Archive for March, 2009

“This Means War!”: Making huge armies practical (Part 5 of 6)

This entry is part 5 of 6 in the series This Means WAR!

This is part five of this six-part series. Parts 1 and 2 discussed the fundamental concepts needed to simulate a unit of 100 soldiers. Parts 3 and 4 described a step-by-step procedure for conducting battles between two armies. But if the PCs are mere bystanders, there is not a lot of point to it all. […]

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“This Means War!”: Making huge armies practical (Part 6 of 6)

This entry is part 6 of 6 in the series This Means WAR!

This is the final installment of this 6-part series. Parts 1 and 2 discussed the fundamental concepts needed to simulate a unit of 100 soldiers. Parts 3 and 4 described a step-by-step procedure for conducting battles between two armies, and Part 5 described how to integrate the PCs into the war action. This final part […]

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“This Means War!”: Making huge armies practical (Part 3 of 6)

This entry is part 3 of 6 in the series This Means WAR!

Part 1 and Part 2 of this six part series discussed the fundamental concepts needed to simulate a unit of 100 soldiers. Part 3 begins applying the theory… Part 3: Playing At War: The War Round Having turned each unit of 100 men into, effectively, a single creature, and simplifed the combat mechanics down to […]

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“This Means War!”: Making huge armies practical (Part 4 of 6)

This entry is part 4 of 6 in the series This Means WAR!

This is part four of this six part series. Part 1 and Part 2 discussed the fundamental concepts needed to simulate a unit of 100 soldiers. Part 3 began discussing the practicalities of war in play, introducing the Initiative and Action Phases, the Action Order and handling Initiative for army units, and unit Morale. Part […]

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Ask The GMs: Networks Of NPCs

What do you do when the PCs start recruiting people as information sources? A game master writes: Hi Mike and Johnn, I’m running a 3.5 D&D campaign, where the player characters are largely based in a major city. Because of the structure and history of the campaign world, my major cities are quite large, which […]

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Carnus Session #13 – Bearded in Orcus’s Lair

Last night was Session #13 – Bearded in Orcus’s Lair of my D&D 4E Carnus campaign. I used to write session logs after each game night, but fell out of practice due to time pressure. However, the benefits of logging are too great, so it’s time to get back into the habit. Roleplaying Tips readers […]

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“This Means War!”: Making huge armies practical (Part 1 of 6)

This entry is part 1 of 6 in the series This Means WAR!

The subject of this month’s blog carnival is War. As part of that canival, I present an article on how to referee a war in an rpg. Not one that happens in some distant country, or a neighbouring city, but up close and personal – so close that the PCs can touch it. And not […]

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“This Means War!”: Making huge armies practical (Part 2 of 6)

This entry is part 2 of 6 in the series This Means WAR!

Part 1 began discussing the fundamental concepts needed to simulate a unit of 100 soldiers, dealing with the number of hits that they could inflict in a round of battle, and the amount of damage that they could inflict. Part 2 picks up right where we left off… Part 2: Fundamental Concepts (continued) Ranged Attacks […]

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50 Barbarian Hooks

This entry is part 1 of 5 in the series Character Hooks

I received an advance copy of the Player’s Handbook 2 and checked out the shiny new barbarian class. Yowsa. Dungeon masters watch out, this guy is mean. As a skirmisher, he’s all about movement and doing massive damage periodically during combat. “Class Traits: Striker. You use powerful two-handed weapons to deal serious damage to your […]

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Building The Perfect Beast: A D&D 3.5 online monster generator

Recently, Campaign Mastery recieved a comment to one of our blogs informing us of an online monster/NPC generator available at Dingle Games. While the comment was not approved as it was unrelated to the post in question, we felt the product itself was worth a look: http://www.dinglesgames.com/tools/MonsterGenerator/dnd35/

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Ultimate Toolbox of Ideas

When Toolbox for d20 by AEG came out I scooped it up right away and have found it very useful over the years. Now, in 2009, its big daddy has arrived on the Prime Material Plane and it’s awesome. While some might scoff at a book of tables, I see the Ultimate Toolbox, like its […]

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The Flói Af Loft & Ryk Bolti (conclusion)

This entry is part 3 of 3 in the series The Flói Af Loft & The Ryk Bolti

Within The Flói Af Loft Finally, the characters have reached the floor of the great chasm, and started looking around. It is even colder than expected, no more than 10°C, and there is perpetual dust and ash in the air. The sand dunes underfoot are treacherous; seemingly-solid surfaces offer no more support than smoke. As […]

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