: An Empty Death, An Empty Life: Making PC Death Matter (17)
- 04: Remembering Stephen Tunnicliff (11)
May 2012 (8)
Detailed Monthly Archive
- 31: Big Changes For The Little Guy: How to go from Premise to Campaign (0)
- 24: One word at a time: How I (usually) write a Blog Post (3)
- 21: Who Remembers AutoREALM? Call for Alpha Testers/Contributors (12)
- 17: Hints, Metaphors, and Mindgames: Naming Adventures (Part 2) (0)
- 14: The Imperial History Of Earth-Regency Part 12: 1998 (0)
- 10: A Rational Intuition (4)
- 07: It’s Not Cheating Unless You Get Caught: Game Fraud and Counter-Fraud in RPGs (14)
- 03: Hints, Metaphors, and Mindgames: Naming Adventures (Part 1) (3)
April 2012 (9)
Detailed Monthly Archive
- 30: The Age Of An Elf: Demographics of the long-lived (13)
- 26: Who Got Poker In My RPG? (4)
- 23: The Imperial History Of Earth-Regency, Part 11: The Post-Modernist Dark Age – 1998-2015 (1)
- 19: Exceeding the Extraordinary: The Meaning Of Feats (5)
- 16: The Imperial History of Earth-Regency, Part 10: The Crumbling Of Icons – 1980-1997 continued (1)
- 13: Grokking The Message: Naming Places & Campaigns (5)
- 10: The Imperial History of Earth-Regency, Part 9: Peter Pan, The Saint, & The Fairy Princess – 1980-1997 (0)
- 05: The Power Of Synergy: Maximizing Character Efficiency (4)
- 02: The Imperial History of Earth-Regency, Part 8: The Ascendancy Of The Peerage – 1978-1979 (0)
March 2012 (9)
Detailed Monthly Archive
- 29: With The Right Seasoning: Beyond Simple Names (4)
- 26: The Imperial History of Earth-Regency, Part 7: Disintegration And Repair – 1973-75 (1)
- 22: The House Always Wins: Examining the Concept of House Rules (9)
- 19: The Imperial History of Earth-Regency, Part 6: Coming Apart At The Seams – 1960-1972 (7)
- 15: Sugar, Spice, and a touch of Rhubarb: That’s what little names are made of (12)
- 12: The Imperial History of Earth-Regency, Part 5: The Cold War Begins – 1945-1959 (2)
- 08: Top Apps in 2012 for DMs: a guest article by Melanie Gray (14)
- 05: The Imperial History of Earth-Regency, Part 4: An Empire At War – 1910-1945 (3)
- 01: The Wellspring Of Euonyms: Name Seeds (9)
February 2012 (8)
Detailed Monthly Archive
- 27: The Imperial History of Earth-Regency, Part 3: Birth Of An Empire – 1782-1910 (0)
- 23: Evil GM Tricks For Over-Resting PCs (3)
- 20: The Imperial History of Earth-Regency, Part 2: The Road To Empire – 1220-1782 (4)
- 16: A Good Name Is Hard To Find (7)
- 13: The Imperial History of Earth-Regency, Part I: The Middle Ages – 1189-1220 (0)
- 09: The Ethical Reviewer (6)
- 06: GM Toolbox: Conclusion (3)
- 02: A Twist in Time: Alternate Histories in RPGs (4)
January 2012 (9)
Detailed Monthly Archive
- 30: Beyond the Game III: Learning to Become a Better GM (0)
- 26: A Game For All People: The Perfect DnD Recipe (10)
- 23: Beyond the Game II: Roleplaying and Reality (1)
- 19: The Future Is Bright: The coming boom in RPGs (5)
- 16: Beyond the Game I: Handouts and Props (5)
- 12: The Echo Of Events To Come: foreshadowing in a campaign structure (4)
- 09: What’s In Store For Johnn In 2012? (0)
- 05: The Foundation Of Averages: Psychohistory and RPG Rules (2)
- 02: 2011 In Review For Johnn (5)
December 2011 (9)
Detailed Monthly Archive
- 29: The Nuances of computer use in a simulated world (3)
- 26: The Season Of Optimism (0)
- 22: Taking everyman skills to the next level: The Absence of an Alibi (2)
- 19: Ghosts Of Blogs Past: All The World’s A Suggestion Box (1)
