<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:series="http://unfoldingneurons.com/"
		>
<channel>
	<title>Comments on: 63 Wizard Hooks</title>
	<atom:link href="http://www.campaignmastery.com/blog/63-wizard-hooks/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.campaignmastery.com/blog/63-wizard-hooks/</link>
	<description>Expert tips and how-to&#039;s on every aspect of creating and running exceptional campaigns.</description>
	<lastBuildDate>Wed, 08 Feb 2012 13:31:47 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Jeff</title>
		<link>http://www.campaignmastery.com/blog/63-wizard-hooks/comment-page-1/#comment-2115</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Mon, 08 Mar 2010 16:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1321#comment-2115</guid>
		<description>77. A beautiful local falls for the PC.  A rival wizard wants the young lady to love him and sees the PC as a threat.

78.  The wizard is trying to eliminate all rivals.  So he begins &quot;collecting wizards&quot;.

79.  A child begins showing magical powers at a very very young age.  Your PC is asked for help with what to do with this infant magic user.</description>
		<content:encoded><![CDATA[<p>77. A beautiful local falls for the PC.  A rival wizard wants the young lady to love him and sees the PC as a threat.</p>
<p>78.  The wizard is trying to eliminate all rivals.  So he begins &#8220;collecting wizards&#8221;.</p>
<p>79.  A child begins showing magical powers at a very very young age.  Your PC is asked for help with what to do with this infant magic user.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noumenon</title>
		<link>http://www.campaignmastery.com/blog/63-wizard-hooks/comment-page-1/#comment-1615</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Fri, 22 Jan 2010 15:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1321#comment-1615</guid>
		<description>You did it!  Another hooks article!  I had to wait to reply to it so I could copy down the best ones.  I love the wizard who is trying to avoid being recruited into something and the one who wants to create his own brand of crafted magic items.

Here&#039;s one you&#039;re missing:

75.  The wizard wants to build his own wizards&#039; tower with traps and tricks that make &lt;i&gt;guards and wards&lt;/i&gt; look like a twisty tie.

Here&#039;s one based on &lt;a href=&quot;http://noumignon.livejournal.com/41749.html&quot;&gt;my&lt;/a&gt; favorite wizard character:

76.  The wizard has an eccentric love of colors and rainbows and wants to go around casting color spray, build a stained glass sanctuary, and eventually live in a prismatic sphere with permanency on it.</description>
		<content:encoded><![CDATA[<p>You did it!  Another hooks article!  I had to wait to reply to it so I could copy down the best ones.  I love the wizard who is trying to avoid being recruited into something and the one who wants to create his own brand of crafted magic items.</p>
<p>Here&#8217;s one you&#8217;re missing:</p>
<p>75.  The wizard wants to build his own wizards&#8217; tower with traps and tricks that make <i>guards and wards</i> look like a twisty tie.</p>
<p>Here&#8217;s one based on <a href="http://noumignon.livejournal.com/41749.html">my</a> favorite wizard character:</p>
<p>76.  The wizard has an eccentric love of colors and rainbows and wants to go around casting color spray, build a stained glass sanctuary, and eventually live in a prismatic sphere with permanency on it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/63-wizard-hooks/comment-page-1/#comment-1517</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Tue, 12 Jan 2010 14:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1321#comment-1517</guid>
		<description>70.  The Academy that the mage goes to has students go out on their own and get hands-on experience in the world for a few years, as opposed to constantly being isolated or among other wizards, before they can graduate.

71.  The head of the local Wizard&#039;s Guild was found to be the local crime boss.  The Guild headquarters helped the local authorities bring down the local chapter, and all members were expelled from the guild. The PC must now find a way to practice/learn magic without guild harrassment, or find a way to get accepted back into the guild.

72.  The PC is questing to become powerful enough to end the Blood War, one way or another, just to prove that he can.

73.  The isolated life of learning that most wizards live was not the PC&#039;s cup of tea, so he went adventuring just because it seemed like a more exciting option.

