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	<title>Comments on: 54 Sorcerer Hooks</title>
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	<link>http://www.campaignmastery.com/blog/54-sorcerer-hooks/</link>
	<description>Expert tips and how-to&#039;s on every aspect of creating and running exceptional campaigns.</description>
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		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/54-sorcerer-hooks/comment-page-1/#comment-2284</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Wed, 17 Mar 2010 13:23:26 +0000</pubDate>
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		<description>59. Sorcerer&#039;s powers come from a pact his family made with an evil god generations ago.  The god owns their sould, in exchange for granting magical power.  He knows this and quests for a way to free his soul, but will likely lose his powers as well should that happen.</description>
		<content:encoded><![CDATA[<p>59. Sorcerer&#8217;s powers come from a pact his family made with an evil god generations ago.  The god owns their sould, in exchange for granting magical power.  He knows this and quests for a way to free his soul, but will likely lose his powers as well should that happen.</p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/54-sorcerer-hooks/comment-page-1/#comment-2275</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Wed, 17 Mar 2010 01:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1535#comment-2275</guid>
		<description>@JR - http://fc05.deviantart.com/fs30/f/2008/080/0/b/Sharkman_New_by_qBATMANp.jpg :)

I&#039;m scooping idea #2 for my campaign.

@Noumenon - thanks for the additional hooks. #56 is intriguing - I might use that in my new campaign too.</description>
		<content:encoded><![CDATA[<p>@JR &#8211; <a href="http://fc05.deviantart.com/fs30/f/2008/080/0/b/Sharkman_New_by_qBATMANp.jpg" rel="nofollow">http://fc05.deviantart.com/fs30/f/2008/080/0/b/Sharkman_New_by_qBATMANp.jpg</a> :)</p>
<p>I&#8217;m scooping idea #2 for my campaign.</p>
<p>@Noumenon &#8211; thanks for the additional hooks. #56 is intriguing &#8211; I might use that in my new campaign too.</p>
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		<title>By: Noumenon</title>
		<link>http://www.campaignmastery.com/blog/54-sorcerer-hooks/comment-page-1/#comment-2263</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Tue, 16 Mar 2010 14:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1535#comment-2263</guid>
		<description>I love the idea of a sorcerer questing to get rid of his cursed powers.  I also love the idea of a sorcerer whose skin gets darker the more spells per day he uses.  Maybe a half-drow?  

The colorblind who sees one kind of color is an interesting idea.  Maybe not for a sorcerer but a more quest-based character.  A ranger who sees animals in color and follows them to light up his black-and-white world.  A barbarian who literally sees red.

I stole these two ideas from somewhere else, hopefully not this site:

55. A sorcerer who has to hold back his magic at all times; if he slips, he casts.

56. Sorcerer is a failed clone of a more successful sorcerer.

Here&#039;s another non-original one:

57. Sorcerer gets his power from a draconic spirit that lives within him and is trying to possess him.

(That would be Naruto.)

And one that&#039;s all me:

58. The sorcerer&#039;s magic looks spontaneous, but it&#039;s really a talent honed through long, arduous hours of practice.  Every night he summons monster after monster for sparring opponents.</description>
		<content:encoded><![CDATA[<p>I love the idea of a sorcerer questing to get rid of his cursed powers.  I also love the idea of a sorcerer whose skin gets darker the more spells per day he uses.  Maybe a half-drow?  </p>
<p>The colorblind who sees one kind of color is an interesting idea.  Maybe not for a sorcerer but a more quest-based character.  A ranger who sees animals in color and follows them to light up his black-and-white world.  A barbarian who literally sees red.</p>
<p>I stole these two ideas from somewhere else, hopefully not this site:</p>
<p>55. A sorcerer who has to hold back his magic at all times; if he slips, he casts.</p>
<p>56. Sorcerer is a failed clone of a more successful sorcerer.</p>
<p>Here&#8217;s another non-original one:</p>
<p>57. Sorcerer gets his power from a draconic spirit that lives within him and is trying to possess him.</p>
<p>(That would be Naruto.)</p>
<p>And one that&#8217;s all me:</p>
<p>58. The sorcerer&#8217;s magic looks spontaneous, but it&#8217;s really a talent honed through long, arduous hours of practice.  Every night he summons monster after monster for sparring opponents.</p>
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		<title>By: JR</title>
		<link>http://www.campaignmastery.com/blog/54-sorcerer-hooks/comment-page-1/#comment-2257</link>
		<dc:creator>JR</dc:creator>
		<pubDate>Tue, 16 Mar 2010 01:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1535#comment-2257</guid>
		<description>Love these hooks!  I may modify a few of them as adventure hooks in my campaign for players who need encouragement to find their backstory.  I&#039;d like to suggest a change to #54:

(1) A lone shark isn&#039;t very scary because the party can gang up on it, and to escape it, all you have to do is stay away from water. A balanced encounter of several sahaugin is better, but even they need to go back into the water... maybe a lone bulette?  That&#039;s scary!  Still has the ganging-up problem.  Maybe a lone bulette and a lone shark working together... but then are they still lone?

(2)... or if you want a *loan* shark, a sahaugin loan shark.  Who wears an enchanted necklace that lets him breathe on land, and carries a trident and a wicked-sharp diving knife, and wears clothes made of dolphin-leather, dyed brown in the blood of his victims.</description>
		<content:encoded><![CDATA[<p>Love these hooks!  I may modify a few of them as adventure hooks in my campaign for players who need encouragement to find their backstory.  I&#8217;d like to suggest a change to #54:</p>
<p>(1) A lone shark isn&#8217;t very scary because the party can gang up on it, and to escape it, all you have to do is stay away from water. A balanced encounter of several sahaugin is better, but even they need to go back into the water&#8230; maybe a lone bulette?  That&#8217;s scary!  Still has the ganging-up problem.  Maybe a lone bulette and a lone shark working together&#8230; but then are they still lone?</p>
<p>(2)&#8230; or if you want a *loan* shark, a sahaugin loan shark.  Who wears an enchanted necklace that lets him breathe on land, and carries a trident and a wicked-sharp diving knife, and wears clothes made of dolphin-leather, dyed brown in the blood of his victims.</p>
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