- 15: Back To Basics: Example: The Belt Of Terra (2)
- 12: Pieces Of Creation: The Hidden Truth Of Dopplegangers (0)
- 08: Back To Basics: Example: The White Tower (1)
- 05: Have WordPress, will game (5)
- 01: Back To Basics: Campaign Structures (16)
November 2011 (8)
Detailed Monthly Archive
- 28: Melodies & Rests: ‘Euphoria’ by Def Leppard (2)
- 24: Back To Basics Part 1: Adventure Structures (0)
- 21: Running the Game III: Rules and Combat (1)
- 17: Gaming With The Family – Lessons from yesteryear (2)
- 14: Running the Game II: Notes and Organization (5)
- 10: Hero Lab for Pathfinder: 7 out of 10, but oh so close! (20)
- 07: Running the Game I: Creating the Mood (3)
- 03: October Blog Carnival Wrap-up: A cavalcade of posts about goodies (15)
October 2011 (9)
Detailed Monthly Archive
- 31: Why I Fell In Love with Staves Again After 10 Years (PFRPG) (4)
- 27: Making The Loot Part Of The Plot: The Value Of Magic (2)
- 24: Loot As Part Of The Plot: Making, Earning, Finding, Analyzing, Using, Selling, and Destroying Loot (9)
- 20: An excerpt from ‘A player’s Guide to Legacy Items’ – Part 2 (1)
- 17: I wrote the news today, Oh Boy (10)
- 13: An excerpt from ‘A player’s Guide to Legacy Items’ – Part 1 (2)
- 10: Making The Loot Part Of The Plot: Loot as a plot mechanic (2)
- 06: Cyrene Revealed: an excerpt from Assassin’s Amulet (0)
- 03: October 2011 Blog Carnival: Making The Loot Part Of The Plot (50)
September 2011 (10)
Detailed Monthly Archive
- 29: The Creation Of A Deity: The Origins Of Cyrene (2)
- 26: Dark Shadows In The Night: Lessons from the writing of Assassin’s Amulet (1)
- 23: We have a winner! – The Assassin’s Amulet Cover Contest (2)
- 22: Five (Plus One!) Effective Combat Tactics for Assassins (4)
- 19: 50 Assassin Hooks (0)
- 15: Roleplaying Assassins: An excerpt from Assassins Amulet (2)
- 11: Announcing Assassin’s Amulet …and a contest! (114)
- 08: Theme vs Style vs Genre: Crafting Anniversary Special Adventures (1)
- 05: Ask The GMs: How to Deal with Players Who Disagree with Game Calls (32)
- 01: Forging Unexpected Connections: Putting PC Dossiers To Work (6)
August 2011 (9)
Detailed Monthly Archive
- 29: World Building Part III: History, Mythology and Stocking Dungeons (1)
- 25: Fascinating Topological Limits: FTL in Gaming (45)
- 22: World Building Part II: Communities and Politics (2)
- 18: By The Seat Of Your Pants: Six Foundations Of Adventure (6)
- 15: World Building Part I: Geography and Landmarks (7)
- 11: By The Seat Of Your Pants: Adventures On the Fly (5)
- 08: Draco Inadequatus: Beefing Up 3.x Dragons (23)
- 04: We All Have Our Roles To Play: Personality Archetypes, Part 4 (6)
- 01: When Good Dice Turn Bad: A Lesson In The Improbable (35)
July 2011 (7)
Detailed Monthly Archive
- 28: A potpourri of quick solutions: Eight Lifeboats for GM Emergencies (8)
- 25: My Game Master Bucket List – D&D Modules (9)
- 21: Wood and Silver or Iron and Gold? – Historical Inaccuracy in FRP, Part 2 (45)
- 18: Wood and Silver or Iron and Gold? – Historical Inaccuracy in FRP, Part 1 (35)
- 14: Objective-Oriented Experience Points (13)
- 07: Missing In Action: Maintaining a campaign in the face of player absence (12)
- 04: Prep-Tools III: NPCs (0)
June 2011 (9)
Detailed Monthly Archive
- 30: Creating Alien Characters: Expanding the ‘Create A Character Clinic’ To Non-Humans (3)
- 28: Prep-Tools II: Encounter and Scene Planning (6)
- 23: All Is Three: A 3.x Fantasy Campaign Premise (1)