74.  One of the PC&#039;s parents, friends, siblings, spouse, kids, etc. caught the fancy of, and had their soul stolen by, a demon.  The PC now quests to get back the soul and destroy the offending demon, permanently if possible.</description>
		<content:encoded><![CDATA[<p>70.  The Academy that the mage goes to has students go out on their own and get hands-on experience in the world for a few years, as opposed to constantly being isolated or among other wizards, before they can graduate.</p>
<p>71.  The head of the local Wizard&#8217;s Guild was found to be the local crime boss.  The Guild headquarters helped the local authorities bring down the local chapter, and all members were expelled from the guild. The PC must now find a way to practice/learn magic without guild harrassment, or find a way to get accepted back into the guild.</p>
<p>72.  The PC is questing to become powerful enough to end the Blood War, one way or another, just to prove that he can.</p>
<p>73.  The isolated life of learning that most wizards live was not the PC&#8217;s cup of tea, so he went adventuring just because it seemed like a more exciting option.</p>
<p>74.  One of the PC&#8217;s parents, friends, siblings, spouse, kids, etc. caught the fancy of, and had their soul stolen by, a demon.  The PC now quests to get back the soul and destroy the offending demon, permanently if possible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/63-wizard-hooks/comment-page-1/#comment-1515</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 12 Jan 2010 01:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1321#comment-1515</guid>
		<description>66. A Wizard&#039;s Guild Is An Organisation Like Any Other, I: The head of a local chapter runs up huge gambling losses and embezzles from the guild&#039;s accounts to cover his losses - then sends the PCs on high-risk high-reward expeditions to replace the missing funds.

67. A Wizard&#039;s Guild Is An Organisation Like Any Other, II: The local organised crime figures demand protection money from the guild. The PCs are sent to teach these over-reaching thugs a lesson.

68. A Wizard&#039;s Guild Is An Organisation Like Any Other, III: A small-time local organised crime gang discovers that if they can convince people that they are actually wizards, they become a lot more intimidating. Soon the local guild is flooded with complaints both directly and to organisations and groups with the power to bring the guild to heel.

69. A Wizard&#039;s Guild is just like a casino vault: ...and this one&#039;s been targetted by Oceans III, complete with a greedy inside man, just as the PCs are hired to upgrade the security of the guild&#039;s treasury.</description>
		<content:encoded><![CDATA[<p>66. A Wizard&#8217;s Guild Is An Organisation Like Any Other, I: The head of a local chapter runs up huge gambling losses and embezzles from the guild&#8217;s accounts to cover his losses &#8211; then sends the PCs on high-risk high-reward expeditions to replace the missing funds.</p>
<p>67. A Wizard&#8217;s Guild Is An Organisation Like Any Other, II: The local organised crime figures demand protection money from the guild. The PCs are sent to teach these over-reaching thugs a lesson.</p>
<p>68. A Wizard&#8217;s Guild Is An Organisation Like Any Other, III: A small-time local organised crime gang discovers that if they can convince people that they are actually wizards, they become a lot more intimidating. Soon the local guild is flooded with complaints both directly and to organisations and groups with the power to bring the guild to heel.</p>
<p>69. A Wizard&#8217;s Guild is just like a casino vault: &#8230;and this one&#8217;s been targetted by Oceans III, complete with a greedy inside man, just as the PCs are hired to upgrade the security of the guild&#8217;s treasury.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/63-wizard-hooks/comment-page-1/#comment-1508</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Mon, 11 Jan 2010 14:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1321#comment-1508</guid>
		<description>65.  The mage&#039;s ancestors sold their souls and that of all their decendants to an evil diety in exchange for every member of the family having strong magical power.  He now quests for a way to free himself and his family from their terrible fate.  Most of his family worship the evil diety and will try to stop him, and freeing himself may mean the loss of his magical power.</description>
		<content:encoded><![CDATA[<p>65.  The mage&#8217;s ancestors sold their souls and that of all their decendants to an evil diety in exchange for every member of the family having strong magical power.  He now quests for a way to free himself and his family from their terrible fate.  Most of his family worship the evil diety and will try to stop him, and freeing himself may mean the loss of his magical power.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/63-wizard-hooks/comment-page-1/#comment-1507</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 11 Jan 2010 14:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1321#comment-1507</guid>
		<description>64. Magic has been outlawed as &quot;evil&quot; by the fanatics who run organised religion (partly because the Wizards threatened their political authority and partly for genuine grievances); Wizards exist only covertly, masquarading as mundane citizens most of the time. The character must find a way to rehabilitate the public perception of magic in a world that would hang him or her before listening to reason.

That was a key element of the background of my first Fumanor campaign, and it proved an entertaining subplot.</description>
		<content:encoded><![CDATA[<p>64. Magic has been outlawed as &#8220;evil&#8221; by the fanatics who run organised religion (partly because the Wizards threatened their political authority and partly for genuine grievances); Wizards exist only covertly, masquarading as mundane citizens most of the time. The character must find a way to rehabilitate the public perception of magic in a world that would hang him or her before listening to reason.</p>
<p>That was a key element of the background of my first Fumanor campaign, and it proved an entertaining subplot.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

