Archive for December, 2009

The Hidden Key: Resolutions as a window to personality

This will be an unusually brief post, inspired by Johnn’s reprise of his hits-and-misses when it came to his 2009 resolutions, which you can read here, and by the fact that this post will appear on New Year’s Eve, 2009.
It all revolves around some thoughts I had while pondering the question:
Why do people make the [...]

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Stop Procrastinating and Get Those RPG Campaign Projects Done

A campaign killer is falling behind on planning and preparation, especially once a campaign starts. You soon lag and feel unready to GM. Then stress builds, fun flees and sessions get cancelled.
This post is inspired by tips on beating procrastination over at RPG Atheneum. Alric discusses four procrastination motivators and a few tips to overcome [...]

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How to Design a Cool Holiday for Your Game – 3 Templates

With a big holiday imminent, today’s post is themed on how to create adventure-filled holidays for your campaigns. It’s one thing to have a date picked in your game world calendar, and another to have a holiday become a living, interactive game element that helps you do some of the legwork for session planning and [...]

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Bringing on the next generation, Part Two: Gamemaster Mentors

In many respects, it’s easier being a player than a GM. Since the player determines the personality of the character, as well as what the character says and does, there is in fact no ‘right way’ or ‘wrong way’ to roleplay any given character – only ‘better’ or ‘worse’. It’s a bit like being able [...]

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Bringing on the next generation, Part One: Player Peers

I’d like to start this blog with a shout-out to an old buddy of mine named Chris Mount, for reasons that will become obvious as it proceeds. When I first discovered roleplaying, Chris was the guy who taught me how to play. Without his guidance, I would never have amassed sufficient expertise and experience to [...]

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Revealing the Exotic

Characters in my Riddleport campaign will be constructed just from the Pathfinder Core Rules and two regional supplements the group bought for Paizo’s world of Golarion. This is a nice break from the splat book inflation previous D&D 3.5 campaigns of mine have suffered.
Further, I’m ruling that exotic arms, armour and equipment will be rare [...]

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The Perils Of Prophecy: Avoiding the Plot Locomotive

Prophecies and prophetic visions are a staple of just about every game genre (even in Western Campaigns, the Indian Medicine Men might have them).
GMs like using prophecies for a number of reasons:

They impart a sense of wonder to the campaign
They confer the impression of a wider universe around the PCs
They show the players that the [...]

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The Ascended Conflict in my Riddleport Campaign

While I’m using Golarion as the world for my upcoming Pathfinder campaign, I’m making changes to the powers-that-be in a move that is the ultimate change in top-down planning.
Spoiler warning: players in my campaign please read no further.
A big dynamic in my upcoming Riddleport campaign will be the Ascended – a group of near-gods who [...]

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How many 2009 resolutions did Johnn achieve?

This month’s RPG blog carnival hosted at The Bone Scroll asks us to revisit our 2009 goals and deliver a status report. Time to eat some humble pie.
Goal #1: DM my D&D campaign every other week
This was a resounding success. We missed only three or four sessions this year. This campaign now nears its conclusion, [...]

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A Grand Conclusion: Thinking about a big finish

I know I’ve written about this before (An Epic Confusion, Or How To Stage A Blockbuster Finish), but I’ve been thinking some more about big finishes to campaigns, prompted by the fact that my superhero campaign is currently in what I hope turns out to be an epic conclusion. As I developed this final scenario, [...]

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