- 20: Prep-Tools Part I: Campaign and Adventure Planning (19)
- 16: Starting In The Middle (8)
- 13: GM’s Toolbox – Introduction (6)
- 09: Directed Plots, Undirected Narrative, and Stuff That Just Happens (5)
- 07: Fastest Pathfinder Combat Ever – How We Did It (5)
- 02: Speed Up Combat By Building Your Own Combat GM Screen (5)
May 2011 (8)
Detailed Monthly Archive
- 30: How To Fall In Love With GMing Again + iPad App Review of Daily Notes (2)
- 26: Taming The Time Bandits: Some time-saving combat techniques (19)
- 23: My Group’s Time Thief Revealed – Chronology iPad App Review (20)
- 19: Perfect Skin: Some Musing On The Design Of Monsters (4)
- 16: City Government Power Bases – Land (2)
- 12: Top-Down Plug-in Game Design: The Perfect Recipe? (5)
- 05: It’s Reality, Jim, but not As We Know It: St Barbara (10)
- 02: City Government Power Bases – Religion (3)
April 2011 (8)
Detailed Monthly Archive
- 28: The Nth Level Of Abstraction (7)
- 25: 8 Easy Ways to Organize Your Dungeon Tiles (7)
- 21: The failure of …urmmmm… Memory (10)
- 18: City Government Power Bases – Magic and Psionics (3)
- 14: Experience for the ordinary person (8)
- 11: How To Cast A Spell On Your Campaign And Polish Till It Gleams (5)
- 07: On The Nature Of Flaws (4)
- 04: Life & Death in RPG Blog Carnival Wrap-Up (5)
March 2011 (11)
Detailed Monthly Archive
- 31: Clang! Crash! Pow! Game Mastering The Pulp Genre (0)
- 28: How To Cast A Spell On Your Campaign And Make It Sparkle Like Gold Dust (11)
- 24: Bang! Blat! Whoomph! Character Conventions In Pulp (Continued) (7)
- 21: Undead Foe Generator (29)
- 17: Too Much Life for The Living: March 2011 Blog Carnival (13)
- 14: City Government Power Bases – War and Military plus Software Giveaway (10)
- 10: Life, Death, and Life Renewed – March 2011 Blog Carnival (2)
- 07: City Government Power Bases – Social Leverage, Marriage and Wealth (4)
- 03: Zot! Zap! Crash! Character Conventions In Pulp (Continued) (0)
- 02: For A Limited Time Only, “The Empty Chair” on special (0)
- 01: Life and Death in RPG – March 2011 RPG Blog Carnival (50)
February 2011 (9)
Detailed Monthly Archive
- 24: Wham! Clang! Kapow! Character Conventions In Pulp (1)
- 21: City Government Power Bases – Leadership (6)
- 17: Pow! Bam! Crunch! Story Conventions In Pulp (continued) (6)
- 14: City Government Power Bases – Class and Level (6)
- 10: Pow! Wham! Bang! Story Conventions In Pulp (8)
- 08: 150K! (5)
- 06: Hexographer – RPG Mapping Dream (3)
- 03: Bam! Zap! Crunch! World Conventions In Pulp (3)
- 01: City Government Power Bases – Law and Affiliation (21)
January 2011 (8)
Detailed Monthly Archive
- 27: Blat! Zot! Pow! The Rules Of Genre In RPGs (14)
- 24: City Government Power Bases – Overview (6)
- 20: Lessons From The West Wing III: Time Happens In The Background (2)
- 17: Drow Generator & Dice Giveaway (37)
- 13: Rules Mastery For Dummies & Busy GMs Part 5: Rules Touchstones – Combat (22)
- 11: The Perfect Monster Manual – A Wishlist (10)
- 06: Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules (15)
- 02: 2011 Goals and Content Announcements (1)
December 2010 (8)
Detailed Monthly Archive
- 30: Things Done and left Un-done (4)
- 23: ‘Tis The Season: A Christmas Scenario (3)
- 20: Johnn’s 2010 Year in Review (17)
- 16: Rules Mastery For Dummies & Busy GMs Part 3: Student, Tutor Thyself (10)
- 13: iPad RPG App review – Dungeon Master Toolkit (38)
- 09: Rules Mastery For Dummies & Busy GMs Part 2: Getting Enthusiastic About Rules (9)
