Archive for September, 2009

My Biggest Mistakes: The Woes Of Piety & Magic

This entry is part 6 of 7 in the series My Biggest Mistakes

Some mistakes you (hopefully) only make once; the mistakes that I’ve blogged about so far as part of this month’s carnival fall into that category. But some mistakes are bound to recur by their nature, and it is just as important to know how to recover from those. These mistakes might derive from a flawed […]

Comments (5)

My Biggest Mistakes: Magneto’s Maze – My B.A. Felton Moment

This entry is part 5 of 7 in the series My Biggest Mistakes

There came a time when I had to move out of the city (where my players were), and back to the small town in which I had grown up, for financial reasons. That would spell the end of most campaigns, but I had willing players and exceptional determination. I would write a scenario each week […]

Comments (11)

Mine Fiction For Campaign Qualities

Campaign Qualities Are Like Feats For Game Worlds I’m flipping through FantasyCraft, a new d20 OGL RPG from Crafty Games. The first place I always go to in such books is the game master section. And amongst the 80 pages or so that brim with great tips and advice in FantasyCraft, I home in on […]

Comments (9)

Ask The GMs: Going Beyond The Rules

How do you extrapolate from existing rules to cover new situations? Recently, Campaign Mastery was asked, If a giant has rapid shot can he throw 2 rocks in a full round action? (d&d 3.5) This sparked some debate over whether Campaign Mastery should answer rules questions of this sort; we aim to deal with big-picture […]

Comments (11)

My Biggest Mistakes: Defying Expectations in the Zenith-3 Campaign

This entry is part 4 of 7 in the series My Biggest Mistakes

Some expectations are made to be confounded if it’s at all possible. If someone expects a dull and boring campaign, that’s one you don’t want to live up to. If someone expects to get favourable treatment because you owe them money, I’m happy to dissapoint them – and to repay the debt as soon as […]

Comments (3)

Ask The GMs: In it for the long haul

How can a campaign last for decades, and what does such longevity imply? A question recently asked us, I remember Mike mentioning his decades-long superhero game a few times, and am currently planning my next campaign, so I was just wondering how y’all can extend a game so far. Even if the players are still […]

Comments (8)

My Biggest Mistakes: Information Overload in the Zenith-3 Campaign

This entry is part 3 of 7 in the series My Biggest Mistakes

As you should know by now if you’re a regular visitor here – and with 2 new articles every week, why aren’t you, if you’re not!? – this month’s blog carnival is on the subject of mistakes, how you recover from them, and what lessons you’ve learnt for the future. I made a couple of […]

Comments (4)

Types Of Combat Hazards – Traps

This entry is part 5 of 5 in the series Hazards of Combat

Traps in some game systems are standalone elements. However, I consider them a hazard if they factor into a combat in any way. Encounters without combat that just have traps in them I would consider hazardous for your health, but not a combat hazard. Traps have been around RPGs since day one. In my first […]

Comments (8)

My Biggest Mistakes: A slip of the tongue

This entry is part 2 of 7 in the series My Biggest Mistakes

We all make mistakes. Some are trivial – I mean, who really cares in the long run if that critter did d6+1 damage and not d6+2? But I’m talking about bigger mistakes, the kind that matter. I’ve got five of them, and as part of this month’s blog carnival, which we at Campaign Mastery are […]

Comments (7)

Blog Carnival: Game Master Mistakes

This entry is part 1 of 7 in the series My Biggest Mistakes

Mistakes – ones you’ve made in the past and how you got past them, one’s you’re making now and don’t know how to solve. That’s the theme for this month’s RPG Blog Carnival. I remember reading some great advice awhile ago: it’s ok to make a lot of mistakes as long as you don’t make […]

Comments (8)