- 06: Help Me Take Your GMing To The Next Level (18)
- 02: Rules Mastery For Dummies & Busy GMs Part 1: Introduction (14)
November 2010 (9)
Detailed Monthly Archive
- 29: Treasure Detail Generator & Dice Giveaway (13)
- 25: The Ubercharacter Wimp: Plotting within your PCs limitations (7)
- 22: 40 Great Name Resources, Lists and Generators (10)
- 18: We All Have Our Roles To Play: Personality Archetypes, Part 3 (3)
- 11: We All Have Our Roles To Play: Personality Archetypes, Part 2 (3)
- 09: D&D Minis Giveaway Contest (5)
- 08: iPad RPG App Review – iAnnotate PDF (15)
- 04: The Dark Side Of The Mind: Examining Psionics, Part 5 (6)
- 01: This Survey For New Players Ensures A Good Fit (14)
October 2010 (9)
Detailed Monthly Archive
- 28: All This And Psionic Spam: Examining Psionics, Part 4 of 5 (5)
- 25: New Generator: Roleplaying A Black Dragon (5)
- 21: The Value Of Information: Examining Psionics, Part 3 of 5 (1)
- 18: 6 Ways to Enhance Magic Items (10)
- 14: Stiff Upper Lip: Thinking about nations in RPGs (12)
- 11: 25 Cleric Character Hooks (5)
- 09: Plot flowchart example (2)
- 07: Neurons & Lobes: Examining Psionics, Part 2 of 5 (4)
- 04: Interviewing Potential Players (4)
September 2010 (9)
Detailed Monthly Archive
- 30: The Mind’s Eye: Examining Psionics, Part 1 of 5 (4)
- 27: Game Master Tool Illustrated: Plot Flowcharts (20)
- 23: “How Hard Can It Be?” – Skill Checks under the microscope (8)
- 20: High Elf Generator (23)
- 16: Jolting The Status Quo (0)
- 13: Ask The GMs: How to set up a fun fishing mini game (1)
- 09: Let’s Have A Good Clean Fight… (0)
- 06: Ask The GMs: Puzzles In Your Games (8)
- 02: The Anatomy Of Evil: What Makes a Good Villain? (7)
August 2010 (10)
Detailed Monthly Archive
- 30: iPad App Review: RPG Cartographer (10)
- 26: A Picture Should Be Worth 1,000 Words (0)
- 23: Ask The GMs: How to survive political games with paranoia and intrigue (4)
- 22: Oops… (0)
- 19: Ask the GMs: What we have here is A Failure To Cooperate (5)
- 16: I’ve Been Framed (7)
- 12: Lessons From The West Wing II: The Psychology Of Maps (15)
- 09: Action Trumps Description (10)
- 05: A Monkey Wrench In The Deus-Ex-Machina: Limiting Divine Power (13)
- 02: Break Down The Door – 5 Encounter Seeds (5)
July 2010 (9)
Detailed Monthly Archive
- 29: Pulling That Lever: The Selection Of Leaders In RPG Societies (11)
- 22: We All Have Our Roles To Play: A Functional Perspective on Personality Archetypes, Part 1 (11)
- 19: Grow The Hobby With Great Game Mastering (12)
- 15: Ask The GMs: Rubbing Two Dry Words Together (9)
- 12: Dungeonaday.com Sponsors Campaign Mastery (2)
- 08: Eureka! – Some inspiring notions (6)
- 05: Celebrating 100,000 Hits! (2)
- 04: Blog Carnival Wrap-Up – What Inspires Your Games? (2)
- 01: Like Sand through the Klein Bottle: Time Travel in RPGs, Part 3 (6)
June 2010 (9)
Detailed Monthly Archive
- 29: New Contest to Celebrate 500 Issues (3)
- 28: Plot Stat Block For The Organized Game Master (20)
- 24: A Journey Of 1,000 Years: Time Travel in RPGs, Part 2 (5)
- 21: How To Be A Confident GM, Part 2 (3)
- 17: When Inspiration Is Not Enough: Time Travel in RPGs, Part 1 (14)
- 14: How To Be A Confident GM, Part 1 (7)
- 10: The Critical Threshold: A brief debate on the Merits of Extreme Results (10)
- 07: Google Calendar As Awesome Campaign Calendar (5)
- 03: Blog Carnival June 2010: A Medley Of Inspiring Media (3)
May 2010 (9)
Detailed Monthly Archive
- 31: What inspires your games? (29)
- 27: It’s Not Like Shooting Sushi In A Barrel: A Personalised Productivity Focus For Game Prep (4)
- 25: Ask The GMs: An Inconsistency of Play (5)
- 20: Sophisticated Links: Degrees Of Seperation in RPGs (6)
- 17: Book of Dead Characters to Celebrate Your Gaming (7)
- 13: Ask The GMs: How to GM solo PCs (especially in combat) (9)
- 10: Architecture of Riddleport Inspires Plots (3)
- 06: With An Evil Gleam: Giving Treasure a Personality (8)
- 03: Former PCs as NPCs (9)
April 2010 (9)
Detailed Monthly Archive
- 29: A Slippery Slope: Level Adjustments Under The Microscope (24)
- 26: 3 Ways Game Masters Show, Don’t Tell (14)
- 22: The Pursuit Of Perfection, Part 5 of 5: Character Evolution (5)
- 19: Ask The GMs: The Momentum Of The Inevitable (5)
- 15: The Pursuit Of Perfection, Part 4 of 5: Evolving The Campaign (3)
- 12: Win Players Handbook 3 (75)
- 08: The Pursuit Of Perfection, Part 3 of 5: Laying A Campaign Foundation (7)
- 05: Ask The GMs: How do you GM Player Characters as Spectators? (12)
- 01: The Pursuit Of Perfection, Part 2 of 5: A Perfect Vision Through A Glass, Darkly (5)
March 2010 (11)
Detailed Monthly Archive
- 29: Retcon Rightly (10)
- 25: The Pursuit Of Perfection, Part 1 of 5: Don’t Compromise With Mediocrity (11)
- 22: GTD for RPG (11)
- 19: The Characterisation Puzzle: The First Decision (3)
- 19: The Characterisation Puzzle: The Window Shopping Technique (4)
- 15: 54 Sorcerer Hooks (4)
- 12: The Characterisation Puzzle: The Inversion Principle (2)
- 08: Win a copy of Martial Power 2 (63)
- 07: Ask The GMs: Penetrating the veil of mystery (7)
- 05: The Characterisation Puzzle: The Thumbnail Method (5)
- 01: Ask The GMs: Essential Game Master Skills (16)
February 2010 (8)
Detailed Monthly Archive
- 25: The Characterisation Puzzle: When personalities are hard to find (6)
- 21: Win a copy of Underdark (97)
- 18: 50 Paladin Hooks (3)
- 15: The Frozen Lands: A Science-Fiction Campaign Premise (3)
- 11: Scenario Sequencing: Structuring Campaign Flow (7)
- 08: Ask The GMs: Systematic Systems Choice (4)
- 04: Relatively Uncertain: Taking Control of Game Physics (13)
- 01: Maps Have Three Parts – Part 3: Negative Spaces (2)
January 2010 (8)
Detailed Monthly Archive
- 28: Vocabulary Hijinx: Using random word pairings for inspiration (8)
- 26: Maps Have Three Parts – Part 2: Adventuring Spaces (4)
- 22: My Favourite PC Travel Game: Campfire Chats (11)
- 18: Downsize Your Disasters: GMing catastrophes in your RPG (3)
- 14: Paint On A Canvas: A Personality Metaphor (0)
- 11: 63 Wizard Hooks (6)
- 07: Melodramatic Licence: Drama in RPGs (1)
- 04: The Cypher Gate (8)
December 2009 (10)
Detailed Monthly Archive
- 31: The Hidden Key: Resolutions as a window to personality (1)
- 28: Stop Procrastinating and Get Those RPG Campaign Projects Done (5)
- 24: How to Design a Cool Holiday for Your Game – 3 Templates (2)
- 21: Bringing on the next generation, Part Two: Gamemaster Mentors (5)
- 17: Bringing on the next generation, Part One: Player Peers (9)
- 15: Revealing the Exotic (7)
- 10: The Perils Of Prophecy: Avoiding the Plot Locomotive (14)
- 03: The Ascended Conflict in my Riddleport Campaign (4)
- 03: How many 2009 resolutions did Johnn achieve? (6)
- 01: A Grand Conclusion: Thinking about a big finish (9)
November 2009 (11)
Detailed Monthly Archive
- 26: Two ways to play: Roleplaying and Rollplaying (9)
- 23: Create the Perfect Turn and Results Will Take Care of Themselves (12)
- 19: Flavours Of Neutral – Focussing On Alignment, Part 4 of 5 (0)
- 19: Dark Shadows – Focussing On Alignment, Part 5 of 5 (5)
- 18: Mage Guild Mastermind Survives Pirate Haven (11)
- 12: An Unneccessary Evil? – Focussing On Alignment, Part 3 of 5 (4)
- 12: A Neccessary Evil? – Focussing On Alignment, Part 2 of 5 (3)
- 12: An Unneccessary Evil? – Focussing On Alignment, Part 1 of 5 (1)
- 09: Increase game attendance with great session reminders (3)
- 05: Game Master Mistakes Carnival Roundup (0)
- 03: 100 posts and we’re just getting started! (5)
October 2009 (8)
Detailed Monthly Archive
- 29: Ask The GMs: PC Choices and Consequences (10)
- 26: Legendary Achievements: Colouring Your Campaign with Anecdote and Legend (12)
- 22: The Moral Of The Story: The Morality and Ethics of playing an RPG (11)
- 18: Ask The GMs: When players make themselves immune, remember that “Resistance Is Futile” (9)
- 15: “Do You Feel Lucky, Punk?”: A New idea for handling “wild luck” in D&D (9)
- 12: Ask The GMs: Giving Players The Power To Choose Their Own Adventures (11)
- 08: The Literary GM: Expanding your resources for a better game (19)
- 05: Ask The GMs: “Let’s Split Up.” – “Good Idea, we can do more damage that way!” (13)
September 2009 (10)
Detailed Monthly Archive
- 30: My Biggest Mistakes: The Woes Of Piety & Magic (4)
- 28: My Biggest Mistakes: Magneto’s Maze – My B.A. Felton Moment (10)
- 25: Mine Fiction For Campaign Qualities (8)
- 21: Ask The GMs: Going Beyond The Rules (10)
- 17: My Biggest Mistakes: Defying Expectations in the Zenith-3 Campaign (3)
- 14: Ask The GMs: In it for the long haul (8)
- 11: My Biggest Mistakes: Information Overload in the Zenith-3 Campaign (2)
- 08: Types Of Combat Hazards – Traps (8)
- 03: My Biggest Mistakes: A slip of the tongue (5)
- 01: Blog Carnival: Game Master Mistakes (8)
August 2009 (10)
Detailed Monthly Archive
- 30: Game Mastering at Conventions Tips (5)
- 27: Coinage in Fumanor: Windows into a campaign background (5)
- 24: Types Of Combat Hazards – Environment (16)
- 20: Pillars Of Architecture: Some Thoughts On The Construction Of Cities (17)
- 18: Types Of Combat Hazards – Terrain (6)
- 14: Hazards of Combat: Craft a spirited name for your hazards (12)
- 14: Hazards of Combat: What is a combat hazard? (3)
- 10: How Much Is That Warhorse In The Window? – Pricing Of Goods in D&D (14)
- 06: Breaking The Bank: controlling treasure in D&D (4)
- 02: The Gold Standard: Mike’s Top Twenty 3.x Supplements (part 5) (9)
July 2009 (9)
Detailed Monthly Archive
- 30: The Nimble Mind: Making Skills Matter in RPGs (10)
- 26: The Gold Standard: Mike’s Top Twenty 3.x Supplements (parts 2, 3 & 4) (5)
- 23: Engaging Your Players: A Lesson from Crime Fiction (4)
- 16: The Gold Standard: Mike’s Top Twenty 3.x Supplements (part 1) (6)
- 13: Ask The GMs: An Epic Confusion, or how to stage a blockbuster finish (11)
- 10: Broadening Magical Horizons: Some Feats from Fumanor and Shards Of Divinity (1)
- 06: Alea Tools Magnetic Markers Mark The Spot (6)
- 03: Campaign Update: Fumanor: Seeds Of Empire (7)
- 01: My House Rules for D&D (17)
June 2009 (7)
Detailed Monthly Archive
- 25: Shadow Levels: A way to roleplay the acquisition of Prestige Classes in D&D 3.x (5)
- 20: 7 Steampunk Resources (5)
- 17: A Different Experience: A variation on the D&D 3.x Experience Points System (27)
- 11: ‘There Is A Hole In Your Mind…’: Solving Mental Block (0)
- 08: 11 Homebrew Dungeon Master Screens (6)
- 05: Nobis: Going Renaissance and loving it (10)
- 01: Say Yes, but Get There Quick (10)
May 2009 (8)
Detailed Monthly Archive
- 27: Digital Roles: Two Calls For Help (6)
- 25: Top 9 Dungeon Master Screen Hacks (17)
- 18: Learn From Your GMing Mistakes – Session Post-Mortem Tips (5)
- 16: Ask The GMs: The right to be heard (3)
- 11: Elevate Your Game – Tracking Airborne Minis (15)
- 10: A Different Perspective: Changing the dynamic with a different metaphor (9)
- 05: “The more things change…”: An essay on the future of RPGs (24)
- 01: When Is A Good Time To Hand Out Experience Points? (21)
April 2009 (4)
Detailed Monthly Archive
- 27: The Right Quip at The Right Time: Humour in RPGs (12)
- 15: Lore Enforcement: The Legal System in an RPG (11)
- 12: Ask The GMs: Pacing Your Campaign (11)
- 06: Ask The GMs: Weather, Not Climate (14)
March 2009 (14)
Detailed Monthly Archive
- 31: “This Means War!”: Making huge armies practical (Part 5 of 6) (1)
- 31: “This Means War!”: Making huge armies practical (Part 6 of 6) (3)
- 26: “This Means War!”: Making huge armies practical (Part 3 of 6) (1)
- 26: “This Means War!”: Making huge armies practical (Part 4 of 6) (2)
- 21: Ask The GMs: Networks Of NPCs (17)
- 20: Carnus Session #13 – Bearded in Orcus’s Lair (12)
- 19: “This Means War!”: Making huge armies practical (Part 1 of 6) (3)
- 19: “This Means War!”: Making huge armies practical (Part 2 of 6) (3)
- 13: 50 Barbarian Hooks (13)
- 09: Building The Perfect Beast: A D&D 3.5 online monster generator (23)
- 03: Ultimate Toolbox of Ideas (22)
- 01: The Flói Af Loft & Ryk Bolti (conclusion) (0)
- 01: The Flói Af Loft & Ryk Bolti (continued) (0)
- 01: The Flói Af Loft & The Ryk Bolti (2)
February 2009 (10)
Detailed Monthly Archive
- 26: The Plot Thickens – Hooking Players Into Adventures (17)
- 23: Ask the GMs: Characters not trusting the other PCs (13)
- 18: Distilled Cultural Essence – Part 4 of 4: Expressing a different society, Section 3 (5)
- 14: 7 Gamefull Uses for Campaign Coins (8)
- 12: Distilled Cultural Essence – Part 3 of 4: Expressing a different society, Section 2 (0)
- 08: Distilled Cultural Essence – Part 2 of 4: Expressing a different society, Section 1 (3)
- 08: Distilled Cultural Essence – Part 1 of 4: Creating a different society (3)
- 05: FreeMind Tips for Game Masters (20)
- 03: Reconstructing the Campaign Mastery Blog (2)
- 01: When Good Ideas Linger Too Long: Compacting plotlines (8)
January 2009 (12)
Detailed Monthly Archive
- 29: The Undead Are Coming!! A reply to Johnn (8)
- 28: Pile On This: Undead are Taking Over. What happens? (17)
- 27: My Campaign Planning Cycle (10)
- 22: Google Groans: Misplacing the Rules (10)
- 21: How much Campaign do you Plan before the Start? (40)
- 20: Clash of the Timetables (3)
- 17: DM Tool: Scrabble Tiles for your Minis & Battlemats (9)
- 14: Are Special Effects Killing Hollywood? (11)
- 10: Johnn’s 2009 RPG Goals (15)
- 09: Guilds, Organisations, and other Bad Company (3)
- 08: Moral Qualms on the Richter scale – the need for cooperative subject limits (17)
- 01: Happy New Year! – Lessons from yesterday (8)
December 2008 (6)
Detailed Monthly Archive
- 31: A Quality Of Spirit – Big Questions in RPGs (5)
- 16: Holiday Hell: Re-creating real holidays for RPGs (0)
- 11: Lassitude is not Burnout (1)
- 09: Spring Cleaning for your Campaign (0)
- 06: Races Should make a Difference (11)
- 04: Maps Have Three Parts – Part 1: Lines (9)
November 2008 (1)
Detailed Monthly Archive
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